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Hungry Giraffe: ouch, my head

Posted on 03/01/2014 Written by Xexyz

A fun little diversion, definitely, but maybe not worth being billed as a full 'game' in the PS Vita 10-game package.  Well worth £2.50 though.

Hungry Giraffe is a tilt-controlled steering game.  You have to get the giraffe to eat food that's hovering in the air, which will then give him energy to reach higher.  If you don't eat enough food, the giraffe's neck will wilt and it's game over.  If you hit the giraffe's head on an anvil, you have to act quickly to recover from a death spiral.


I'm a little sceptical that the difficulty's been fiddled with to encourage further spending.  There are some golden feathers that allow you to rescue a wilting giraffe, but I used all these in my first game expecting them to be replenished in the second game.  They weren't.  I've not investigated to see if you can buy these for real money, but if you can then I suspect this'll be deleted off my memory card to free up space for something else.

Filed Under: Gaming Diary Tagged With: PS Vita

LA Noire: completed!

Posted on 24/12/2013 Written by Xexyz

I had only a few missions to complete in that game, it turns out, all of which involved hunting down various corrupt officials and getting them to talk.



I think that shooting him in the leg was probably a bit excessive, but as I said previously the game has taken control of my character's actions in order to progress the story.  This has just got worse as the game's progressed - it's not longer merely Phelps being over-zealous in questioning; it's now Kelso shooting people during cutscenes.

Still, at least I get to drive between these and watch people being shifty.



The endgame saw me exploring a creepy dilapidated house, in which a madman had been holed up.  The game carefully told you that he was mad several times, before showing him folding origami cranes over and over again.  Finding these in the house was quite a shock.





The final missions turned into a run-and-gun cover shooter, with the madman seemingly able to convince dozens of men to lay down their lives just to keep me away from him.  Naturally, that didn't work, but it was pretty tense, running around the sewer systems and popping out to shoot people.  It felt pretty familiar in some ways, reminding me of gameplay in Red Dead Redemption.

I finally found the flamethrower man, who turned out to be someone that Phelps and Kelso had served with.  Funny that all the main characters turned out to be linked in some way, given the size of the city the game's set in.


And then the end of the game sees Rockstar killing off the main character again, but this time I have little sympathy left for him - even after he helped to save everyone else.


After the credits, you can go back and play in free roam mode, which means that you no longer need to worry about how much damage you cause when driving.  I enjoyed that, and ended up with some amusing accidents.


Overall, a great game, but the story was crowbarred in a little, which spoilt the interactivity somewhat.  I hope a sequel could improve on that.

Filed Under: Gaming Diary Tagged With: completed, Xbox 360

LA Noire: am I overly moralistic?

Posted on 22/12/2013 Written by Xexyz

Games, as interactive experiences, put the player into the character they control. The player determines how the character progresses, whether they succeed, and how they act. This, of course, is a challenge to game scriptwriters, who have to determine how players can all get to the same ending no matter how they behave. Some games get this more right than others.

I've mentioned before about how I feel uncomfortable playing certain games - Bulletstorm, for example, didn't keep my interest as I felt that the characters were unlikable. I've played around half an hour of Gears of War before tiring of the macho idiocy. LA Noire has hit it from a different aspect, however. For the first couple of sets of levels, there's not too much of a running story, other than an up-and-coming policeman getting promoted. By the time you start on the Vice Desk, however, there's a much grander story happening, and Cole Phelps - your character - gets a little too involved. The end of the vice desk cases sees Phelps exposed as an adulterer.

So no matter how I play the game, whether I stop at red lights, I am forced to play the part of an adulterer. My character gets thrown out of his home and demoted, whether that's how I was acting or not.  It's a sudden break in the immersion which is entirely unwelcome.

Anyway, I've done a few cases on the Arson Desk now and I feel the game's coming to a head. I'm no longer playing as Phelps - probably just as well since I have no empathy with him - but he's cropping up from time to time.  Maybe I can complete this soon ...

Filed Under: Gaming Diary Tagged With: Xbox 360

1000 Heroz: nearly there

Posted on 19/12/2013 Written by Xexyz

Up to day 926 now, and I'm all-but-out of the RLLMUK leaderboard, as Donny Rosco is 40,000 points ahead and while I beat him on most days, that's only gaining me 100 points a day on average.  My period of not playing has come back to haunt me.

Most days see me getting a global rank of around 200, which is pleasing.  I think at the moment I'm 50th in the world, but there's a fair bit of time still to go.

Filed Under: Gaming Diary Tagged With: iPhone

LA Noire: am I a robot?

Posted on 10/12/2013 Written by Xexyz

I knew this was lauded for its facial animation, but I wasn't expecting it to be quite so accomplished.  The characters don't suffer from the plastic faces of most games, and the lip-syncing is almost eerie in its accuracy.  Of course, Rockstar claimed this was needed so that players could assess whether the characters in the game were lying or telling the truth, but in reality it's made much more obvious through shifting eyes, stuttering responses, and finding evidence beforehand.

Having said that, I'm doing particularly badly at this, finding it difficult to work out which evidence to present and even if the people are telling lies, much more than when I play Phoenix Wright.  There are quite a few differences between the games, of course, but the idea of solving crimes with an evidence-based approach means that they feel very similar at times - particularly where I'm playing the two at the same time and starting to confuse which bits of evidence I've got in which game.


The other thing I'm bad at is driving in a sensible and law-abiding manner.  I am forever crashing into civilians, almost running them over on the pavements, and bringing down lampposts.  As a result I'm not scoring particularly highly overall, and have had a couple of tellings off from my superiors.  I don't know if the end-of-missions cut scenes do change depending on how well you do, but if not it's a bit of a coincidence that the chief is generally unhappy with me when I've failed to ask the right questions.

Asking the right questions is tricky in itself.  You are given three options - accept a statement as the truth, indicate that you doubt it, or present evidence that it's a lie.  Often if you choose the 'doubt' option, because (say) you don't think that someone can be sure of what they're claiming, your character blunders in and shouts louder than if you were accusing them of the murder itself.  The interviewees get offended and you've failed the questioning session.




So, I'm not doing too well, making me doubt if I have any human empathy at all.  But I am enjoying it a lot, and the world in which it's set is really solid and well designed.  I've been promoted from a rank-and-file policeman to the traffic desk, and then on to the homicide desk.  Most of the murders have been very similar, but with apparently different perpetrators.  I'm hoping that the story doesn't twist to show that I've send a number of innocents to their executions.

Filed Under: Gaming Diary Tagged With: Xbox 360

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

92: You Do Realise You Can Take The Discs Out
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92: You Do Realise You Can Take The Discs Out
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