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Shin-chan: Me and the Professor on Summer Vacation – The Endless Seven-Day Journey (Switch): COMPLETED!

Posted on 27/07/2024 Written by deKay

Kaz Ayabe is known for making, well, the same summer holiday game over and over again. He has a series of titles called Boku no Natsu-yasumi (which means “my summer holiday”) which are quiet little games set in rural Japanese villages where you collect bugs and catch fish and run errands and, well, that’s it. You discover secrets and there are events and stuff but they’re like Animal Crossing on whatever the opposite of steroids are.

On the 3DS, Ayabe released a similar game called Attack of the Friday Monsters which is more of the same thing only with giant monsters and a not-Ultraman woven into the plot.

Anyway. This Shin-chan game, also by Ayabe, is the same game again. Only with characters from the Crayon Shin-chan series of manga and anime. I’ve no real knowledge of the series so that bit didn’t appeal to me, but an English translation of this game series is pretty unusual so has been on my wishlist waiting for a fat sale for a while.

As before, you catch bugs and pick plants, and talk to people – all of whom have weirdly deformed and badly drawn faces because that’s what they look like in Shin-chan – while you’re staying with some family friends in a rural Japanese village. Only this time, there’s a mad professor who wants to take over the world and he does this by summoning dinosaurs to wander the streets and forcing Shin-chan to relive the same week over and over – hence the “Endless Seven Day” from the title.

Despite this evil man and his dinosaurs, there’s literally no peril here. It’s still a relaxing tale where you explore the village, listen to cicadas, and chat to people. You can do collection quests for pocket money, submit all your adventures (like “I caught a new fish!”) to the local newspaper for more pocket money, and take part in a 1-on-1 miniature robot dinosaur fighting game like those beetle fighting games the Japanese love.

It’s a lovely little game, with two issues. One is that each area has a mostly fixed camera angles which causes problems for a few reasons. Firstly, sometimes you’re waaaaaay off in the distance which makes catching things tricky as they’re a pixel big. Secondly, the fixed camera isn’t the same orientation for every scene, so building the map of the village in your head is hard especially when it does that thing where you come off the right hand side of a scene and appear somewhere other than the left hand side of the next one. Very disorienting.

The other issue is that Shin-chan himself has a very disturbing voice. The noises he makes whenever he catches a bug or picks a plant or completes a task bring to mind the noises kids used to make to make fun of Joey Deacon, for those who know what that sounds like. Anyway, that’s what Shin-chan sounds like. It’s probably cute or endearing in Japan but it just sounds so wrong here. Especially since it’s every five seconds or so.

Those aside, it’s a nice little laid back game with a bonkers plot and ridiculous looking characters. Oh, and they do a silly dance every morning. What’s not to like?

Filed Under: Gaming Diary Tagged With: completed, Diary, shin-chan, switch

Another Code: Recollection (Switch): COMPLETED!

Posted on 21/07/2024 Written by deKay

Another Code: Recollection, is a remake of two games that were originally on the DS and Wii (Another Code: Two Memories and Another Code: R). These games are essentially point-and-click adventures with puzzle elements and some great visual novel-style storytelling that digs into family secrets, memory, and loss. You play as Ashley, a young girl trying to uncover memories of her past while helping others do the same. See, the name is clever because it’s a “re-collection” and also a “recollection”.

The first game, Two Memories, starts with 14-year-old Ashley heading to a deserted mansion on Blood Edward Island, where she’s supposed to meet her dad for the first time since her mum passed away when she was only three. Her parents had been working on a memory-manipulating system called Another, which apparently her dad kept working on in secret on this remote island. But just as Ashley and her aunt arrive, they get separated, leaving Ashley on her own to explore the eerie mansion. Along the way, she encounters a ghost named D, a young boy who’s been stuck on the island for decades with no memory of who he is or how he died. As Ashley solves puzzles and navigates the mansion, she gradually pieces together not only her family’s secrets but also D’s lost memories.

The second game, Another Code: R picks up two years later. Now 16, Ashley is off to visit her dad again, this time at a lake near the research lab where he works. She’s hoping for a relaxing camping trip with him, but things get complicated when she meets new characters—some teens in a band, lab employees, camp staff, and yet another young boy with missing memories, though fortunately, he’s not a ghost this time. While the game ultimately ties back to the events of the first game and her mother’s research, it spends a lot of time exploring this boy’s story and his quest to remember.

Now, if you loved the original games like I did, you might find a few changes in this remake a bit of a letdown, especially in the puzzle department. The developers of the originals, Cing, really took advantage of the DS and Wii’s unique features to create some inventive, memorable puzzles. One of the best from the DS required you to close the DS slightly so one screen could reflect on the other—a real out-of-the-box experience. Sadly, those creative moments didn’t make it into the Switch version, aside from a few gyro-tilting puzzles.

And honestly, even the puzzles they did include are a bit hand-holdy. Often, Ashley or D will point out the solution before you have a chance to think it through yourself. You’ll come across a mechanism, and instead of having to work it out, you’re nudged in the right direction before you’ve even really started. It makes things a bit too easy and, well, takes away some of the charm of figuring things out on your own.

But, it’s all very charming and makes me miss Cing.

Filed Under: Gaming Diary Tagged With: another code, completed, Diary, switch

Frog Detective (Switch): COMPLETED!

Posted on 13/07/2024 Written by deKay

Once a set of three separate games on Steam, all the Frog Detective games are now bundled together on the Nintendo Switch! Of course I bought it.

You’ll never guess the premise: you’re a frog, and you’re a detective. You know you’re a detective because you get a magnifying glass right at the start, although you never actually use it. But the point is, you’re ready to solve mysteries.

There are three mysteries in total, and each one is just as silly and low-stakes as the next. First, there’s a ghost in a hole. Then, there’s a party that’s been mysteriously trashed. And finally, you’re off to find out who’s been stealing hats. Your main job is to talk to different animal characters, ask them questions, and do a few simple point-and-click style puzzles. It’s not tough, but that’s what makes it fun and relaxing. You’re there for the characters and the humour, not the challenge.

And let me tell you, this game is absolutely full of charm and wit. It’s one of those games that you can tell was made with a sense of humour that doesn’t take itself too seriously. I know some people might look at it and say it’s “too cute” or dismiss it as “woke” because it’s wholesome and nonviolent, but honestly, who cares about those people?

So, if you’re looking for something that’ll make you smile and laugh with its ridiculous characters and silly storyline, grab your magnifying glass, even if you don’t need it, and get ready to solve some very silly mysteries.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

A Fisherman’s Tale (Quest): COMPLETED!

Posted on 11/07/2024 Written by deKay

My second VR game completed! A Fisherman’s Tale is a first person point and click adventure game set inside a lighthouse. Only the twist is, inside the lighthouse is a model of the same lighthouse only that lighthouse is the lighthouse you’re in. In turn, the lighthouse you’re in is therefore inside a larger lighthouse.

A similar premise was used in the game Maquette, although the scope there was much larger, complicated, and not in VR. Being in VR it feels a lot more claustrophobic, partly because you’re right in the game but also because the lighthouse is pretty cramped.

Puzzles are mostly of the sort where you have to take an object and put it somewhere, but the various scales of lighthouses (lighthousen?) means that you sometimes have to shrink or grow them by dropping them and picking them up from a different lighthouse “level”. There’s a plot about fishing and storms and stuff, which are actually a metaphor for something else, and it’s clear that you’re not a real person but some sort of puppet lighthouse keeper which makes things a little surreal. That and the talking fish.

It’s a nice little game which can be a bit fiddly to navigate (mainly with moving around – it does that VR “teleport” thing which is tricky in an enclosed space), but is clever and funny.

Filed Under: Gaming Diary Tagged With: completed, Diary, quest, vr

Moss (Quest): COMPLETED!

Posted on 07/07/2024 Written by deKay

I was recently bought a Meta Quest 2, which – naturally – meant I needed to figure out what games work well on such a thing and which were worth my time playing. One that was recommended over and over was Moss, so here I am telling you about My First Ever Completed VR Game!

If you take VR out of the equation, Moss is a nice little platformer with some puzzles and sword fighting as you take your mouse through some pretty areas like woods, a deserted village and eventually a castle. But, being in VR, it all feels like a set of interactive dioramas that you can reach into and look over walls and round corners as you do so. I suppose it isn’t immersive in the way you’d “traditionally” expect a VR game to be, but it is wonderfully tactile and immersive, like a kid’s playset come to life.

The Quest 2 itself doesn’t quite have a comfortable level of resolution so everything feels a bit pixellated and/or blurry, but Moss doesn’t seem to be affected quite as much as the other demos and apps I’d tried before playing it. All the depth effects feel “right”, and although I’ve yet to feel any VR nausea (not even in the VR rollercoaster sims) I can appreciate that the mostly static stage “scenes” would probably go a long way to helping those who do.

Graphically it is quite lovely, with nice lighting effects and detailed characters. Some of the backgrounds are populated with large objects and creatures (there’s a fantastic stag in one section) which help make you feel mouse-sized. Moss herself is animated really well and I love how you can pat or stroke her and she responds. She even high-fives you after tricky sections. Well, providing you don’t leave her hanging.

The gameplay isn’t actually that novel or unique, although physically reaching for handles and buttons with your own hands does change things a bit from the norm. It’s the way it is presented, the polish and the animations that really make it stand out for me. The VR is understated but impressive, the puzzles are OK but nothing too taxing, and the combat is a little quirky (especially when you use one baddie to attack another), but the sum of the parts is a beautiful little game with a lot of heart.

Filed Under: Gaming Diary Tagged With: completed, Diary, moss, quest, vr

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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