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Assassin’s Creed II: I have a motive!

Posted on 22/08/2013 Written by Xexyz

Ubisoft release an Assassin's Creed game each year now that they've seen it's a popular series.  It seems as if I'll play through one a year as well, just a few years behind.

Assassin's Creed II continues the story from the first, which meant that the first half hour or so was confusing and empty, given that I couldn't remember the story and didn't pay too much attention to it in the first place.  I could remember that Desmond lies down on a bed and has memories of the past in his DNA, and explores these.  In the first game he was a professional assassin, who had no real motive for killing other than for money.  Travelling through the story of the second game, it's been revealed that the next assassin does have a rather strong motive; after an hour or so of playing, I saw all the male members of my family executed in the town square.  I've already killed the man who let it happen, and am now running around trying to trace who ordered it in the first place.

The controls are better than the first game - the camera's not so wild, though it does still get lost occasionally - and so far missions seem to be more varied.  It's not as comfortable, in that there's no strict rule about which order things should be done in to get the game as complete as possible, but it's therefore less likely to get boring before I get to the end.




I've now completed the first two sequences and have run out of Florence.  My family owns a big house, woo.  I was met by my uncle (who made me laugh with his greeting: "It's-a me, Mario"), who seems to have left things to ruin.  Now to become a proper assassin.

Filed Under: Gaming Diary Tagged With: Xbox 360

Lego City Undercover: The Chase Begins: slow crawling fog

Posted on 19/08/2013 Written by Xexyz

I am once again getting myself very confused by playing two similar games on two systems.  The last time this happened, at least the two games were graphically dissimilar and in different worlds.  This time, I am running around the same city on the 3DS as exists in the Wii U game, and the structure of the game is near identical, to the extent that I cam being frustrated when I find pigs on the 3DS that I can't ride them as I've only gained the farmer costume on the Wii U, and so on.

It takes little away from the game, which is not as amazing as its big brother but is still a notable achievement, but the city does feel a lot emptier and the draw distance - particularly when crossing the bridge - can be awful, disguised by a creeping fog.

I've spent the last half hour running errands on a construction site, in order to facilitate the building of the bridge to the next area.  Moving between areas requires a lengthy loading pause, so it's lucky that the missions are seemingly quite compact and straight-forward.

Filed Under: Gaming Diary Tagged With: 3ds

Thomas Was Alone: Completed!

Posted on 14/08/2013 Written by Xexyz

Told you I had nearly finished it.

A few of the puzzles towards the end were a bit tricky, particularly when I was trying to balance two squat blocks on top of a tall thin block, but there was nothing for which I required external help. I was impressed that there were very few repeated puzzles over the 100 levels, and the game finished at pretty much the right time - before it had to introduce too many new gameplay mechanics.

One of the most affecting parts of the game was losing the original cast and being given the grey blocks instead. The narration at this point was a little weak, not expressing the emotion of the change or the bewilderment of the newly introduced blocks in the same way as for previous characters. This was rectified towards the end of the levels where Gray was portrayed as a villain - even though you were controlling both him and all other characters. Seeing each of them in turn eaten by the pixel cloud was daunting (though I can't remember Team Jump's exit).

It's not the most accomplished game ever, but as a story-driven experience it works really well.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

Thomas Was Alone: blundering through

Posted on 13/08/2013 Written by Xexyz

I've nearly finished this, but before I do I must comment on how well designed the game is.  Many of the levels can be solved in numerous ways, whether by design or not.  I just completed level 9.7 by carrying the smallest block (Jo) across the green gravity reversing areas using the other two blocks (Sam and Gray), using Jo to keep the others down and not fly up into spikes.  After completing the level I realised that what I should have done is to get Sam to touch the red area, making him act as a trampoline for Jo.  I'm not sure if that would have been any easier.

Filed Under: Gaming Diary Tagged With: Playstation 3

The New Outrun

Posted on 09/08/2013 Written by Xexyz Leave a Comment

Author’s note:  this article was written in 2004, originally designed to appear in ugvm07.  It didn’t appear then, nor in the Christmas special, nor in ugvm08.  It was written before Outrun 2 had been released, and in fact the arcade game was first announced just as the article was finished.  Everything’s moved on significantly since then.  So, is this article redundant?  We’re publishing it for the same reason that Edge has recently reprinted material from its first three years, and GamesTM has reprinted its reviews and retro features.  It gives an insight into videogaming history, of how genres can evolve and die out, only to be revived.  We hope you enjoy it as such.

Magical Sound Shower.  The tune bops along without a care in the world, elegant pauses from time to time to remind you that it’s not in a hurry.

But you are.  Pelting down the road in your red Ferra…generic sports car, weaving in and out of traffic.  Under huge stone pillar-type things.  By the side of the sea, over bridges, past odd fuzzy huts at the side of the road. Don’t crash, or you and your pretty lady friend get thrown out the car – you’re not wearing a seatbelt.  But you’re not going to crash.  Past that blue Pors…other generic sports car.  Past that grey saloon.  Get to the end of the stage – will you go left or right?  Better choose quickly …

Outrun is a landmark in arcade gaming.  It’s a formula that many games have tried to copy, but most come nowhere near.  The home conversions of Outrun were originally on underpowered hardware, but recently near-arcade-perfect versions have cropped up on the Saturn, on the Dreamcast (in Shenmue 2), and on the Gameboy Advance.  For now, we don’t care about them.  We want to know: what is the new Outrun? [Read more…]

Filed Under: Article

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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