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Tomb Raider: completed!

Posted on 29/01/2014 Written by Xexyz

I cleared the last enemies from outside the temple on my first attempt, although it was a pretty close thing, relying on me running away and picking them off one by one.  I approached the bridge, and was confronted by a huge monster.  I readied myself for battle ... and then he was blown off the bridge.  Genuinely funny.

Climbing around the temple was quite stunning, with a real solid feeling of ruin and adversity.  Climbing the cliffside as the building falls was really exhilarating, even if it's a false excitement since none of the debris would ever actually hit Lara.




It's a good job that it takes a long time to transfer a Sun Queen spirit from one body to another, because Lara took quite a while to work around the outside of the temple, killing soldiers and guardsmen alike.  Lots of killing.  There was then a boss fight, facing the large monster from the bridge, which was a classic videogame encounter: wait for him to attack, dodge around the back, shoot lots; wait until weakspot is exposed (the head) and attack; repeat two more times with additional enemies appearing throughout.



  More cutscenes, followed by an anti-climatic quick-time event sequence to kill the final enemy.  At the time, this felt like a suitable exciting and clever ending to the game, with Lara finally getting her hands on her signature twin pistols and using them to finish the enemy off.  Looking back, however, it's a shame that it wasn't more of a fight, since simply aiming and hammering the trigger buttons in turn meant that it was over all too quickly.



And killing him meant everything was OK again - so why didn't Lara do it before, at any of the many times she was hiding and he walked past?  Why wait until Sam was actually undergoing soul transplant surgery?

Anyway, the final cutscene finishes with Lara saying that she's not going home, in an obvious way of allowing the player to run around the island collecting all the bits they may have missed.  How, exactly, she plans to not go home given she's on a boat sailing to England isn't clear.  I'm guessing she got to a port and went straight to an airport to get back on the island, given that she's not showered or changed clothes when restarting.  The other odd thing is that in some areas there are still soldiers running around trying to kill Lara and talking about Mathius as if he's still alive.  News travels slowly.


There were relatively few things I'd missed on my playthrough - one additional tomb (no idea how I missed it), a few relics and documents which were now on the treasure maps, and a few challenges.  For the last of these I must admit I looked at a guide on the Internet when I couldn't find things immediately.  One of the old flags, for example, was up near the top of a radio tower which you couldn't climb.  One of the GPS beacons was on a platform which I had to line up two bouys to get to.



So, not just complete but all areas are 100% complete, Lara's at the maximum skill level and all weapons are fully upgraded.  Looking at the achievement list, the only things I'm missing are to do with multiplayer or killing soldiers in a certain way, which I can't be bothered with.  In order to get enough salvage to fully upgrade my weapons I killed quite a few deer in the first level - doing the same but with people who fire back doesn't sound appealing.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Sonic the Hedgehog: collecting emeralds

Posted on 23/01/2014 Written by Xexyz

The original Mega Drive game was available on the PS3 for around a pound, so I bought it.  Of course.  I now own that game on the Mega Drive, Saturn (in Sonic Jam), Gamecube and Xbox (in Sonic Mega Collection), DS (in Sonic Classic Collection), Xbox 360 and PS3.  And I've completed it on every platform other than the PS3.

This pales into insignificance when you compare it to Andy's collection, but I've no doubt I'll buy the 3DS version at some point ...

After getting annoyed with the battle in Tomb Raider, I decided to play through this.  Rather than a straight run-through, I decided to try to get as many trophies as possible.  This means not dying, completing the first act of Green Hill and Marble in relatively quick times, collecting all the chaos emeralds, and completing the game in less than 40 minutes.  I was saving after every stage and had to restart the special stages a couple of times, but I've now got a save game with five chaos emeralds, at the start of Spring Yard 3.  I think that the overall time might be more than 40 minutes by the time I get to the end though, so I might need to play through another time without trying for the special stages.

Filed Under: Gaming Diary Tagged With: Mega Drive, Playstation 3

Tomb Raider: fights

Posted on 23/01/2014 Written by Xexyz

I must be getting to the end now, since the enemies I face are no longer normal soldiers, but undead Japanese soldiers with lots of armour on.  Blasting them with a fully-upgraded shotgun from close range doesn't kill them.

I entered the monastery being very careful not to make a scene.  I crept past two guards and through a huge hall of soldiers.  Then as I climbed out the window, I was spotted, and had to run away from an inferno.  Since then I've been making my way through a pretty linear level with hundreds of enemies, who keep killing me.  I've gone past five checkpoints so far, but last night I got stuck just outside the main temple and turned the console off.  I really hope those checkpoints saved.

Filed Under: Gaming Diary Tagged With: Xbox 360

Edge: clunky rolling

Posted on 20/01/2014 Written by Xexyz

Edge is a game that really benefits from physical controls.  I tried it on a friend's iPhone and found that it was tricky to control, and I felt I was always fighting against the game to get the block where I wanted it to go.  On top of the control issues, it felt clunky and unresponsive.  It wasn't fun.

With a proper control stick, though, it's a joy.  It still feels clunky, but with the veil of control issues stripped away it's clear that this is a design decision, with the cube having its own momentum issues as it rolls from one side to another.  It takes time to move the cube, and you have to consider this when playing.


I bought this initially for the Wii U, but because it was cheap at the time I have bought it again for the 3DS, since it's not the most taxing of games (although I have noticed a few framerate problems on the handheld).  I'm far more likely to make progress on the 3DS; each of the levels may only take a few minutes to complete, but it looks as if there are over a hundred of them, and I think later levels may get much larger.


The game relies more on spatial puzzle solving than reflexes and speed, which suits me well.  However, there are occasions where you need to be quick and accurate - one section in particular in an early level sees you traversing a section full of collapsing tiles, and you need to follow the exact path in order to not paint yourself into a corner.  That relies on precise movements and timing - and took me several attempts even using proper controls.  The below level had a conveyor belt section in it, with tiles disappearing from the back and moving to the front - again requiring precision.


I suspect some of the later levels might get tricky - some of the last levels I played (around level 25) were getting difficult, with a need to balance the cube on the edge of a moving block - but it's a solid game which was a bargain at under £2 for each format.

If the game had been £5 for both in the first place, I'd have paid that immediately.  It makes no sense to have to buy things twice, once on the Wii U and once on the 3DS.  A conversion fee, maybe - charge an extra £1 to have it on one format if you have it on the other.  It's one of my main complaints about the Virtual Console service; I'd have spent a huge amount in there if I could have the games both on the Wii U and the 3DS.

Filed Under: Gaming Diary Tagged With: 3ds, wii u

Wipeout 2048: hitting the sides

Posted on 20/01/2014 Written by Xexyz

This is a stunning game, with possibly too much going on at a time for me to cope with.  I've only completed a few events so far, with slow ships and easy opponents, but I'm finding it tricky to keep on the track without hitting the sides.  It doesn't help that I can't remember which button the airbrake is on; I keep expecting there to be two different triggers, and then my finger waves in mid-air while my ship hits the wall.

I still feel that it's not as good as Wipeout 3 Special Edition, but that's likely nostalgia talking.

Filed Under: Gaming Diary Tagged With: PS Vita

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