Immense fun.
Look at the colours!
Look at the character designs!
I've played online more than offline so far, which is incredibly unusual for me. It's just so well designed and ... fun.
Immense fun.
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Posted on Written by Xexyz
Posted on Written by deKay
It’s taken a while to finish this off, but not because it was especially difficult or long – more because I’ve been playing it sporadically and in short one or two level bursts.
Unsurprisingly, it’s a lot like Mega Man X. And better than Mega Man 7. I was a bit frustrated that there’s a certain point in the game that you reach (the final robot master before the Sigma levels) where, if you haven’t managed to retrieve all the parts for Zero, you can never return and get them. Of course, I didn’t even know they existed until it was too late. As it turns out, collecting them makes a fight with Zero later on a lot easier, but I beat him first time anyway.
Still, I could return to earlier levels and get all of X’s upgrades, which was good.
The final Sigma levels were pretty easy, and the bosses – which like usual seemed impossible at first – ended up far easier to beat than most other Mega Man games, especially the final Sigma boss itself.
Was it better than X, though? I don’t think so. Better than 7? Yes, certainly. In fact, lets wheel out the order and extend it.
X>X2>6>4>7>5>3>2>1. There. Fact.
Posted on Written by deKay
Look. Just because it says “Kids” in the title, that doesn’t mean it’s just for kids. Was “Toilet Kids” just for kids? No. Was “Virtua Fighter Kids” just for kids? No. MC Kids? Survival Kids? Kid ‘n’ Play Make My Video? Of course not. So shut your mouth.
The aim of the game is to get rid of all the shapes that are on the screen. You do this by making two shapes of the same colour touch, which floods the background with that colour absorbing all the other shapes of that colour. Finish off with the colour the screen border is, and you win! Even kids can do it. Not that it’s for kids. Despite my daughter having already completed it. Shush.
Posted on Written by gospvg
Posted on Written by deKay
Following the “test fire” event, which was less a demo and more a server stress test, my opinion of Splatoon went from “Oh, that looks nice” to “OMGNEED”. I’m not a big fan of online shooters, but this was different. Shooting the opposition was a secondary task, as the aim is to paint as much territory as possible. Although most players seemed to forget this and treated the game as a deathmatch. Anyway, the way it played out was much more appealing to me than I originally expected, and so when the game was released yesterday, I bought it.
Sadly, this coincided with my internet connection breaking, only to run at dial-up speeds. Online play, the main point of the game, was off. Bah.
Instead, I set about playing the single player mode. I wasn’t expecting much as the effort and focus in the game is clearly online play, but I was pleasantly surprised. It’s a fun, clever and varied, with some great boss fights. Especially the final one – he’s fantastic.
It was a bit easy (bar that last boss), and sadly quite short – although it was made a little longer as I replayed all the levels to find the hidden scrolls on each – but it was well worth playing. Now I just need my broadband sorting out so I can play the main bit of the game!