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Dadish (Switch): COMPLETED!

Posted on 25/10/2024 Written by deKay

I’d seen this game get gradually cheap and cheaper on the eShop but never bit, until two sequels came out and were bundled together and then reduced. Look, cheap things come to those who wait.

Dadish – a radish who is a dad, obviously – has to navigate a load of platforming challenges to save his many, many kids. You can jump, and double jump, and that’s it, but there are a good variety of levels and gimmicks with usual platform game features like spikes, springs and moving platforms.

There’s nothing outstanding here, but it is a solid, well made game with some really funny conversations between Dadish and both his kids and the characters you meet. Levels are tricky but never frustrating, and unlike the thousand other games on the eShop that are superficially similar, it nails the physics and collision detection which are essential to the genre but broken so often.

Now onto the sequel!

Filed Under: Gaming Diary Tagged With: completed, dadish, Diary, switch

Yoku’s Island Express: completed!

Posted on 22/10/2024 Written by Xexyz

I have been playing Yoku on and off for a couple of years, on both the Switch and the Xbox One, and while I have a great time while playing it it’s not something I have ever been urged to continue. Whenever I’ve turned a console on, something else has appealed more. Then, on a 13-hour flight to Malaysia, the friendly pinball icon shone brightly, and I played through the rest of the game.

Yoku is a pinball platform adventure game. There’s no jump button; instead you play as an ant who is pushing around a big white ball, which can be fired off pinball flippers and bumpers to get to new areas. Colleting fruit allows new flippers to be unlocked, and you frequently find defined arenas in which you must carry out specific tasks such as unlocking a new door, or knocking out bungs from water spouts, or closing hatches to allow mined materials to pass through. You must go back and forth across the world, talking to people and taking things to them, trying to discover about the enemy who has attacked the island’s gods.

The locations are varied and distinct, despite being on a single island.

Maybe it was this going back and forth which put me off the game a little; the traversal feels just a little slow, with Yoku ambling along and then various pinball routes feeling as if they just get in the way. There are some abilities that are unlocked, including the ability to diver under the water, and to grab hold of purple flowers and swing around them, and occasionally I would spend a significant time trying to get past a certain blockage not realising I needed another ability.

And yet, when I played it for a long period, particularly with few other distractions, it really clicked. Opening the beeline – a fast travel network around the island – helped, but more than anything it was familiarity with the locations and a memory of how to get through them quickly. I delivered some overdue parcels, I helped rescue a spiderling, I found lots of little wicker people (but not enough to make a giant egg hatch). And I played through the story, collecting up the elders of the island, and then helping with the ceremony to cure the massive god in the background. A big plot twist later, I defeated the final boss, and the credits rolled.

Yes, you can carry on playing after the credits …

There are a few things that remain outstanding – there was a large icicle above a lake which I couldn’t break (with someone nearby hinting I needed someone to help me), I’ve not filled up all mailboxes around the island yet. I might return to this on the Xbox and complete it there, with all the side quests as well. It was a lovely game.

Filed Under: Gaming Diary Tagged With: completed, switch, Xbox One

The Legend of Zelda: Echoes of Wisdom (Switch): COMPLETED!

Posted on 19/10/2024 Written by deKay

Finally a Zelda game where you play as Zelda! Aside from HYRULE WARRIORS of course, but that isn’t exclusively you playing as Zelda. Yes, a game using what appears to be the same engine as the remake of Link’s Awakening did a few years ago, only this time you’re Zelda and you don’t really fight anything because you have a magic wand and can use it to summon items and creatures you have previously scanned with it. Yes – it’s The Legend of Zelda (Actually Zelda This Time): The Magic 3D Printer!

Except it isn’t all Zelda, is it. Because not only do you start the game playing as Link, but at any point you like you can turn into a sort of clone of Link for a limited time. Cop-out, innit. Luckily, the first bit as Link is only very short (he’s soon captured and you have to save him), and the Link Clone is used at your behest for the most part so can be (and was) ignored almost entirely. At least, until you find some of the bosses are only able to be damaged when you’re in Link form. Boo.

But, it doesn’t really matter too much. As with other non-Zelda-based Zelda games, it’s mainly about the puzzles and the cloning wand makes some of the traditional ones (such as “hit the switch from a distance” or “press these two buttons at the same time” take on a different dimension when you can throw bats about or drop a bed on stuff.

As it’s all in the graphical style of Link’s (Re)Awakening it all looks lovely too which that tilt shift-like thing going on and everything looking like a little toy in a giant diorama. It isn’t very difficult, especially once you discover that you the beds you generate can be used to nap in to regain hearts, but it is very lovely and enjoyable. The fact the overworld is pretty much all unlocked from the get-go is nice too, as you get the option of which order you complete the “dungeons” and can – with judicious use of various cloneables – climb onto and over pretty much everything so exploring is fun. And essential if you want all the extra hearts.

Perhaps not the best Zelda game, but certainly the best Zelda Zelda game and it’s fun to play and has lots of silly characters and quests to keep you entertained.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, zelda

Auf Wiedersehen, Monty (Switch)

Posted on 13/10/2024 Written by deKay

Nah mate. Look, I tried. And, it looks so much better and plays so much better than the previous two Monty games, but I just couldn’t make head nor tail of the map, where I’m supposed to go, or what I’m supposed to do. Collect plane tickets, go to other countries? Then what? Why? There’s money pick up, I think? And other items?

Just utterly flummoxed by it and wandering the map with a dwindling number of tickets which are needed to get around wasn’t fun. I looked up the original game cassette inlay and that didn’t help either. Abandoned!

Filed Under: Gaming Diary Tagged With: Diary, retro, speecy, switch

Monty on the Run (Switch): COMPLETED!

Posted on 12/10/2024 Written by deKay

Another Monty game. It’s very similar to the first one, really, but with the added feature that you have to collect five specific items en-route to the exit or you can’t escape.

I think I was lucky in that I found them automatically or accidentally, because I certainly remember when I’ve played this previously a very long time ago I must have missed some. It wouldn’t surprise me if backtracking to find them again was impossible too.

The jumping physics and general collision detection seems a bit improved over the first game, and graphically it’s a bit nicer too. There is a teddy that looks like you should pick it up but it kills you, which seems a bit unfair as there’s no warning. Bloody teddy bears.

Filed Under: Gaming Diary Tagged With: completed, Diary, retro, speccy, switch

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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