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Pizza Hero (Steam Deck): COMPLETED!

Posted on 23/08/2026 Written by deKay

Surprisingly, this isn’t called Pizza Survivors. Because it seems that most Survivors-type games explain to you their genre by including that word in the title. But now you know, you can guess the rest of the game for yourself, no?

If you can’t, then let me explain. It’s Vampire Survivors only you’re a pizza slice and your weapons are all pizza topping related analogues to those weapons in Vampire Survivors. So you have the gun type ones and the rotating around you ones and the random areas of damage generating ones. You’d expect the enemies to be hotdogs and chips and stuff but no, they’re mostly dragons and tenacle monsters and skeletons. Why? Who knows.

Nonsensical graphics and theming aside, it’s fine. To be honest, so long as you get the balance right it’s pretty hard to “do” a terrible survivors clone, and so Pizza Hero is, well, fine. It does nothing new but doesn’t break anything either, so that’s a net positive. Probably.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Loot Loop (Steam Deck): COMPLETED!

Posted on 19/08/2026 Written by deKay

Loot Loop, bought only because it was bundled with Gambler’s Table which I already own so it was cheap on the Steam Store, is an incremental auto-battler side scrolling RPG. In some ways, it is a bit like Idle Slayer, but it’s much shorter and much more fun. And by much shorter, I mean, it lasted a couple of days play instead of about six months.

The aim is to walk right, fight baddies, beat the boss at the end of the level, and then do the next level. Of course, being an incremental game, you get laughably nowhere to start with because your weapon is awful and your HP survives maybe one hit. But, each defeated foe nets you currency and you can use that to upgrade your stats, and eventually buy extra characters for your party, magic spells, and various other buffs and skills.

Soon you can best an entire level without even seeing your health bar change, but naturally the next level essentially resets your power as everything is exponentially harder. Loot Loop doesn’t really push the genre (and it certainly seems to be a genre at this point, just look at what I’ve played this year) but it’s fine.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Cube Escape: Paradox (Steam Deck): COMPLETED!

Posted on 18/08/2026 Written by deKay

I do like Rusty Lake’s weird graphical adventure/escape room games, with their creepy aura, Art Deco imagery and psychological themes. Cube Escape is another of those, mostly set in a single room with you able to look in each direction and interact with items, such as a clock, mirror and a telephone in order to solve puzzles to (usually) open doors and drawers, eventually leading to the unravelling of some event in your past where you may (or may not?) have murdered your wife. Or maybe she tried to murder you? Or was it a dream?

There’s also time travel, as if your character’s brain wasn’t unravelled enough. Oh, and literally some brains to play with.

It’s all a bit dark, but there’s humour and some silliness, and then it goes all horror and gore for a bit. There are live action cut scenes. And, I suppose, dead action cut scenes. Spooky shadows, things that might not really be there, and all sorts of messages and symbols to decode. Another excellent game from the team.

Filed Under: Gaming Diary Tagged With: completed, Diary, rusty lake, Steam, steam deck

Cube Escape: Paradox (Steam Deck): COMPLETED!

Posted on 18/08/2026 Written by deKay

I do like Rusty Lake’s weird graphical adventure/escape room games, with their creepy aura, Art Deco imagery and psychological themes. Cube Escape is another of those, mostly set in a single room with you able to look in each direction and interact with items, such as a clock, mirror and a telephone in order to solve puzzles to (usually) open doors and drawers, eventually leading to the unravelling of some event in your past where you may (or may not?) have murdered your wife. Or maybe she tried to murder you? Or was it a dream?

There’s also time travel, as if your character’s brain wasn’t unravelled enough. Oh, and literally some brains to play with.

It’s all a bit dark, but there’s humour and some silliness, and then it goes all horror and gore for a bit. There are live action cut scenes. And, I suppose, dead action cut scenes. Spooky shadows, things that might not really be there, and all sorts of messages and symbols to decode. Another excellent game from the team.

Filed Under: Gaming Diary Tagged With: completed, Diary, rusty lake, Steam, steam deck

Inspector Waffles (Steam Deck): COMPLETED!

Posted on 16/08/2026 Written by deKay

Yes, I’ve played all the Inspector Waffles games in the wrong order. Somehow they’re in neither release order, nor – as one is a prequel – in chronological order. After Chance’s Lucky Escape on the Playdate last year, and Inspector Waffles Early Days more recently on the Evercade, I was on the lookout for a cheap copy of the original. At least, I think it’s the original? Whatever, here it is.

And it was great. Quite light on difficult puzzles, but humourous and smart and all the things a good point-and-click adventure game needs to be. I liked how all the cases were linked, and although the twist (and therefore, the reveal of the main “how”) was a bit silly, it didn’t detract. Now, are there more Waffles incoming any time soon?

Filed Under: Gaming Diary Tagged With: completed, Diary, gog, steam deck, waffles

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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