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Populous: the Beginning: a love affair with balloons

Posted on 05/09/2014 Written by Xexyz

Level 13, Aerial Bombardment, saw the introduction of balloons.  There were two enemies - the greens, who were building up on the other end of my island, and the yellows, who were on a separate island which was much smaller.  The yellows knew of building balloons; the greens knew earthquake.

It wasn't long before the yellows started to attack one end of my island, coming over a large cliff with their balloons filled with fire warriors and spies.  My village was severely damaged, and I had to quickly rebuild my firewarrior and priest training huts.


The greens were leaving me alone, which I ensured by raising a tall cliff across the island.  No boats meant no access.  After a few more raids by the yellows, I was able to train us a decent number of firewarriors, and I placed then across the cliffs which the yellows were travelling over.  This was a remarkably successful tactic, and it meant that I was able to collect a fair few of the enemy balloons myself after dispatching the occupants.  This meant that my defences became ever more strong, as firewarriors' reach increased.


It also meant I could take my shaman, along with a lone firewarrior, in a balloon to start to terrorise the greens.  I first concentrated on killing all the firewarriors and destroying their training hut, which meant that nothing could touch me as I hovered above the sea - other than the shaman, of course, who kept coming over and getting hit by lightning for her trouble.  Much use of tornadoes, lightning, erode and hypnotise later, and the greens fell.

I prayed at the nearby vault, and gained the earthquake spell.  Back to the cliff, and I find that several yellow balloon parties have been foiled, meaning that I can grab loads of balloons and fill them with firewarriors for a bodyguard party.


I pray at the second vault, learn how to make balloons, then build a land bridge across to the yellow's island so I can get a huge army of warriors and priests over, to join my firewarriors.  The limited size of the yellow island had ensured that their army wasn't too large - even though they were mostly firewarriors - and the level was completed.


Filed Under: Gaming Diary Tagged With: PC

Mario Kart 8: edging to the end

Posted on 03/09/2014 Written by Xexyz

I've written very little of late, but that's mostly because I've been on holiday and haven't played a lot.  In fact, my only gaming has been to continue working through the daily puzzles on Layton's Azran Babe, and the odd grand prix on Mario Kart 8.  We did have a tournament on MK8 while away, which I won.  Of course.

I am slowly three-starring the 150cc grands prix, which are really tricky.  I've tried the mirror-mode levels, which seem to have easier opponents but are tricky if only due to the fact I now know the courses off by heart.


Filed Under: Gaming Diary Tagged With: wii u

Gaming Moments: J

Posted on 02/09/2014 Written by Xexyz

Jaguar XJ220 (Mega CD)

It wasn't as good as Lotus Turbo Challenge on the Mega Drive.  Sure, it looked better, but I still remember the first time I tried to control it.  I couldn't.

Jet Set Radio (Dreamcast)
Jet Set Radio HD (Xbox 360)

I spent hours just trying to get off the tutorial, doing an endless grind around the central bus station.  Made all the worse since I did it twice, once on each console - but there was an achievement for the 360 version so I felt I had to do it again.

Journey (PS3)

A game filled with moments, but I think my pick comes early in the game, at the bridge.  The structures tower above you, and it took me (and my companion) a while to work out that our path wasn't just across the base but we had to somehow get up there.  Learning the floating mechanic in that way together was amazing.

Then there's the snow, but I can't put the words together to describe that.

Jungle Strike (Mega Drive)

Mainly played via the PSP, to be honest, since that added save states.  The last level is set at the White House.  Just as you think you've completed the game, tanks roll in and you have to protect the president's helicopter as he escapes.

Filed Under: Gaming Diary Tagged With: Dreamcast, Game memories, Mega CD, Mega Drive, Playstation 3, Xbox 360

Gaming moments: I

Posted on 26/08/2014 Written by Xexyz


Ico (PS2, PS3)

I even remember writing about this on my blog.  I'll paste some text from the previous post:

Ico starts off slowly, with a long cutscene. You get thrown into a murky world and have to work out the controls. The world's not actually murky, but playing it on my HD TV certainly made it look so. I worked my way through the castle, until I found the girl in white. I knocked the cage down the tower, and rescued her from the shadow monsters. I then couldn't find a way out of the room. Huh.

Never mind, I thought, I'll come back to that later. I'd been playing for 40 minutes or so. I turned the console off, and then thought ... hmm, I wonder if the game does save at checkpoints?

Evidently not.

Ikaruga (GameCube)
I have only ever played this for five minutes, and it made my head hurt. 

Filed Under: Gaming Diary Tagged With: Game memories, GameCube, PlayStation 2, Playstation 3

Populous: the Beginning: juggling armies

Posted on 22/08/2014 Written by Xexyz

Level 10 was another timed one, with an established village being sunk at the start by the enemy.  I was able to get two boats built quickly, and ferried nine followers and my shaman over to a stone head, which raised a partially-built village from the depths.  Converting all the wild men on that island to my cause, I rebuilt the houses and trained up some firewarriors, then took my meagre army over to the other island to quickly worship at the stone head there before the timer ran out.  I only succeeded because I made the worshipping party invisible, and they were therefore able to pray while my other warriors and preachers acted as bait for the attacking hoard.


The next level was more time consuming than difficult; there were two enemies, and the game hinted that the yellows were the weaker of the two.  I spent a while building my village and placing towers with firewarriors around the edge closest to the green base, while amassing an army of preachers, warriors and firewarriors around a campfire on a causeway I had built towards a stone head.  I was attacked several times by both greens and yellows, but managed to fend these off with relatively little loss - although once the green shaman did manage to place a swamp right in the middle of my settlement, leading to a few dead followers.

Once my army was a hundred-strong, I went off to the yellows, hoping the greens would not attack my relatively undefended village.  As it turns out, they were in the middle of attacking the yellows as well.  I was able to kill both enemy shamans, giving myself a load of mana for more destruction, and unlock the swamp spell before destroying the yellow village.  My army had been halved in size, but so had my enemy.

I went back to the village and started expanding.  The greens came by a few times on boats, but I was able to hit them with lightning quickly each time.  I rebuilt my army, this time to 120, and then went walking along the side of the land which the greens hadn't touched.  Halfway to the green settlement I was alerted that there was an invasion of my village - looking back I could see some invisible warriors had been infiltrating buildings, but they were, along with a couple of preachers, being killed by firewarrior towers.

Standing across from the greens, separated by a channel, I could see a vault of knowledge, containing hypnotise.  This was going to be key.  I raised a bridge and quickly crossed, then crowded my army around the vault while I worshipped it.  The enemy shaman came near and I killed her with lightning, then I gained the power meaning that I could just get the greens to fight themselves.  It didn't last long after that.

I'm getting closer to Bloodlust.

Filed Under: Gaming Diary Tagged With: PC

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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