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Button City (Steam Deck): COMPLETED!

Posted on 30/10/2023 Written by deKay

Button City is a cute little game about a fox who makes friends at a local arcade and becomes a member of a four player team of players of some sort of MOBA called “Gobabots”. The main plot is about trying to stop the arcade from being closed down, but there’s also story about the other characters in the game, many of whom have personal issues to overcome, and you can collect new robots to use as your avatar in the MOBA. Plus, you can actually play this team game and beat others to win prizes! The arcade also has a simple car racing game and a Dance Dance Revolution style machine you can play on (and challenge other characters at).

Much of Button City is spent doing simple fetch quests or helping folk out with tasks, like babysitting or passing notes between tenants in a block of flats, but the central Gobabots tournament also takes up much of the gameplay.

It’s full of quirky characters and sometimes very silly humour (a highlight being the Moustache Club), and I love the art style even if many of the reactions and expressions of characters appear to have been lifted directly from Animal Crossing. There’s a lot of depth and backstory to many of the animals you interact with and this gives them a lot of personality which really comes through even in the relatively short time the game lasts – around 6-7 hours.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Super Adventure Hand (Steam Deck): COMPLETED!

Posted on 29/10/2023 Written by deKay

One of the great things about the Steam Deck, especially with Heroic set up so it can seamlessly work with my GOG, Epic and Amazon game libraries, is the huge number of free games I manage to accrue and actually play. Super Adventure Hand was a recent one, free on Amazon Gaming, which I’d stumbled over on the Switch eShop as “eeeer, dunno”. Can’t argue with free though, can you.

And, I’m glad I didn’t pay full whack for it. There’s nothing especially wrong with it, it’s just a bit dull. It starts off with you, as an arm and hand, having the arm severed and kidnapped. You then have some mild platformy and simple puzzley levels to work through in order to get it back.

As a hand, you can grab things like handles and switches, climb up most walls, and “flick” baddies (which are mostly feet, the natural enemy of the hand, apparently). Platforming mostly involved flinging yourself across gaps and grabbing on to the other side, although moving, rotating and intermittently electrified platforms made this a bit harder. Puzzles are often of the “drag boxes to the right places” variety.

There are a few levels which differ from these two staples, such as a couple where you drive a car for some reason, a handful (ha) where you have a skateboard (sadly without any Techdeck fingerboard tricks), and some where you have to rescue mini-hands.

As I said, the game is fine. The wonky physics and sometimes pushing the stick forward flips from “climb up” to “climb down” mid-climb can both be a bit annoying but near instant restarts and mostly generous respawn points mean they’re not really an issue. No, the main issue is that it’s just a bit boring. Ten minutes in and the quirkiness of having Thing to control wears off and you’re left with a pretty generic, and somewhat short and easy, platformer.

Filed Under: Gaming Diary Tagged With: amazon, completed, Diary, steam deck

Flufftopia (Steam Deck): COMPLETED!

Posted on 29/10/2023 Written by deKay

It’s a clicker game! With cute fluffy things and you have to make all the fluff coins! You know how clickers work – click and collect coins, use them to buy things which collect them faster, and so on. There’s not much more to it than that… until… well, that’d be spoilers, yes?

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Samsara Room (Steam Deck): COMPLETED!

Posted on 28/10/2023 Written by deKay

NameSamsara Room
DeveloperRusty Lake
GenrePuzzle
PlatformPC, Mac, iOS, Android
Release DateFebruary 2017
ModesSingle-player
LanguagesEnglish
WebsiteRusty Lake

Another rummage in my itch.io library, and up came this game. “Rusty Lake?” I thought. “Where have I heard that name before?”. Turns out, they also did The White Door, which I remember liking. Why not, eh?

It’s more abstract than that game, with very little in the way of words to help you. It’s essentially an Escape Room game, only something something something psyche something? I don’t know – there’s some symbolism and you turn into odd creatures and you have to collect shells or candles to get to the next room. Which is the same as the current room, only it’s like a parallel universe.

There are several of these room variants – like an upside down one and one where objects float in the air. Sometimes you need to solve a puzzle in one version of the room to make something happen in another version, so in that respect it’s a little like a very simplified and less brain-melty version of Gorogoa. That’s not a negative comment, I should point out.

I got stuck a few times, but it only took about an hour and a half to complete. That might sound short but that’s not the point, and it’s free. Free! Bargain.

(Oh, and check out that info box up there – WordPress AI created that for me. Not sure I’ll keep this sort of thing on other posts, but I’ll try it out for a bit.)

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

StarBoy (Steam Deck): COMPLETED!

Posted on 28/10/2023 Written by deKay

While having a rummage through the various itch.io charidee bundles I’ve bought in the past for something to play, this caught my eye. I think it’s the way it’s superficially a bit like Minit and Gato Roboto, although it’s not really much like either of those games.

What it actually is, is a short platform, all in black and white, with a lot of wall jumping and some puzzles. These puzzles are mostly of the type where you have to take an object from one place to another, but often will be complicated with the main gimmick of the game – the way blocks appear or disappear when you light them up.

You see, there are various lights around which do this job, but sometimes you have to power them (or un-power them), and sometimes you have to charge yourself with a glow from a creature so you can leg it across some “invisible” platforms before the glow wears off.

It’s pretty clever, and a shame there’s not a few more levels because the full depth of this gameplay mechanic could be easily explored much further, I’m sure. But, y’know, it’s cheap and stuff so can’t complain!

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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