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Teenage Mutant Ninja Turtles: Splintered Fate (Switch 2): COMPLETED!

Posted on 17/01/2026 Written by deKay

This is great and it is so obviously using Hades as a template it’s not even fair to suggest it’s anything but a clone. But a really good clone. It even mentions about the powers you obtain as being “boons” at one point, which is what they’re called in Hades.

So, in case you don’t know how Hades plays, I can explain for Turtles. You start in the sewers, and face room after room of similar but random layouts and baddies. Beat the baddies, and you get to choose from a selection of random powerups, including buffs, money – which is scrap metal here – or health. Every so often you’ll reach a shop where you can spend the scrap you’ve picked up on more things. Some powers can be upgraded, you can sometimes get combo powers when you’ve chosen two that work together, and you can extend your life bar and so on. You do more rooms, then a boss, and move on to the next chapter in a new location. Die, and it’s all over and you start again from the Turtle Lair.

All of your powers and buffs from the previous run are lost. However, as you play you also obtain other currencies, which you keep after dying and can spend them in your lair for permanent bonuses, like more heath, greater damage, or increasing the likelihood of top tier powerups appearing.

Just like Hades, it’s stupidly addictive. It’s not quite as polished as Hades, and whereas Hades had so much lore and backstory and Greek myths, legends and gods to involve yourself in, here you’ve just got the Turtles and their acquaintances which isn’t quite on the same level. There’s not as much depth to the combat either, and although you can build your Turtle somewhat differently each run depending on the items you choose, it’s nowhere near the same level of difference you can get in Hades.

What it does have that Hades doesn’t, though, aside from Mikey, is that it has a 2, 3 or 4-player co-op mode. I’ve been playing it with my daughter (she’s generally been Donnie, if you’re curious), and it is loads of fun.

We played it a few times before the Switch 2 upgrade pack came out, and since downloading that I’ve noticed almost no difference at all. Maybe slightly faster load times? Although they were pretty quick anyway. It supposedly pegs the game at 60 frames per second and 4K over the 720p and 30 frames of the Switch version but I can’t tell the difference in all honesty. I think maybe lighting and fire effects look a bit better but it was fine before.

Turns out we actually completed the game a few days ago, but there was a tease after 10 or so successful runs (the game says you need this many) that there was more story to unlock so we played a while longer. I’ve since looked it up and actually, that’s it. Presumably the tease is for a sequel or DLC or something because there’s no more story and we didn’t get to find out exactly what Baxter was up to or who the shadowy baddie who kidnapped Splinter is (and no, it wasn’t Shredder).

Filed Under: Gaming Diary Tagged With: completed, Diary, Switch 2, tmnt

Teenage Mutant Ninja Turtles: Turtles in Time (Switch): COMPLETED!

Posted on 16/06/2024 Written by deKay

Did I completely forget that this was also an arcade game? Pretty sure I only ever knew it as a SNES title, but no – here’s the arcade version. It is, as you’d expect, very similar to the original version but with better graphics and animation, and levels set in various time periods like “dinosaurs” and “pirates” as the title would suggest.

It felt somewhat easier than the original, perhaps because there are a few more moves and certainly more floor pizza to pick up. It still required a virtual piggy bank filled with virtual coins to get through (in two-player mode this time) but as before, it’s button mashing mindless fun.

Filed Under: Gaming Diary Tagged With: completed, Diary, retro, switch, tmnt

Teenage Mutant Ninja Turtles (Switch): COMPLETED!

Posted on 16/06/2024 Written by deKay

Yes! The arcade version! It’s another game on the Cowabunga Collection, and probably the best one on there from what I remember.

Sure, it’s mindless and lacking in combos and special moves like newer examples of the genre, but it’s a classic and you can never hear “SAY YOIRE PRAYERS, TOITLES” too many times. Also, being an arcade game designed to extract as many coins from your purse as possible, it’s really rather hard and the bosses especially are just unfair money-sponges, but it doesn’t matter when you can just feed it unlimited virtual credits.

We also played through in three player, which is a very unusual thing these days.

Filed Under: Gaming Diary Tagged With: completed, Diary, retro, switch, tmnt

Teenage Mutant Ninja Turtles: Fall of the Foot Clan (Switch): COMPLETED!

Posted on 16/06/2024 Written by deKay

Originally a Game Boy game, this TMNT game is now one of the games on the “Cowabunga” collection, and it… isn’t great. Pretty sure it wasn’t great at the time, either, what with the flickery graphics and barely-there animation and repetitive gameplay and the tiny viewport and, well, it goes on. It’s not that far from Kung Fu Master for most of the game, having to attack enemies as they approach from left and right, but there’s also some basic platforming and jumping over tumbling rocks and stuff.

In the Game Boy’s heyday, there were probably a trillion (conservative estimate) games near identical to this with various different licences, but being Turtles, Fall of the Foot Clan was probably more visible. Plus, you get to choose which turtle you want to be for each level even though they make no difference whatsoever, bar the two animation frames of swapped out weapons.

Still, it isn’t terrible. The Game Boy was incredibly underpowered and by rights shouldn’t have even been able to manage half the games it did, but FotFC is not the best fit for the device.

Filed Under: Gaming Diary Tagged With: completed, Diary, game boy, retro, switch, tmnt

Teenage Mutant Ninja Turtles: Shredder’s Revenge (PS5): COMPLETED!

Posted on 09/07/2023 Written by deKay

A PS5 game? How rare! But yes, this game was on my Switch wishlist for a while waiting for a decent sale, but then it recently appeared on PS++++++ as a free rental so I played it there instead. It felt wrong, somehow, even though it’s on the same TV the Switch version would have been played on.

Went through the game with my daughter. I was Mikey, she was Don, and it was great. It’s a proper sequel to the well-known arcade game from 1989, and although has loads more moves, much better graphics, animation and sound, and more characters, it really does feel like a sequel. The same humour and style, and even a remade cartoon intro sequence and, it would appear, the original voice cast.

There are a few additions which nod to more recent side-scrolling fighting games, like XP which eventually unlocks moves, more lives, more energy, and so on, and even some “missions” where you have to find hidden things in each level (you can return to levels too, and there’s an overworld map), so it’s a bit deeper than the original. Very enjoyable.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn, tmnt

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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