Gauntlet (CPC)
Andrew and I realised that as long as we could keep one of us alive at any one time, we could have effectively infinite lives, moving through levels forever. We played for about five hours until Death attacked us both at the same time and we both died. We both stared at the screen for a good minute then shouted "bastard!" together.
Geometry Wars Galaxies (DS)
One of the later levels had a stupidly high score for the silver medal, and enemies spawned all around my ship constantly. I seem to recall the level was shaped like a star. I finally beat it, sitting on the train, hiding in one of the points of the star and setting the drone to be a turret rather than my usual bait type. I almost missed my stop.
Grand Theft Auto (PS)
I vividly remember completing the Liberty City missions, not knowing that there were two more worlds to unlock. I also remember the soundtrack with the lyric "Grand Theft Auto" in one of the songs, which I thought was incredibly clever the first time I heard it.
Andrew and I realised that as long as we could keep one of us alive at any one time, we could have effectively infinite lives, moving through levels forever. We played for about five hours until Death attacked us both at the same time and we both died. We both stared at the screen for a good minute then shouted "bastard!" together.
Geometry Wars Galaxies (DS)
One of the later levels had a stupidly high score for the silver medal, and enemies spawned all around my ship constantly. I seem to recall the level was shaped like a star. I finally beat it, sitting on the train, hiding in one of the points of the star and setting the drone to be a turret rather than my usual bait type. I almost missed my stop.
Grand Theft Auto (PS)
I vividly remember completing the Liberty City missions, not knowing that there were two more worlds to unlock. I also remember the soundtrack with the lyric "Grand Theft Auto" in one of the songs, which I thought was incredibly clever the first time I heard it.