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Unicorn Overlord (Switch): COMPLETED!

Posted on 15/10/2025 Written by deKay

On the ugvm Podcast a number of months ago, Choobs spoke about Unicorn Overlord at length and the idea of battles within battles really appealed so I put it on a wishlist. I’ve now had the game for months but on a later episode of the same podcast, Kendrick dissed it and that put me off a bit so it got moved down the pile until I picked it out a couple of weeks ago. Well, Choobs was right and Kendrick was wrong because it’s amazing.

It’s the usual story of an evil person has taken over the world and it’s up to you, the long lost orphaned prince of the old regime to assemble an army and take it all back. It plays out as a series of essentially real-time strategy battles – which you can pause at any point to issue orders or use items so it’s not completely real-time – where each of your units is made up of a small group of individuals. Each of these units are completely customisable, so you can have several archers or several wyvern riders, or have up to six different classes in a single unit.

When your units collide with enemy units on the map, they have a fight. But unlike something like Fire Emblem or Advance Wars where it’s a simple exchange of blows, each fight is like an automatic turn based JRPG battle in which each character takes turns based on their speed and the actions of others.

Each character has their own strengths and weaknesses, like cavalry beat infantry, shields beat swords, massive hammers beat shields, and so on. The arrangement of characters in each unit matters too, so you put magic users or archers who are generally weak to direct attacks on the back row and people with shields and defensive moves on the front row.

So as well as all the fighting, most of which is to gain new allies or make regions safe, or free towns from the grip of the evil people who dress in red, there’s also a lot of overworld exploration to do. You find resources which can bring in money or help improve towns which in turn brings in more resources and therefore money and stuff. Doing missions, improving towns, improving your relationships within your army, and things like that also award you with another sort of currency called Honours, which you use to unlock more “character slots” within your army units, or to buy mercenaries, or to promote characters to a higher level class once you reach a certain point in the game.

There’s loads of depth, should you want to go into it. How characters work together in a unit, how different character combos in a unit deal with enemy units, how who you set as the leader of a unit changes the moveset of the unit, how different weapons can unlock special moves, or you can just do what I do and scattershot characters into units and hope they work. I’ve either been very lucky or it doesn’t matter that much.

It’s great. And I really appreciate the quality of life stuff they’ve included. Like, because the fights have pre-determined outcomes, you can just skip them if you want. It won’t show you how it plays out, with the strengths, weaknesses and combos your characters have, but you might know that already. You can also speed up walking, fights, conversations, and so on, which are notoriously slow in most RPGs. Another thing that’s great is inventory management. You can hold loads of things, nothing is in short supply, there are loads of shops, money is plentiful, and it’s clear how new weapons and accessories will affect the characters if you equip them. You can also buy and sell in bulk, which is another time-saver.

I did manage to get seemingly overlevelled by the end, as the final couple of battles were long but I was virtually untouchable. That might be just because I tried to mop up every side quest, mission and collection requirement as I played. That said, there’s something satisfying about pummeling the end boss with impunity after 70-odd hours of story and campaign.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Mr Driller 2 (Switch): COMPLETED!

Posted on 02/10/2025 Written by deKay

It’s Mr Driller only on the Game Boy Advance, only on the Switch. It’s missing the many game types and variations from later games in the series like Drill Land, but it’s the same gameplay and just as much fun as it ever was.

But hoo is it hard. The constant worry that you should just dash for the end rather than try to grab some air, or vice versa, when you’re low on oxygen. The all-to-easy way to miscalculate the outcome of a dig, which ends up getting you squished. The sections which seem easy because there are massive chunks of the same colour you can obliterate at once, but actually, you end up making air inaccessible or something. I wouldn’t say success is random – although the levels are arranged seemingly randomly – but it certainly feels like it sometimes.

After a million attempts at the final area, I was done. Phew!

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, mr driller, retro, switch

Super Mario Odyssey: a variety of treats

Posted on 01/10/2025 Written by Xexyz

The game is so expansive in its scope that it’s hard to know what to write. With Breath of the Wild, and then also Tears of the Kingdom, the game felt huge because of the size of the world, the enormity of the task, and the freedom you had to approach it how you wanted. Breath of the Wild actually prevented me from posting on here for a bit. Odyssey is different – the worlds are smaller and disconnected, the tasks are short and targeted. It feels ideal for a handheld game in many respects, where you can turn it on, explore for a bit and find a couple of moons, and then put your Switch back in the bag as your train arrives at Charing Cross. Yet it also works as a large open world, where everywhere in sight has something that makes you think there’s something new to do, and very often there is.

I’ve been to the city, and formed a band – the 2D sections here were fantastic. I’ve been to a pink kingdom where they make stew. I’ve been back to revisit worlds I passed by quickly before, looking for new moons. There are a few staples in each world – the note paths, the tower of goombas – but even these have idiosyncrasies to vary the game. There are so many ideas packed into every area that I cannot even choose what to highlight.

I have around 350 moons now, and have opened Bowser’s Kingdom. I can’t quite bring myself to go there, though, because it feels too final – I don’t want the game to end, and even though I know I’ll be able to carry on moon hunting afterwards, the fact that some of my lists are barely half full makes me want to skulk around the existing levels just a bit more.

Filed Under: Gaming Diary Tagged With: switch, Switch 2

Duck Detective: The Secret Salami (Switch): COMPLETED!

Posted on 24/09/2025 Written by deKay

A silly point and click game where you’re a gritty noir-ish hard-boiled detective? And you’re a duck? Sold.

Aside from being a duck, you’re every cliche known to the character. Your apartment is your office, you have no money, you’re going through a divorce, you seem to have a drinking problem – a full house.

Desperate for work, you take on a job for an anonymous person who wants you to investigate a lunch theft from the staff kitchen in the offices of a bus company. By making deducktions (no, really) where you link characters and evidence to fill in gaps in sentences, based on the information you’ve found or gotten out of the workers. It soon becomes clear that there’s a bit more going on than someone nicking food from the fridge, when there’s evidence of smuggling and even a kidnapping.

Good things about the game include the comedy style (and duck puns) and how the character you think might be the suspect keeps changing, as everyone seems to have some sort of grudge or problem with at least one other person involved. On the down side, it’s an incredibly short game. I was expecting several cases to solve, whereas there’s really only one (well, three crimes, but they’re all the same case and you solve them together). There’s also a puzzle I just didn’t get, involving a safe combination, which I brute forced in the end but even after looking up a solution later it still doesn’t make sense.

Still, if I see the sequel (beakquel?) cheap, I’ll probably buy it.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Super Smash Bros Ultimate: nintendogs in the way

Posted on 14/09/2025 Written by Xexyz

I am not good at Smash Bros. I can beat many people, but that is because they are less good, not because I am in any way competent. At Edward’s birthday party some of his friends were asking to play Smash Bros, and we put on a seven-player game, with everyone else on one team and me on the other. I lost, but only just.

It was more balanced when I had a couple of people on my team who had played Smash once before, all up to the point where a giant (ninten)dog jumped up to the screen just as I was starting to fall off the side – and so I couldn’t see where to boost to. Stupid dog.

Filed Under: Gaming Diary Tagged With: switch, Switch 2

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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