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Things I’ve been playing recently

Posted on 21/02/2014 Written by deKay

tumblr_n1ad5ghslg1svmpf2o1_400Professor Layton and the Azran Legacy (3DS)

Have I posted about this yet? I can’t remember. It’s the main game-on-the-go-that-isn’t-called-Animal-Crossing on my 3DS at the moment, having started it soon after finishing off Zelda. So far, it’s a slight deviation from previous Layton games, as there are a lot of locations and travel between them. This makes the game seem a lot bigger, but as you’ve the option of finishing up several of the locations in any order (or at least, it seems that way) so it feels almost open world.

In addition, there are millions of downloadable puzzles this time round. Possibly literally. I’ve spent a few hours on those as well.

This_game_is_too_hard._Well__not_this_exact_bit__but_in_general.Bit.trip Presents… Runner 2: Future Legend of Rhythm Alien (Wii U)

In between bouts of Duck Tales (Woo-oo) I’ve been running (ha!) through this. It is so very, very hard. Leaving it for a couple of weeks and coming back is not a good idea, as you forget all the controls. Still, an hour or so’s play and it mostly comes back, and I’ve managed to reach world 4. Or 5? Yes, 5. Which I think might be the final world! The end is in sight!

Best_game_ever.Advanced Lawnmower Simulator Advance (GBA)

Actually, I’ve been playing it on an emulator on the iPhone. There’s one called GBA4iOS which you can install without jailbreaking and you don’t go through the App Store, which makes me think it’s just going to vanish one day, but until then… Advanced Lawnmower Simulator Advance is there.

It’s the best game ever, which of course I would say because 1) it is, and 2) I wrote it. Marvellous.

tumblr_n13xxprbyk1svmpf2o1_400Steel Diver: Sub Wars (3DS)

This nice little FPS in slow motion (submarines aren’t known for their speed and manoeuvrability)  is, for the cut-down version at least, free on the 3DS eShop, and was a surprise offering during last week’s Nintendo Direct.

I’ve not played a lot of it yet, but it seems fun enough.

Filed Under: Gaming Diary Tagged With: 3ds, advanced lawnmower simulator, bit.trip, GBA, layton, Post, steel diver, wii u

Duck Tales (Wii U): COMPLETED!

Posted on 21/02/2014 Written by deKay

DUCK_NEWS__A_WOO-OOIn my unprompted quest to clear some of my backlog (see Wonderful 101 and NES Remix), this was cued up next on the list. Previously on Duck Tales, Woo-oo 1, I’d completed the first and second levels, and then… stopped playing.

As has happened before, many times, with many games. Stay focussed!

It’s not a very long game, so I thought I’d get it wrapped up. And I did. Turns out it wasn’t as hard as I’d thought previously – perhaps the first couple of levels were actually the easiest in the game? I don’t know, but I barely had a problem for the rest of it. Even the bosses were easier as I progressed.

I don’t recall a great deal about the NES original. I know I’ve played it, but not very much, so I didn’t come to it with a great deal of nostalgia. I do know however, and this is a Known Fact, that 8-bit Disney platformers are fantastic and 16-bit ones are terrible, so I was expecting to enjoy it. Thankfully, I was right as I did – very much so. It is true that it’s nothing terribly special, and it is also true that platformers have moved on somewhat in the intervening years, but that matters not. In fact, it’s nice to have a simple game like this every so often, without the constraints of the older consoles but with the “pure gaming soul” of the titles. Oh yes, and the Wii U version having the map on screen at all times is a nice helpful thing.

And that music. Joy.

Notes:

  1. Or should that be, aha, “Duck Tales, Wii U”? Hilarious. ↩

Filed Under: Gaming Diary Tagged With: completed, duck tales, Post, wii u

Animal Crossing: New Leaf (3DS)

Posted on 18/02/2014 Written by deKay

tumblr_n0xozrnbex1svmpf2o1_1280This week I hit the 350 hours played mark. That’s a lot of hours. I’m pretty sure that’s more hours than I’ve spent on any previous game in the series, and I wouldn’t be surprised if it’s one of my most played games ever. And yet… I’m still playing every day, and I still feel I’m nowhere near done.

tumblr_n0zfb0tggl1svmpf2o1_400Sure, there’s a load of furniture I’m missing (much of which I’ll probably never get – like the Ice stuff, and some of the other missed seasonal special things), but I’m also well off completing my museum, with still only about 6 pictures and statues on display, and around a third of the fish and insects still unaccounted for. Not only that but many of the town works I crave so much are just not forthcoming. Cheese must remain Flower Clockless and Devoid of Lighthouse for a bit longer, it seems. And badges? I’ve not even half of them. So much to do, yet I spend most of my time sending letters full of fertiliser to Agent S. She loves it.

Filed Under: Gaming Diary Tagged With: 3ds, animal crossing, Post

The Wonderful 101 (Wii U): COMPLETED!

Posted on 17/02/2014 Written by deKay

tumblr_n17nb1ocvt1svmpf2o1_1280A concerted effort over the last few days has paid off, and I’ve managed to complete The Wonderful 101!

I really enjoyed it. It’s mental, but it’s so much fun to play. OK, so the number of times you fight the same baddies is perhaps a bit too high, and drawing Unite Morphs in a narrow or enclosed space is sometimes a little tricky, but there’s just too much to love about it.

It’s so bright and happy, with plenty of funny conversations (like Red’s ability to remember and repeat everything he’s told, Green and Black having a wager on who would win “mumble mumble mumble something something with Pink” if they destroyed more bad guys than the other, and so on), and somehow manages to be a little dark and sinister too. The way the action ramps up (as does the size of the foes) towards the end of the game is brilliant – when you realise that Platinum Robo dwarfs your team, but he then is essentially microscopic compared to other enemies later on. Amazing.

The levels are varied too, with some isometric shooter sections, a couple of Rez-like into-the-screen bits (complete with lockons), and even a few bosses you have to beat Punch-Out!! style.

Yep._Platinum_are_definitely_Power_Rangers_fans.I should mention the number of references to Platinum (the team who made the game) too, as there are a lot. Platinum Robo itself wears the developers’ logo on its head, and the massive super computer that controls Earth’s defence shield is called “Mother Platinum”, and is the shape of the “Platinum 4 Point Star”. You even collect said stars as powerups in some of the levels, and there are 5 hidden Platinum Coins on each level as well.

Sadly, there’s one nasty fly in the ointment. Each “Operation” is made up of three sections (A, B and C), with each of these covering many missions (destroy a large enemy, traverse a dangerous bit, solve a puzzle, etc.). Each of the three Operation sections takes, roughly, 20-30 minutes. The problem is, that the game only saves after each section, not after each smaller mission (even though the game actually says it’s saving, and the manual says it does so). What it seems to do is save your record for that mission, with your score and rating, but not actually your progress. This means there’s 30 minutes between save points. Which is bad.

What is worse, though, is the final Operation section – 009C. It’s not 30 minutes long, being final boss after final boss (he has something like 5 or 6 forms, plus other bits and cutscenes between them). In fact, it took me almost three hours. That’s too long without a save point, took me well past my bedtime, and soured what should have been an epic final battle as I was rushing to get it done.

Still, this probably would only be an issue if you don’t have the time, or you’re shooting for high scores so have to do the 3 hour final run over and over (because you get a terrible rating if you die), but it’s something they should have fixed. Why no “quick save” after every mission, Platinum? You craft such a fantastic game and then threaten to ruin it with a silly decision. Oh well.

Filed Under: Gaming Diary Tagged With: completed, Post, wii u, wonderful 101

The Wonderful 101 (Wii U)

Posted on 16/02/2014 Written by deKay

tumblr_n13xy1n5qk1svmpf2o1_1280I’ve not played this in quite some time, mainly because Mario 3D World happened. For the last couple of days, though, I’ve been back on it to try and finish it up. Not that I dislike it and want it over with – not at all – more that I do like it and think it’s only fair to finish it off before I forget about it and move on.

Previously, I’d reached some point in Mission 005, and since then I’ve ploughed on through and I’m now near the end of Mission 008. I don’t know how many missions are left, but I’m guessing there can’t be many more – the guy I have to beat now seems to be the right hand man of the head of Geathjerk, so once he’s done, there’s just the big boss left. Probably.

tumblr_n13xylfwbj1svmpf2o1_1280I’m still really enjoying it. I had a few issues with not being able to draw some of the shapes but only really in confined areas where there’s not much room to draw, so nothing to ruin it like I had previously (where the game was actually broken and a reinstall fixed it). It took a while to get back into the swing of things, having forgotten most of the moves, but it’s all good again now.

Except for one bit. There’s a mission inside Prince Vorkken (er, spoilers, I suppose) and part way through you have to Unite Whip to grab a hook. The game explains that if you draw a bigger whip, you can grab things from further away. However, the hook kept vanishing whenever I went near it, and I couldn’t get a big enough whip from far enough away that the hook didn’t vanish. Eventually I seemed to fluke it and progress, but I was stuck there for a good 20 minutes.

Filed Under: Gaming Diary Tagged With: Post, wii u, wonderful 101

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