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Unboxathon (Steam Deck): COMPLETED!

Posted on 18/07/2026 Written by deKay

Unboxathon is a simple, relatively short, clicker game. In this one (and I feel like I’ve played a lot of these recently), you buy boxes, open them, and sell the random contents. As you make more money and collect more stuff also found in the boxes, you can buy and unlock better boxes with higher value contents.

There are upgrades which do things like improve the chances of rarer items, or allow you to open boxes with fewer clicks, or, well you know – the usual sort of things you’d expect in a numbers go up game. Higher and higher numbers which generate even higher and higher numbers.

There’s nothing special about Unboxathon, and it didn’t really have the hook that some clickers (like Gambler’s Table or Timber Rush) seems to have, but it’s OK to kill some time, I suppose.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

The Darkside Detective: A Fumble in the Dark (Steam Deck): COMPLETED!

Posted on 16/07/2026 Written by deKay

More of the same, blog post done, PUBLISH.

Which, really, is true but a little shortchangey. It is more of the same, at least in terms of the style and the humour and the types of puzzles. One big difference is in how you don’t have your (usual) partner – Dooley – for some of the game as he went missing (spoiler, sorry) at the end of the previous game and much of the plot of this sequel is trying to find him and get him back. You do get given other characters to fill the story exposition/discussion for the benefit of the player roles, though.

I noticed more easter eggs this time round, with references to other stuff like Simon the Sorcerer, Tron, Nightmare on Elm Street, and – I’m pretty sure – the deer thing from Rusty Lake’s games. Anyway, yes – game good. Play game. Thank.

Filed Under: Gaming Diary Tagged With: completed, darkside detective, Diary, steam deck

The Darkside Detective (Steam Deck): COMPLETED!

Posted on 12/07/2026 Written by deKay

I don’t know how many times I’ve seen this in my library (in multiple libraries, in fact) and thought, ooh yeah, I’ll play that… just not right now. Tens of times. Finally, its time came!

The Darkside Detective is a point and click adventure game with big chunky pixel graphics and silly puzzles and characters. The premise is that you’re a police detective, but your cases mainly revolve around ghosts and the occult. Spooky occurrences, portals to the Darkside, a sentient toilet, Santa working in a greasy spoon, and a sidekick who is an idiot. And your non-ghost-case detective rival who always gets the kudos.

It’s funny and pleasantly surreal, and the puzzles stay away from rubber-chicken-pulley territory so they’re pretty much all logically solvable. A very enjoyable game, and almost always incredibly cheap (or free!) so if you like the genre there’s no excuse to pass it up.

Filed Under: Gaming Diary Tagged With: completed, darkside detective, Diary, steam deck

Citizen Sleeper (Steam Deck): COMPLETED!

Posted on 12/07/2026 Written by deKay

I really wasn’t expecting this sort of game from the description. I know Citizen Sleeper is considered a good game, and I knew it was cyberpunky and set in space, but I thought it was going to be like Syndicate or an isometric Deus Ex or something. I was way off.

What it actually is, is a sort of visual novel with dice rolls. Playing it, I was reminded of the gameplay of Sunless Sea, albeit without the combat. Or the boats. Or the creeping dread. Or the deathloop. It was more the feeling, you know? The talking to people and “spending” various accumulated materials to further progress with particular people or events. Oh, and there was a bit of creeping dread, actually, just in the cyberspace hacking bit.

That doesn’t really tell you much about the game though, does it. It opens with you, a Sleeper, arriving smuggled onto a beaten up old space station. A Sleeper is someone who has had their consciousness transferred into a synthetic body, a body which is owned by a massive corporation and as you’ve done a runner, they want it – you – back. Your daily cycle involves talking to people, hacking to gain information, earning money, and eating. You might be effectively a robot, but if you don’t eat you still die. Each day you get some dice (three to start, you can expand to more), which are pre-rolled to give you numbers you “spend” on challenges. The higher the number you use, the higher your changes of the challenge, which could be a conversation, or resource gathering, or a hacking attempt. Failing a challenge can mean you lose energy, other resources, or some other negative effect.

I hated it. Relying on luck in a time limited, in a Persona-ish way, game? Anxiety inducing gameplay. At first. Then it clicked, and I found you could augment your chances of “winning”, which more dice, re-rolls or permanent +1 or +2 to each score. I also found if you roll some low numbers, then that day go for more low-risk events, the stress dissipates. Also, you likely can’t do everything available in the time limits so don’t try.

It seems that there are a few different possible endings, depending on where your focus is spent, but I completed stories including “deal with the hitman who has come to claim me”, “help the guy and his not-daughter escape to a better life”, and “rebuild the gardens”, whereas the “help the rebels stuck in the blockade” fell by the wayside. It seemed that was quite an important thing to miss, but I read later that it’s a DLC story so wasn’t essential for the main game anyway. My ending was, I think, good, but pretty open-ended. I’d be interested to know how the sequel links to this if there’s several possible outcomes.

So, I’ve been a bit vague regarding specifics in Citizen Sleeper because it’s really necessary to play it for yourself and make your own choices, learning the world and your character’s situation in your own way. Do that, but don’t go into it expecting the sort of game I did! Oh, one last thing – some of the text on a Steam Deck is pretty tiny, so if you’ve something bigger to play it on, maybe do that.

Filed Under: Gaming Diary Tagged With: citizen sleeper, completed, Diary, epic games, steam deck

Raccoin (Steam Deck): COMPLETED!

Posted on 07/07/2026 Written by deKay

Yes! Another incremental clicker game with Luck Be A Landlord/Balatro nods! This one isn’t anything to do with cards or trees though. No, it’s all set around a penny falls machine.

You put coins into it, that pushes coins out. Coins that come out earn you money. Somehow, you make money out of this – unlike a real one – because you have special coins that can be bought between rounds, are stored in an expandable clip, and do magic things. So you can get coins that are rabbits and then fox coins hunt them and increase your score. Or you can electrify coins, or have giant coins, or all sorts.

There’s also a combo meter, which builds as you push coins off the edge and is cancelled if you spend too long between doing so. Build it enough and you trigger a bonus wheel to spin, with “prizes” like more coins or massive towers of coins.

Like other games of this sort, it’s getting the right combination of special coins, a bit of timing, and a lot of luck that allows you to get higher and higher scores on each run. And, like other games of this sort, it’s pretty addictive. Raccoin isn’t as good as Luck Be A Landlord or Balatro, but it is decent enough.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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