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Pear Quest (Steam Deck): COMPLETED!

Posted on 16/10/2023 Written by deKay

If you look at the screenshot, you’ll see that everything is very small. This is not, as I discovered having spent a long time trying to change it, a bug, a zoomed out setting, or a screen resolution issue. It is, in fact, intentional. The entire “map” is visible for the duration of the game, and everything is supposed to be tiny. And, on a Steam Deck, almost impossible to discern what is going on.

But I managed it. It’s a sort of direct-control point-and-click adventure game, in that you move your little… group of pixels around the island and interact with… other groups of pixels. You pick stuff up. You solve puzzles. You do a bit of light platforming. Eventually you get the keys to open the path to the pear and “win”.

By far the hardest part of the game is just being able to see the stuff on the screen. I get Sokpop’s style choice and I expect on a 24″ monitor this would be fine, but oh boy was it eye-hurtingly tricky. Don’t let it put you off though – if you’ve the screen for it, it’s great!

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Dino Game (Steam Deck): COMPLETED!

Posted on 16/10/2023 Written by deKay

It’s another Sokpop game! I love all of these so far. Dino Game is probably the least fun one so far, but it’s still good enough to be worth a play, especially since it’s so cheap and short.

You’re on an island with big brontosaurus-type dinosaurs. You need to escape via your UFO, but you can’t reach it as it’s up in the sky. If you can befriend the dinos, by feeding them what they want, however…

Look at the pink one’s widdle face.

Yes, pretty simple, short and silly. Not a bad thing though.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

HoloCure – Save the Fans! (Steam Deck): COMPLETED!

Posted on 10/09/2023 Written by deKay

In a sea of coattail riding Vampire Survivors clones, it takes something for one to stand out. HoloCure did this by being free. As in, completely free. No cost, no IAPs, no paid DLC. Free. That, and it came to my attention via a recommendation from Gaming on Linux, who I follow because apparently I’m a Linux gamer now what with the Steam Deck and all.

Anyway, the game. it’s Vampire Survivors only with anime girls and cute baddies. Apparently, all the characters you can pick are VTubers but I neither know of them nor do I care, because I’m just here for the gameplay. Which, thankfully, is excellent.

Of course, it’s very much like That Other Game. You have swarms of baddies and you attack automatically. When you kill them they leave XP capsules, and when you level up you get to select a new weapon to add to your arsenal or upgrade an existing one. Eventually you become a walking death machine, have bosses to face, and the difficulty ramps up. Same as Vampire Survivors.

The differences, aside from the characters and baddies, are pretty small. The main one is that HoloCure is properly twin-stick. You still “auto-fire” like in VS, but you can choose in which direction independently of the direction you’re moving. Levels are also shorter, generally. In VS, at 30 minutes Death comes for you and the level ends. Here, you get an end of level boss at 20 minutes, and the level only ends when you or they die, which can take some time. Most of the weapons are different to VS too, but a lot of them are just analogues. There are a few really bizarre ones though, like the potatoes that bounce around the screen.

So it’s different but the same in the ways that make it fun. What is really different is the Stardew Valley/Harvest Moon-lite side-game it has going on. Outside of playing the normal levels, you have a house you can visit and furnish, with a little farm to grow crops, a pond to catch fish, and a pen to hold, er, baddies that you have hired to farm coins for you. It’s not very in depth, but once I completed the main game (as in, had successful runs on each level and unlocked all the characters) I spent an inordinate amount of time on it.

HoloCure is an absolute bargain.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Frog’s Adventure (Steam Deck): COMPLETED!

Posted on 30/08/2023 Written by deKay

Frog’s Adventure is a hop-and-click adventure game that first came to my attention via John Walker’s Buried Treasure site. As a result, it’s how I found out about Sokpop and after someone Very Kind in the ugvm collective sent me a copy of it, I bought the rest of the Chill Adventure bundle because they all looked great. For some reason, it wasn’t the first one I played though.

John explains the game much better than I can so I won’t say much more than it was funny, cute, has really lovely crayoned graphics, and has some great animal characters in it.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Kraken’s Curse (Steam Deck): COMPLETED!

Posted on 29/08/2023 Written by deKay

Yes! Another little Sokpop game!

This one has you boating between tiny islands, upgrading your little boat, defeating skeletons, and following treasure maps to get items which will help you destroy a huge sea monster.

The controls are a little fiddly, and it was only by accident I realised you could swap which side of your boat you could fire a cannon from (which until then had meant sea encounters were unnecessarily difficult), but like the other Sokpop titles it’s a sweet little adventure with cute graphics and a simple, solid bit of gameplay.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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