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Figment (Steam Deck): COMPLETED!

Posted on 30/03/2023 Written by deKay

From the outside, Figment looks like the sort of game I’d really want to play (and, of course, is why I did). Interesting graphics style, the promise of puzzles, some weird story about being in a person’s subconscious, great voice acting. All of those are true. But, it’s just so, so dull and tedious.

The main issue is the puzzles are often of a disguised Sokoban nature. You have to flip a switch to activate a thing, but you have to do another thing first, then you have to unflick it and move and then do another thing then go all the way back to the start and flick it again before you can access something. In a game like Zelda, these are fun. Here, it’s just slow and annoying. There’s also less disguised Sokoban type puzzles, with actual things to push and pull in the right order. Just boring. There’s an awful lot of the same thing as well – you always need a battery or a handle, it’s always the other side of a puzzle, it’s always needed to get to the next bit. For a game literally set in an imagination, there’s not much on show in terms of item use variety.

Then there’s the combat. It’s not difficult, it’s just clumsy, imprecise and doesn’t really seem to fit with the rest of the game. You’re often in a confined space when attacked, and you don’t have many moves and move too slowly to effectively dodge and counter. I also found the perspective sometimes screwed up my depth perception.

It isn’t all bad. The graphics are lovely and the voices and range of accents and silly comments are to be applauded. I also enjoyed it enough to play to the end and it did improve when you get to the “steampunk robot train” bits later on, it was just somewhat disappointing and uninteresting for much of the rest.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Hue Flowing (Steam Deck): COMPLETED!

Posted on 13/01/2023 Written by deKay

This is a very simple platformer concept: explore, collect icons that allow you one additional air jump, then reach the area you can only get to once you’ve collected them all.

But, it’s the way it is presented that is absolutely beautiful. The area you explore is blank, but as you move around you sort of slosh watercolour paint everywhere to colour it in. Like, if de Blob and The Unfinished Swan had a 2D platformer baby.

You can wall jump, and slide down walls, and have to get the upgrades in a particular order as each requires one more jump than the previous one. It’s not a long or difficult game, but it is incredibly well put together with slick, responsive controls and a unique aesthetic. Oh, and it’s free!

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Cave Buster (Steam Deck): COMPLETED!

Posted on 13/01/2023 Written by deKay

Cave Buster is a short retro-style platformer which perhaps could be classed as a Metroidvania if it was a bit longer. You get a few upgrades that let you reach other areas, but there aren’t many areas (or many upgrades) so it doesn’t feel like you get to use them enough to consider it as that sort of game.

It is fun while it lasts, however. I’m assuming it was the result of a Game Jam or something, with the possibility of using the engine to create a larger game? Certainly, all it needs is more of the same and it’d be well worth a purchase. As it is, for free, it’s nice enough for a quick run through, it just ends (with the collection of a burger for… reasons?) leaving you wanting more.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Milk inside a bag of milk inside a bag of milk (Steam Deck): COMPLETED!

Posted on 04/01/2023 Written by deKay

I’ve played some baffling games in my time but this may be one of the oddest in years. It’s sort of a visual novel, where you play as seemingly the subconscious of a very anxious girl who is sent out to buy some milk. Except, you also play as you, the player. And the girl knows it’s not real. Or is it? Or is it not real but her medication makes it seems like it is?

Or is the subconscious the real thing here and the girl just a puppet?

“Gameplay” takes the form of you, or something, responding to the girl when she talks to herself. Or to you. Or to both of you. Ultimately, if you’re supportive and encouraging, you get the good ending, and if you tell her she’s weird and stuff you get the bad ending. Along the (short) way, you find out a bit about her family and why she’s on medication for whatever mental illness she seemingly has. Or hasn’t.

Yes, it’s very strange.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Vampire Survivors (Steam Deck): COMPLETED!

Posted on 02/01/2023 Written by deKay

Let it be known: I actually spent actual money (rather than money gained from selling farmed trading cards) on this Steam game. I don’t think I’ve ever done that before. The things a Steam Deck make you do.

I’ve wanted it for some time. Yes, it looks a bit pants and yes it’s cheap and yes, yes it rips off the Castlevania aesthetic to the point of why-hasn’t-Konami-stepped-in, but there was something interesting about how you just get ridiculously overpowered and swamped by a billion baddies that meant I couldn’t not get it.

What I didn’t know, was that there a number of levels. I thought it just played out on a single one until you unavoidably get done in by the undead horde. Well, that still happens, just you’ve a number of areas to do it in. And, do them all and grab the right items and power them up in the right way, and you unlock the final boss, which I was definitely not expecting to be a thing.

As you inevitably die, play sessions end at 30 minutes whether you want them to or not (unless you’ve unlocked and enabled endless mode). Death swoops in and scythes you, and there’s no escape. Well, there probably is some escape with the right powers and upgrades, but I never managed to get it to work. With increasingly difficult waves of baddies coming in every minute you can’t relax – you have to zoom round collecting XP gems dropped by baddies to power up and keep a few steps ahead of them. With a number of different autofiring powers, from whips and fireballs to shields and spikes, several of which you can have running together, there are unending combinations of ways to kit out your character. There are loads of characters, each with additional skills or alternative starting weapons, to choose from too.

Vampire Survivors is very addictive, “suffering” from a severe case of Just One More go, and it was only because I completed it I managed to wrest myself from its grasp. Although I am very much open for more goes. There’s something about the random drops, the weapon combinations, and the Numbers That Go up which remind me a lot of Luck Be A Landlord. They’re totally different games, but they both give you the same feeling when you play them.

Oh, apparently there’s DLC. Oh no.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck, vampire survivors

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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