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Assassin’s Creed II: unexpected additional content

Posted on 26/09/2013 Written by Xexyz


It took a long time to become a proper assassin - even though I had killed many people, most of the time deliberately, it wasn't until the end of Sequence 11 that I was admitted into the group, at the top of a Venetian tower.  We all jumped off afterwards.


Venice is a pretty spectacular setting and has been used for a large portion of the game.  I don't think it's entirely geographically accurate - the bridge next to which I proposed to Justine wasn't there, for a start - but you get the same sense of getting lost with canals and paths intersecting constantly.  In real life, it's generally frowned on to jump into the canal and swim across, or climb buildings to jump across the rooftops.





Everything seemed to be building to a climax at the end of Sequence 11.  I found out where to go to meet the Spaniard, and what he was going to be collecting.  I infiltrated the guard house and carried the big important box to meet him.  My compatriots met me and there was a big fight, as you'd expect at the end of the game.

Then the Spaniard ran off.  I'd rescued the Apple of Eden, but hadn't killed the man who provided my motive in the first place.

The game didn't end there.  According to the achievements list and various reviews, there were then two "missing memories" (downloadable content) - Sequences 12 and 13 - which I'd skip over and then I'd finish the game with Sequence 14.  Not so; the game continued with me in Forli trying to infiltrate and defend the town.  I seem to have the DLC already.  I'm sure that I don't have a game of the year edition of the game, but it's possible I suppose that wherever I bought it from gave me the wrong disc ...

Anyway, Forli is defended, and I'm off to start Sequence 13 in Florence.

Filed Under: Gaming Diary Tagged With: Xbox 360

Lego City Undercover: The Chase Begins: story completed

Posted on 31/08/2013 Written by Xexyz

That was pretty short, really - though the fact I get to spend much more time on handheld games always makes them feel shorter. I've finished the story now, which ends with a good link to the Wii U game and Chase being sent abroad. I was concerned that this would mean that I couldn't continue to search the city, but straight after the credits I was back in Lego City.  The game is apparently 30.6% complete, even though I have been mopping up the collectables and activities as I found them.

It's a little too similar to the Wii U game if anything, with the same puzzles and characters. The controls are awfully imprecise and I frequently found myself falling off ledges. Due to this, I don't know if I'll ever get to 100% completion - particularly since the scanner which you use to find hidden items has a pretty poor range and you can't just drive around looking for things because they only appear when they're about ten metres away.

Having said that, I've a ten hour flight to South Africa next week ...


Filed Under: Gaming Diary Tagged With: 3ds

Assassin’s Creed II: I have a motive!

Posted on 22/08/2013 Written by Xexyz

Ubisoft release an Assassin's Creed game each year now that they've seen it's a popular series.  It seems as if I'll play through one a year as well, just a few years behind.

Assassin's Creed II continues the story from the first, which meant that the first half hour or so was confusing and empty, given that I couldn't remember the story and didn't pay too much attention to it in the first place.  I could remember that Desmond lies down on a bed and has memories of the past in his DNA, and explores these.  In the first game he was a professional assassin, who had no real motive for killing other than for money.  Travelling through the story of the second game, it's been revealed that the next assassin does have a rather strong motive; after an hour or so of playing, I saw all the male members of my family executed in the town square.  I've already killed the man who let it happen, and am now running around trying to trace who ordered it in the first place.

The controls are better than the first game - the camera's not so wild, though it does still get lost occasionally - and so far missions seem to be more varied.  It's not as comfortable, in that there's no strict rule about which order things should be done in to get the game as complete as possible, but it's therefore less likely to get boring before I get to the end.




I've now completed the first two sequences and have run out of Florence.  My family owns a big house, woo.  I was met by my uncle (who made me laugh with his greeting: "It's-a me, Mario"), who seems to have left things to ruin.  Now to become a proper assassin.

Filed Under: Gaming Diary Tagged With: Xbox 360

Lego City Undercover: The Chase Begins: slow crawling fog

Posted on 19/08/2013 Written by Xexyz

I am once again getting myself very confused by playing two similar games on two systems.  The last time this happened, at least the two games were graphically dissimilar and in different worlds.  This time, I am running around the same city on the 3DS as exists in the Wii U game, and the structure of the game is near identical, to the extent that I cam being frustrated when I find pigs on the 3DS that I can't ride them as I've only gained the farmer costume on the Wii U, and so on.

It takes little away from the game, which is not as amazing as its big brother but is still a notable achievement, but the city does feel a lot emptier and the draw distance - particularly when crossing the bridge - can be awful, disguised by a creeping fog.

I've spent the last half hour running errands on a construction site, in order to facilitate the building of the bridge to the next area.  Moving between areas requires a lengthy loading pause, so it's lucky that the missions are seemingly quite compact and straight-forward.

Filed Under: Gaming Diary Tagged With: 3ds

Thomas Was Alone: Completed!

Posted on 14/08/2013 Written by Xexyz

Told you I had nearly finished it.

A few of the puzzles towards the end were a bit tricky, particularly when I was trying to balance two squat blocks on top of a tall thin block, but there was nothing for which I required external help. I was impressed that there were very few repeated puzzles over the 100 levels, and the game finished at pretty much the right time - before it had to introduce too many new gameplay mechanics.

One of the most affecting parts of the game was losing the original cast and being given the grey blocks instead. The narration at this point was a little weak, not expressing the emotion of the change or the bewilderment of the newly introduced blocks in the same way as for previous characters. This was rectified towards the end of the levels where Gray was portrayed as a villain - even though you were controlling both him and all other characters. Seeing each of them in turn eaten by the pixel cloud was daunting (though I can't remember Team Jump's exit).

It's not the most accomplished game ever, but as a story-driven experience it works really well.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

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