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Stardew Valley (Switch)

Posted on 19/10/2017 Written by deKay

Sometimes, I regret buying Stardew Valley. There are many reasons why I might do this, from the fact I already own it (unplayed) on Steam to it being a long time since I got into a Harvest Moon game (which Stardew Valley ostensibly is). The main one? Time.

In the 14 days I have owned Stardew Valley, I have somehow racked up 45 hours of play. That’s over three hours a day. That sort of commitment isn’t sustainable, not least with Super Mario Odyssey due to materialise in a week’s time. Already, Fire Emblem Warriors, effectively best game ever candidate Hyrule Warriors in alternative trousers and nailed near the top of my Must Own list has evaporated. I’ve not even bothered to order it. Stardew Valley has pwned me.

How has it done this? Somehow, the tedium of the game is like heroin. Each in-game day is around 15 minutes long and mainly consists of these “fun” farm-based tasks: Harvest crops, plant seeds, water everything, collect eggs, milk cows, make mayonnaise and cheese, check my crab pots, recycle rubbish, check on mushroom farm, sell produce, scythe grass to make hay, chop down trees, wear high heels, suspenders and a bra. Then the next day, do it all again.

If I finish my main chores early enough, like if it rains so I don’t need to water anything, or I’ve nothing to harvest, I might do some tedious fishing. Or venture into the mines and do some tedious mining. Perhaps I might go and tediously gather some wild flowers, or perform some tedious fetch quests. Or I might tediously top up my stocks of iron or gold ore, or tediously make some more chests to tediously store my crap in. There’s a chance I’ll then tediously need to manage my chest inventories and ensure I’ve put all the same type of item in specific chests because sure – the game is tedious already why not OCD it up a notch and make it even more tedious? Repeat all this ad tedium.

If I’m unlucky, there’ll be a major village event which encroaches on my embedded timetable of tedium. I’ll have to give up a whole afternoon to talk to all the other residents about sodding easter eggs or jellyfish or god knows what when all I really want to do is plough through my daily checklist so I can spare the time to attempt another five level mine descent. And then apparently you can woo other folk and become their friends? Who the hell has time for that?

And don’t get me started on the horror of having to upgrade your tools. I can’t do without my watering can for two whole days! My crops will die, Clint. They’ll die. And it’ll be your fault because you’re a terrible blacksmith and anyway, Clint, Emily will never be interested in you with your sweat and awful facial hair and you can’t even man up and talk to her. Clint you loser.

The whole game is horrendous. Stardew Valley is no relaxing farm simulator, as you perhaps might suspect from a Harvest Moon clone. No, this is repetitive slave labour with time-based stress. Don’t have time to water everything? They die. Don’t time your crops to grow before the end of the season? They die. Forget it’s gone midnight and you’re not home yet? You collapse and Linus the Creepy Hobo robs you blind (and probably does worse while you’re unconscious). Stress! And the constant worry that anything you produce might be needed at some point in another season or by a villager so you can’t sell anything you don’t have multiples of. And what if I cut down too much grass and it doesn’t grow back and I haven’t enough hay over the winter and Buttercup dies? More stress.

Somehow, I’ve endured 45 hours of this. I’ve completed my first Stardew Valley year, and am about to hit my second summer. My farm consists of a badly constructed L-shaped “planting area”, a silo for hay, a barn with two cows and a coop with three chickens and a duck. I’ve a mushroom cave, trees producing various mucuses (mucii?), beehives, lightning rods, and large areas of wild grass for hay harvesting. My house has beer, pickle, cheese and mayonnaise making facilities and is rammed full of colour-coded chests. I’ve many planned goals for buildings and produce, and I hope to reach the bottom of the mine soon. I have the minecarts up and running, and have renovated three rooms in the Community Centre. I seem to be making progress, but I still feel like I’m treading water and actually not getting anywhere. Not only that, but I’m getting nowhere on other games too because Stardew Valley is spilling over.

And you know what? I’m loving it.

The post Stardew Valley (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, stardew valley, switch

SteamWorld Dig 2 (Switch): COMPLETED!

Posted on 24/09/2017 Written by deKay

I’m a big fan of the first SteamWorld Dig. I’ve bought and completed it twice, in fact. The “digging genre”, such as it is, has always appealed to me. Ever since playing a demo of Diggers on the Acorn at high school, I’ve been drawn to them – Mr Driller, Miner Dig Deep, and SteamWorld Dig being the headliners.

SteamWorld Dig 2 was a thought-free instant purchase then, but if I’d not bought it the overwhelmingly positive reviews would have made it difficult to resist.

A cursory glance of the game shows little has changed since the first title. You’re a steambot (although not Rusty any more – he’s gone missing), and you have to dig down in a mine. The more you dig, the more you need upgrades to assist. However, after you’ve played it for a bit you realised it’s not just about depth – there’s more to explore here.

Instead of a single shaft, there are a number of separate – albeit linked – areas, each themed. A more powerful axe is less important this time around, with rocket boots and a grappling hook becoming the essential tools for getting around. Larger, more open spaces replace much of cramped mining, but there’s always something, and some reason, to dig.

Smaller rooms, filled with puzzles or navigational challenges, pock the mine and reward you with items that further boost your skills. Cogs can augment your abilities over and above the standard bought upgrades, reducing water use or making your pressure grenades more powerful, for example.

The gameplay is perfect. After every “run”, usually when you’ve found another return tube (which acts as a warp point), you sell your ore and gems, bump your powers up with the money and cogs, then return “just to get to the next tube”. And the next tube. And the next tube. It’s addictive, and soon enough eight hours have passed and I’ve completed the game.

But still there’s more. My completion stats say I’m just 53% done, and Image & Form tell me there’s a whole extra section if I make it to 100. So of course, I’m going to make it to 100%.

The post SteamWorld Dig 2 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, steamworld, steamworld dig, switch

Sonic Mania (Switch)

Posted on 17/09/2017 Written by deKay

Yes, this again. I’ve now completed it with Sonic and that Idiot Fox together, with all the Chaos Emeralds.

That is all.

The post Sonic Mania (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, sonic the hedgehog, switch

Sonic Mania (Switch)

Posted on 16/09/2017 Written by deKay

That’s the game completed with Tails and all the Chaos Emeralds now. During the process of doing this I also managed to get all the Gold medals on the Blue Spheres bonus levels.

Which means the only thing I have left is a run through with Sonic and Tails together! Not really looking forward to that. Tails on his own is tolerable, but when he’s following Sonic round he has a tendency to kill you.

The post Sonic Mania (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, sonic the hedgehog, switch

Lego City Undercover (Switch)

Posted on 16/09/2017 Written by deKay

After 48 hours (that’s about 17 hours less than on the Wii U), my daughter and I have 100%ed it.

It was excellent. Certainly, it crashed quite a bit. And there were the usual bugs and things which meant getting stuck or having to redo levels, but it was a lot of fun, especially now it can be played with two players.

I did wonder if we’d come across the most frustrating of all bugs when we got to 99.9% complete and had nothing left to do. The stats show we had all the red bricks, gold bricks, characters, levels, and vehicles. Thankfully, I realised that helicopters (and the like) aren’t included as vehicles on the main list, and we’d collected but forgotten to buy one. Phew!

The post Lego City Undercover (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: lego, Post, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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