ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Things I’ve been playing recently

Posted on 28/06/2016 Written by deKay

I’ve not done a roundup post for a while, but I have been playing quite a lot of stuff. Regardez:

BattlefieldBattlefield 4 (PS4)

I’m not a fan of shootmans, but I am a fan of bargains, so Battlefield 4 and Battlefield Hardline together for around a fiver was a steal. Then I did an odd thing: I actually played Battlefield 4. Not only that, but I think I’m quite near the end. It’s been quite good actually, although at this point I’m finding it a little bit repetitive – enter area, snipe everyone, move on. Naturally I could mix up my play style and use some different guns but when I tried that it didn’t go well. Tanks and boats and stuff did add some variety at least. Online? No.

HYRULE WARRIORSHYRULE WARRIORS LEGENDS (3DS)

Which is still amazing. There’s more DLC this week, but in the meantime I’m nowhere near finished. I have beaten the boss on the first Adventure Map (unlocking a second) and unlocked most of the characters. It’s just so much fun – I don’t think I’ll ever tire of it.

Unravel Demo (PS4)

I’ve actually bought the full game as a result of being impressed with the demo. That and 1) it was on offer, and 2) my daughter was quite adamant I had to. She’s played the full game but I’ve only done the demo. It feels a lot like Limbo so far, albeit brighter and cuter.

Tokyo Mirage Sessions #FETokyo Mirage Sessions #FE (Wii U)

Ever since seeing this when it was announced I’ve been interested. I wasn’t entirely sure why, as I had no idea how the game mechanics would even work – some sort of cross between Akiba’s Trip, Idolmaster and Fire Emblem? Maybe? Who knows. It didn’t matter. Turns out, having bought it on release, it’s Persona. And it’s very most excellent, even if I’m only a few hours in so far. I really should get back into Persona 4 Golden, actually. Stupid Vita.

Table Top RacingTable Top Racing World Tour (PS4)

This was a free rental on PS+, and it’s not very good. Somehow, though, I’ve been playing it off and on and I’m just over halfway through the game. It makes me pine for Micro Machines and how much better that is than this, which is slow and has boring (and very few) tracks.

Assassin's Creed UnityAssassin’s Creed Unity (PS4)

I’m still playing it! I completed it not so long ago, but I’m still having fun doing side quests and mopping up all the collectables. Been a few Assassin’s Creed games since I last did that, so it’s obviously pushing the right buttons.

ShantaeShantae and the Pirate’s Curse (3DS)

So many boobladies. In eyepopping 3D! But as well as that, Shantae is a fantastic platformer with metroidvania elements. I’d enjoyed the original GBC game on the 3DS Virtual Console so when it was available as part of that frankly ludicrous Nintendo Humble Bundle I was very pleased indeed. I’m quite a way through it too, having been unable to put it down for a whole weekend, and I’ve just one main area left to clear, I think.

The post Things I’ve been playing recently appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, assassin's creed, battlefield, demo, Post, ps+, PS4, psn, shantae, tokyo mirage, unravel, wii u, zelda

The Temple of No (Mac): COMPLETED!

Posted on 28/06/2016 Written by deKay

Well, I say Mac, but in fact it’s a web browser game built in TWINE. It’s a narrative discovery game in the same sort of vein as Gone Home and Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist, the latter of which is by the same people.

Temple of No

As it’s TWINE, and therefore basically a text medium choose your own adventure, it isn’t as technically impressive as those other games. The story is fun, self referential and sarcastic. It’s short, I’m not sure it’s possible to not complete it (unless you just quit, I suppose), but it’s definitely worth a play. And it’s free, so you’ve no excuse. You can find it here.

The post The Temple of No (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

Kirby: Planet Robobot (3DS): COMPLETED!

Posted on 21/06/2016 Written by deKay

You know, I hadn’t even realised Kirby: Planet Robobot was out already, and then I got it as a Father’s Day present. And it’s only bloody excellent.

Kirby: Planet Robobot

I know some recent-ish Kirby games have been a step away from the normal “inhale baddies, copy their abilities” model of old, so I was a little worried Planet Robobot might be similar, especially as the core addition is Kirby’s new mech suit. I needn’t have worried though, as this is proper Kirby – and when in the mech? It’s still proper Kirby.

Kirby: Planet RobobotHappy colourful levels with definitely Kirby-sounding music mixes with metallic surfaces and robots, but it’s clearly a standard Kirby game. There are multiple (usually two, sometimes more) planes of play, with Kirby popping into and out of the screen in fantastic 3D, but this just adds to the game rather than change anything fundamental. Some puzzles (mostly to obtain Core Cubes, needed to unlock boss levels) use this fore- and background swapping to great effect.

Kirby: Planet RobobotThe levels themselves are pretty big, although with 6 worlds (and a final boss fight 7th world) and just 4 or 5 levels in each it isn’t a large game overall. At least, I thought that until I’d beaten the game and two more modes unlocked! One of which is to play a modified “remix” of the game again, only as Meta Knight, who doesn’t have any copy ability nor does he have a mech suit. That will make some of the mini boss fights interesting!

Kirby: Planet RobobotThe game itself was incredibly good fun. I raced through it in just a few days mainly because it was so much fun I couldn’t put it down. Sure, it isn’t difficult either (I died maybe five times in total, ending the game with over 40 lives) although getting a few Core Cubes is pretty tricky – I’ve not collected them all so that’s something left to do. My only complaint would be in the SuckySuck(TM) Bit at the end where there’s a Boss Rush (albeit with a powered up suit which makes short work of them all) and then the final boss has a multitude of additional forms. Not hard, so not frustrating, but a bit clichéd.

Best Kirby game in ages. Probably since the SNES Kirby’s Dreamland 3, in fact.

Click to view slideshow.

The post Kirby: Planet Robobot (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, kirby, Post

Doom Demo (PS4)

Posted on 15/06/2016 Written by deKay

Just a quick post about this, really. Not least because the demo is pretty short. Now, I did enjoy the original Doom games but Doom 3, as a more survival horror title, wasn’t my sort of thing at all. Since then, I’ve veered away from first person shooters in general, especially if the main thing they involve is, well, shooting. I prefer to have to think a bit, so Bioshock and Dishonoured both appeal more.

However, because it’s been getting a lot of good press and it’s there, I thought I’d try the Doom (that’s new Doom, please stop using the same name for different games, games companies!) demo.

And? I liked it! It’s big and fast and bright, exactly like Doom 3 isn’t. It’s wide open spaces not dark grimy corridors. It’s crushing the skulls of baddies in over the top ways. Mindless, quick, old-school, shooty fun. I was very surprised.

The post Doom Demo (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: demo, doom, Post, PS4

Assassin’s Creed Unity (PS4): COMPLETED!

Posted on 13/06/2016 Written by deKay

You may think that because of the way I’ve haphazardly been playing this off and on over the last couple of months (or more) that I’ve not been enjoying it, but that’s actually not true. I have enjoyed it quite a lot, it’s just other games have been sidetracking me.

Assassin's Creed Unity

Over the last week I’ve made a conscious effort to “get it done”, in a straightforward way: just the story. I was finding it all too easy to be distracted by side missions and collectables and that in turn was having an effect on how I was following the story (and I do so like to follow stories), which coupled with intermittent play wasn’t conducive to getting through the game. The upshot is, that I barrelled through the last three or four sequences and finished the game.

Assassin's Creed UnityIn many ways, Assassin’s Creed Unity is a return to Assassin’s Creed Brotherhood, with almost all the action taking place in Paris, not unlike how Brotherhood was in Rome. There’s no III/IV/Rogue boating nonsense here – it’s proper back-to-basics assassining which is familiar and fun. A downside is the number of weapons at your disposal are a little reduced, but it doesn’t really suffer for it.

Assassin's Creed UnityConcentrating on the story allowed me to ignore many of the many hundreds of icons on the map, which clutter the place and make the missions seem unwieldy. Just vantage point, targets and sometimes shops were generally enough, and now I’ve completed the game and acquired a fantastic new sword, I can merrily run around Paris with gay abandon mopping up all the chests, crests, cockades, side missions and other attractions.

So is it any good? A lot of people would tell you no, Unity is not. The story is not especially strong, and the plot muddies the water between assassins and Templars to the point where it doesn’t really matter which side you’re on – both have a stake in the French Revolution (but seemingly for the same reason), and there’s an uneasy truce between the two age-old adversaries for much of the game. In fact, the final boss (spoiler?) would appear to be a Templar working the Order for his own gain, dispatching more of his own “team” than those who would traditionally oppose him. It’s odd, but after previous games it’s something different, I suppose.

 

Assassin's Creed UnityGameplay is the same as before, albeit with the ability to create distraction or assistance opportunities when mounting an attack. Rescue some prisoners and they’ll occupy the guards, for example. There are more “predetermined” methods of offing your mark too, but that flies a bit against the free-form “do it however you want” way of earlier games. You can still do that, but you’re suggested ways of achieving your goal. Perhaps that’s for the casual players or something – I rarely stuck to them.

Graphically it’s a massive leap from Rogue, as you’d expect being on newer hardware, but aside from far more people roaming the streets and a longer draw distance when synchronising viewpoints, it’s not really that important.

Assassin's Creed UnityI’m not sure where in the hierarchy of Assassin’s Creed games I’d put Unity, but it’s certainly better than III and the first game, of course, and it’s probably the best non-boating one since Brotherhood. In the middle, maybe? It’s certainly pretty good, and I expect many of the complaints at release (bugs and performance issues) simply aren’t there any more. I’ve certainly not seen many – fewer than most titles in the series at least. Assassin’s Creed Unity is definitely recommended, especially if you loved the earlier games.

Here’s my almost complete, spoiler filled playthrough. If you’re interested.

The post Assassin’s Creed Unity (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, PS4

  • « Previous Page
  • 1
  • …
  • 154
  • 155
  • 156
  • 157
  • 158
  • …
  • 246
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in