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The Story of Thor (Switch): COMPLETED!

Posted on 22/04/2019 Written by deKay

Let me start this post with a couple of points. Number 1, it’s called The Story of Thor even though Mega Drive Classics calls it Beyond Oasis. I’m aware it’s called that in the US, but this is MEGA DRIVE Classics, not GENESIS Classics. Number 2, it is Not A Good Game.

Oh sure, it looks nice with its big sprites and Link to the Past-like overworld. It’s sort of clever with its four special spirits you can summon (once you’ve collected them all, at least). It also has some really impressive looking bosses. But, sadly, everything else is rubbish. The combat is woeful with only four directional attacks when eight are really needed, and it’s made worse by the terrible collision detection. The sprites being huge means screens are cramped with both a small viewport and too many baddies squashed up together. I suspect the animation suffers too, with some creatures having hardly any frames.

The Little Shop of Horrors “spirit” is called Bow, for no sensible reason.

Your inventory is too small, and success on some parts of the game rely on having certain weapons. The problem is, you can only hold so many and each has a limited use. At least twice I needed bombs but had none, nor space to carry them even if I did, which was a pain.

I’m on a boat!

Also a pain is how the spirits you can summon can only be summoned by “shooting” specific things. For the fire spirit, you have to shoot some fire, for example. Frequently, this is the basis of a puzzled and often that means either being psychic and triggering a summon when you can and bringing it along, or backtracking to where you’re able to trigger. Making use of the spirits is hit and miss too, especially when trying to get the fire one to light bonfires and torches (necessary to open doors or solve puzzles) as it wanders around with a mind of its own.

The final boss, who looks like Dark Force, is actually the easiest one in the entire game.

The bosses, as I said, are mostly pretty impressive. Several are as large as the screen, but most are very, very easy to beat. It’s actually swathes of minions which are the hard bits, and sometimes these appear to be infinitely regenerating and other times there’s just hundreds of them. There’s no way of telling if it’s necessary, or even possible, to defeat them all, and sometimes you need to for an important item to appear.

I’ve often seen The Story of Thor in lists of the best Mega Drive games, and I recently saw it in an article about “games for other systems that are similar to Zelda: A Link to the Past”, and it’s baffling that it’s in either of these. It’s nowhere near good, let alone “best”, and, a slight graphical nod aside, not really much like Zelda either. It’s not fit to lick Zelda’s boots.

And no, I don’t know why I played it to completion.

All the spirits leave you in the end. Oh, spoilers, I suppose.

The post The Story of Thor (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro, switch

Bonanza Bros (Switch): COMPLETED!

Posted on 14/04/2019 Written by deKay

I don’t think I’ve ever completed this before. But now I have.

It was actually a lot easier than I remember. Although there’s a level timer, the trick is to take your time and don’t panic. It’s only on the final level I came close to running out of time!

The post Bonanza Bros (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro, switch

Civilization VI (Switch): COMPLETED!

Posted on 14/04/2019 Written by deKay

After many attempts, I finally got a win. Civilization VI is much, much harder than the previous games on the series, and seemingly much slower too making a lose late on even more frustrating.

Having lost most of my games as a result of not developing science quickly enough or paying attention to rival religions, I chose Gilgamesh as my character who boosts the former and I set about augmenting it with plenty of holy sites. That, coupled with being lucky to not have any war-like opponents, meant I could rapidly develop stuff and then have plenty of faith with which to convert everyone. Victory!

I have to say, though, that as good as Civ VI is, it’s not as good as previous versions. I approve of the hexagonal titles implemented in V, but it feels like the changes to how you develop technology and stuff has been a step back – or a step in an unwanted direction at least. The slowness of the game is a downer after the speed of Civilization Revolution, and I feel I enjoyed II and IV a lot more at the time than I did VI now.

But, none of those are on the Switch, so I can make do!

The post Civilization VI (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: civilisation, completed, Post, switch

Baba Is You (Switch): COMPLETED!

Posted on 02/04/2019 Written by deKay

Describing Baba Is You would take a while and since I’ve already done it in Episode 21 of the ugvm Podcast, I’m not going to duplicate it here. But I will say this: it’s a block pushing puzzle game where you change the rules.

It’s very clever. I mean, it’s very clever right from the off but as you progress through the levels and break and make rules of an ever more complex and bizarre nature, it becomes cleverer. Then, and I’m wary of spoilers, you realise there are levels within – and without – levels. And then all the rules change in a different way and it’s cleverer still.

GRASS IS SHUT is not your usual game rule.

Like the best puzzle games, not only is it clever, but it makes you feel clever when you beat a level. Should you manage to beat it in a way which appears to subvert what you perceive to be the “correct” way, then your head swells immensely and you feel a warm fuzzy glow of smugness. Unfortunately, all too often a level leaves you with just one or two options neither of which achieve anything and suddenly you’re just some thick gamer who has no idea how to play any more because the game is clearly impossible.

And that’s fine because you pass on that level for a while, come back later, and realise a trick you’d missed.

The rules changed.

Baba Is You is a very good, very special game indeed.

The post Baba Is You (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: baba is you, completed, Post, switch

Phantasy Star IV (Switch): COMPLETED!

Posted on 30/03/2019 Written by deKay

And that’s them all. No, for the last time, the Online games don’t count. They never counted. They’re not Phantasy Star games and never will be.

Phantasy Star IV fits into the series somewhere after II but likely before III. As you play, it feels much more like II than any of the others, but throughout the game other games are referenced in a way that makes it seem like a final chapter. Of course, that’s what it ended up becoming but at the time I was ever hopeful for a Phantasy Star V. I still am.

These references are pretty big too. Spoilers, sorry: Mother Brain, from PSII, is still about and again isn’t working. There’s a cave with what is almost certainly Myau (called “The Old Man”) inside. A crashed ship like PSIII’s Alisa III is discovered. A Wren-type android, again from PSIII, becomes part of your team, as does a character who is essentially Noah/Lutz from PSI and PSII and a friendly biomonster not unlike Nei from PSII. The Ice Digger and Landrover from previous games returns. People have been turned to stone just like Odin did in PSI, and many place names and baddies return. Having played through the first three games so recently all these characters, locations and lore are still in memory and it was a joy to link things up as I progressed through the story.

Why this looks familiar.

As for the game itself, it looks a lot more like PSII only highly polished with the best graphics in the series. A few changes, which would perhaps be called “quality of life improvements” these days have been added – you walk a lot faster, you can assign macros (so you can set a sequence of battle actions to a menu option instead of choosing who will do what every time), and characters all share an inventory again. Having separate pockets in Phantasy Star III was a bit of a step back, and PSIV improves it further by removing equipped items from the inventory freeing up space and meaning you don’t need to scroll past them each time you need a dimate.

A couple of new things are added to the game too, the first being Skills. In essence, they’re the same sort of thing as Techniques, but they differ in that instead of having a shared “pot” of TP to use on them, each Skill has a fixed number of uses until you rest at an inn. The maximum uses increase as you level up, however.

Not sure where Wren physically installs this item but it gives him a new Skill.

Speaking of inns, another change is that resting at an inn doesn’t save your game! Don’t make the mistake I remember making when I first played this when it originally came out, getting five or so hours in, “saving” at an inn, then turning it off. Instead, saving is a menu option and can be used any time you’re not in a dungeon or a battle.

Finally, there are combos. Certain combinations of attacks, skills and techniques when triggered in succession fire off a massively damaging special combo attack. Most are tricky to rely on (characters don’t always attack in the order necessary, so it doesn’t always work), but they can be very useful. Most aren’t possible until very late in the game, however.

Phantasy Star IV is a fantastic RPG. Being sentimental to the series PSIII will always be my favourite, but I can see that in terms of scope, graphics, the way it ties all the previous games together, mechanics and fun, PSIV is undeniably better. It gave me around 25 hours (like II and III I “walked” in fast forward so it’s probably longer than that) of the best JRPG experience there is. You can keep your Final Fantasy. I just wish I had a PSV to move on to next 1.

  • I remember you!
  • Many of the baddies are from PSI and PSII.
  • Giggle.
  • You may notice my party characters change quite often.
  • An old foe returns. Somehow.
  • It’s a Rappy, but it’s surely a Chirper from PSIII really.

Notes:

  1. I’m aware of a Japan-only mobile game which for some definitions is essentially Phantasy Star V but I’m sceptical, and it’s mobile only. ↩

The post Phantasy Star IV (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, phantasy star, Post, retro, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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