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Touch My Katamari (Vita): COMPLETED!

Posted on 28/03/2015 Written by deKay

tumblr_nlxkxrslyp1svmpf2o1_1280In a sale a few months ago, Touch My Katamari dropped to about £18. I was very tempted to buy it but the only thing stopping me was a full Vita memory card. By the time my 64GB card arrived, it wasn’t on sale any more and I’d a billion other things to play anyway.

This week, I spotted it for £3.29 on PSN, and, with my credit I’d bought for 20% discount, nabbed it for around £2.60. Bargain!

Or so it seemed. As it happens, there’s not much more than £2.60’s worth of content there. Only 8 levels, including the tutorial, and none of them are as large or as long as those in previous Katamari titles. Sure, there’s free DLC (8 more levels, each a separate download, although numbered 1 to 9 with number 5 missing), but it isn’t really free. You can download it for free, of course, but can you play it? No. You can’t unless you then pay 10 “fan damacy” (one of the in-game currencies) to do so. Fan damacy can be obtaining in the game, appearing as a character to roll up, but after completing the game and then replaying the entire game then playing some more, I’d found three. Leaving another SEVENTY SEVEN to find.

tumblr_nlxsueovib1svmpf2o1_1280Lets just assume, that somehow, I managed to find 20 of them in total. That will take forever at the current rate, but pretend I hit my head or something and I play the entire game through another 12 to 15 times, in order to do this. That still leaves 60 fan damacy needed to play what I’ve already downloaded. Luckily for Bandai Namco, you can buy fan damacy with real money. Unfortunately for the player, 60 fan damacy will cost more than £16. So much for free DLC. It’s crap like this that made me stop playing the iOS version.

tumblr_nlxsvfrfbh1svmpf2o1_1280What about the actual game then. Is it any cop? You’ll be glad to hear that, despite the above and the shortness, yes – it is. It’s not as good as Katamari Forever or Beautiful Katamari, and it suffers from lower powered hardware as levels are smaller and prone to slowdown. The touchscreen (or back panel, if you prefer) gimmick to flatten or stretch your katamari is completely useless, and outside of the tutorial isn’t required at all. In fact, it’s sometimes a hinderance as wandering fingers on the back of the Vita sometimes reshape the ball when you don’t want it to. The Vita itself doesn’t really work well controlling it in general, as I kept finding myself tilting the console back all the time due to the way you have to hold it, to facilitate pushing up on both sticks 99% of the time, and to prevent accidental ball squashage.

The music isn’t as good as previous titles either, consisting of very quiet tracks, some of which appear to be easy listening slowjams of earlier tracks. None are catchy and some are barely audible.

There’s a lot of criticism for so many parts of the game, but ultimately it’s Katamari, and for £2.60 I can’t really complain too strongly. Short, not as good as previous games in the series, but still fun.

Filed Under: Gaming Diary Tagged With: completed, katamari, Post, Vita

Things I’ve been playing recently

Posted on 14/03/2015 Written by deKay

Roundup time!

Yakuza 4 (PS3)

It’s been a while since I played Yakuza 3. I did really enjoy it, but never got round to picking up Yakuza 4, probably because it was a PS3 game and I don’t really like playing PS3 games, however good they are. However, for reasons I won’t explain, I got a PS+ subscription and with it came Yakuza 4.

I’m a few hours in, and have spent most of the game so far watching cut scenes, playing with UFO Catchers, opening lockers, and buying clothes for girls. And a few fights, but not many. It’s good, but so far it seems to just be Yakuza 3 with a new story and no mobile phone camera. The asset reuse is high with this one.

tumblr_nl4ekp2aky1svmpf2o1_4003D Shinobi III (3DS)

When 3D Outrun was released this week, a few older 3D ports were reduced in price. I picked up Altered Beast (I’m sorry. I’m so, so sorry) and Shinobi III. I was pretty sure I’d played Shinobi III before, but it appears not. I don’t recognise any of the levels so far, aside from seeing screenshots in magazines. It’s great, and not as hard as I was expecting (Revenge of Shinobi was virtually impossible, I seem to recall). The levels disjointedly follow on from each other with no obvious link, but that’s par for the course for games of this age, I suppose. I’m only a few levels in, but really enjoying it so far.

Pokémon Shuffle (3DS)

Still playing this off and on. As I’ve previously mentioned, I’ve completed the game, but I do return to have a few goes at the special stages or to try and capture a few missed pokeymens.

tumblr_nkwzzkxtr71svmpf2o1_1280The Swapper (Vita)

I’m not sure if I’m enjoying this. I sort of like the setting, but the way you generate clones and can transfer into them feels slightly too vague to control. Also, some of the puzzles are such that completing them feels like you’ve kludged it or brute forced it rather than actually found a solution. I also don’t like how you have to turn your man around by using the on-screen pointer rather than just pressing the opposite direction like in almost every other game ever. Still, it’s a free PS+ rental so I’m not too bothered if I don’t play it again, although I suspect I will.

How_do_I_get_up_to_the_chains__t_httpt.cobVSTh02HMeCastlevania: Spectral Interlude (Spectrum)

Someone made a Castlevania game for the Spectrum. Oh my. And not only that, but it’s polished to within an inch of its life, it plays flawlessly, looks fantastic, and even – somehow – fits into the normal Castlevania timeline. At least, until Konami rebooted it with Lords of Shadow, anyway. I’ve beaten two bosses, collected the double-jump artifact, and am generally loving it.

Various Crap Games (Spectrum)

Somehow I have become involved in the comp.sys.sinclair Crap Games Competition again. I’m not sure if this is a good thing or a bad thing, as I’m having to play some terrible, terrible games. Intentionally terrible games too. I think they’re driving me a little bit mad. Take a look here.

Filed Under: Gaming Diary Tagged With: 3ds, pokemon, Post, ps3, psn, retro, shinobi, speccy, the swapper, Vita, yakuza

Proteus (Vita): COMPLETED!

Posted on 09/03/2015 Written by deKay

tumblr_nkyra17ykb1svmpf2o1_1280Through various deals and sales, I managed to pick this up for just £1.44 today. I’ll buy any old crap at that sort of price, but a few people warned me against it, saying it wasn’t even worth it for free.

Pff to them, I thought. I can decide myself. But what the hell did I just buy? A walking around a pixelated island in some sort of dream simulator? I don’t know.

I started off in the see just off the coast of an island, in lovely sunshine. I slowly walked (swam?) towards the shore, and found some trees dropping big pixelly blossom all over the place. Some flowers from an Atari 2600 game gently swished in the breeze, and large monoliths formed a line which I proceeded to follow.

tumblr_nkyraca9ns1svmpf2o1_1280Some bouncing things caught my eye, but they ran away as I neared. I was close to a mountain so I climbed it, finding six… things in a circle on top. One of them looked a bit like a silhouette of a cowboy. Nothing happened.

I proceeded over the mountain, and on my way down I disturbed a group of what were possibly chickens, so again I chased them. One went into the sea and presumably drowned. The others escaped.

tumblr_nkyrb4ox6o1svmpf2o1_1280By now it was getting dark, and fireflies, or pixels representing fireflies, floated around the trees. I noticed some flickering lights in the distance, and headed towards them. As I neared, I realised they were inside a stone circle, and were collecting and swirling. As I watched, they sped up, becoming a small ring, which I stepped inside. Time suddenly sped up, with the sun and the moon flying across the sky and days passing quickly. It reminded me of the film of The Time Machine.

Everything faded to white, then came back. Were the trees now greener? It seemed that way.

tumblr_nkyrbuklma1svmpf2o1_1280I found a path, so followed it. A dead end. I retraced back to a fork in the road and found another road. After walking along it for a while, more pixels which may or may not have been dragonflies flew around, and possibly-grasshoppers hopped. In the grass. Like they do. Somehow, once night again fell, I found myself back at the stone circle with the lights, and again I entered it.

Now I’d realised the circle advances the seasons, as the trees were red and brown, with pixel-leaves strewn around and mushrooms (some of which sang and vanished as I drew near) grew in clumps here and there. Autumn.

tumblr_nkyrbi3mmo1svmpf2o1_1280I came back to the beach, and followed it until I’d completed a lap of the island. A large rectangular hollowed out tree served as my start and end point marker, and an achievement trophy popped as I passed the finish line.

The rectangular tree was peculiar, in that walking up to it caused the sky to become patterned like it was part of a castle wall, and by accident I walked into and through the tree, which popped another trophy and teleported me to another part of the island.

tumblr_nkyrclfzzz1svmpf2o1_1280Once more night fell, and, again attracted to lights in the distance I came across the stone circle for the final time. Autumn became Winter, and the island was covered with snow.

Walking became even slower, and the clouds seemed to draw closer, until somehow I’d walked not only through them, but up into the sky. The mountains below were gradually covered in cloud until everywhere was white…

…and then the game ended. What.

Filed Under: Gaming Diary Tagged With: completed, Post, proteus, Vita

Kick & Fennick (Vita): COMPLETED!

Posted on 08/03/2015 Written by deKay

tumblr_nkr7tefp1t1svmpf2o1_1280This was a surprise. It looked a bit rubbish, and some of the reviews suggested it was average at best, but it’s actually a really good fun platformer, with a novel jump mechanic.

tumblr_nkw5o4dup71svmpf2o1_1280You have a gun which you can use to both shoot baddies and switches, but also use the recoil to jump and boost. The levels have walls to blast through, electricity beams to avoid (and slip through when they turn off temporarily), bounce plates, portals, conveyors, and all sorts of other gimmicks and hazards. Some of these add puzzles to the levels, others require dexterity or timing. Or both.

tumblr_nkr6sizm7i1svmpf2o1_1280At the end of each chapter there’s a boss battle against a giant robot. You can’t actually harm it directly, so have to use the environment to do that instead – which is also puzzling on a couple of them.

There’s nothing in particular that the game does amazingly well, but it’s solidly put together, the controls and the recoil feel perfectly suited, and although some levels frustrate, it never gets too hard for its own good. It’s a little short, and some good ideas aren’t used enough (like the red “extra powerful” recoil), but I suppose they need to hold something back for a sequel. Maybe.

Filed Under: Gaming Diary Tagged With: completed, kick & fennick, Post, Vita

Rock Boshers DX (Vita): COMPLETED!

Posted on 17/02/2015 Written by deKay

tumblr_njxslqbaak1svmpf2o1_1280You know that thing you do where you completely forget you own a Vita? It’s pretty easy to do, as it is somewhat forgettable. Well, I did that. I was sat wracking my brains, trying to remember which games I’d started fairly recently but not finished, and all I could come up with were a few 3DS and Wii U games. I was convinced there were more than that. And of course there were – I’d forgotten about my Vita. Silly me.

tumblr_njxsme8mif1svmpf2o1_1280Having rescued it from the same hole my PSP spends its autumn years rotting in, I charged it up and set about finishing off Rock Boshers DX. Previously, I’d reached a level with two centipede things and a load of larvae, and was unable to get past it. Somehow, that only took two attempts upon returning, and I quickly blasted through a few more levels.

The almost vertically scrolling shoot-em-up level where you’re in a lift full of paratrooper baddies and helicopters and a UFO semi-boss was pretty difficult, and there’s a later level where you have to run laps of the screen (for the second time) which also gave me grief. Managed to get past them eventually, though, and before long it was the final boss.

tumblr_njxsn4wpil1svmpf2o1_1280Or bosses, rather. There are several stages. First, you’re inside a massive bullet much like the one that you went to Mars in at the start of the game. Here you have a giant brain you have to shoot in each of its eyes as they appeared. You can also temporarily destroy baddie dispensers to get rockets, making the fight (probably intentionally) not unlike the Mother Brain one from Metroid. With the brain dead, you escape in a smaller bullet…

tumblr_njxsohvi9s1svmpf2o1_1280But of course the brain isn’t dead. It somehow still follows you and the game turns into a sideways scrolling (scrolling backwards, I might add) shooter, reminiscent of the Super Sonic fight at the end of Sonic 2. With the brain defeated properly, there’s yet another “final” boss, this time against the tall hatted man in a spaceship, who throws everything at you.

None of the bosses were especially difficult, so I’d soon won. Ending sequence and hint at a sequel and everything. Excellent.

Filed Under: Gaming Diary Tagged With: completed, Post, rock boshers, Vita

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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