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Spec Ops: The Line: discretionary killing

Posted on 07/10/2013 Written by Xexyz

This wasn't next; Animal Crossing New Leaf was next, of course, but that's just ever present.

I've heard good things about this, in terms of the storyline, need to make decisions, the way in which the story is told, and the length. I've played through the first five chapters so far, and am enjoying it a lot - the action is varied enough without requiring constant relearning, and the setting is quite spectacular - the ruins of Dubai after a sandstorm, with several hundred metres of sand piled against buildings.

I'm finding it quite tough in places - I've died three times so far - but checkpoints are well placed. I just wish my teammates were a little less gung-ho - I keep on having to heal them in the middle of a battle.

Filed Under: Gaming Diary Tagged With: Playstation 3

Phoenix Wright Ace Attorney: Dual Destinies Demo: style and substance

Posted on 02/10/2013 Written by Xexyz

I said I might not buy this.  That may have been a bit of a rash thing to say, given that it came after playing through the Miles Edgeworth game which was a significant departure from the series - and given that I've just played through the demo of the next proper Ace Attorney game which looks absolutely magnificent.

Looking at past posts, I seem to have a love-hate relationship with the series.  I was pretty nonplussed to start with, but have completed all the games and found that Apollo Justice was a great character.  He seems to be back in the new game as well, though the main playable character is Phoenix.

I can't wait.

Filed Under: Gaming Diary Tagged With: 3ds

Assassin’s Creed II: even more completed

Posted on 01/10/2013 Written by Xexyz

I lacked the patience to collect all the flags in the first game, but the toned-down nature of the feathers collection meant it was far more manageable.  I armed myself with maps and ran around the cities, with little incident other than numerous guards on the rooftops trying to shoot me before they died.


The reward for collecting all the feathers? A short cut scene in which Uncle Mario shows himself to be a heartless monster, and the granting of a new cape and a new weapon.  The cape makes me hated everywhere I wear it, and the weapon is a hammer which leads to ludicrously over-the-top death animations.



All achievements collected as well; I'll never get full completion for the first game due to the fact I didn't talk to Lucy enough, but the achievements were well designed in this game.

So, what next?

Filed Under: Gaming Diary Tagged With: Xbox 360

Assassin’s Creed II: Completed!

Posted on 27/09/2013 Written by Xexyz

It took a while, but Sequence 13 was excellent and had me wanting more, so I played through the rest of the game.

After the build up I was disappointed to find that I wasn't able to explore Rome, but instead was constrained to a set tunnel to reach the pope. Assassinating him was easy - skirting along the rafters then diving from above - except of course it wasn't that straightforward. Lots of back and forwards, followed by a fist fight which was rigged so I couldn't best him before he'd finished his dialogue.

Then long cut scenes meeting god(s), credits, fights in the modern day, and a flimsy excuse as to why I can go back and collect anything I may have missed. I may well go back for the feathers, but I'll use a map if I do.

Great game, but with the DLC included it probably went on a tad too long. Had I skipped straight to Rome after the Spaniard had run off, I'd probably have appreciated it more. Having said that, Sequence 13 was excellent and varied, so I'm glad I got to play it ...

Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Assassin’s Creed II: unexpected additional content

Posted on 26/09/2013 Written by Xexyz


It took a long time to become a proper assassin - even though I had killed many people, most of the time deliberately, it wasn't until the end of Sequence 11 that I was admitted into the group, at the top of a Venetian tower.  We all jumped off afterwards.


Venice is a pretty spectacular setting and has been used for a large portion of the game.  I don't think it's entirely geographically accurate - the bridge next to which I proposed to Justine wasn't there, for a start - but you get the same sense of getting lost with canals and paths intersecting constantly.  In real life, it's generally frowned on to jump into the canal and swim across, or climb buildings to jump across the rooftops.





Everything seemed to be building to a climax at the end of Sequence 11.  I found out where to go to meet the Spaniard, and what he was going to be collecting.  I infiltrated the guard house and carried the big important box to meet him.  My compatriots met me and there was a big fight, as you'd expect at the end of the game.

Then the Spaniard ran off.  I'd rescued the Apple of Eden, but hadn't killed the man who provided my motive in the first place.

The game didn't end there.  According to the achievements list and various reviews, there were then two "missing memories" (downloadable content) - Sequences 12 and 13 - which I'd skip over and then I'd finish the game with Sequence 14.  Not so; the game continued with me in Forli trying to infiltrate and defend the town.  I seem to have the DLC already.  I'm sure that I don't have a game of the year edition of the game, but it's possible I suppose that wherever I bought it from gave me the wrong disc ...

Anyway, Forli is defended, and I'm off to start Sequence 13 in Florence.

Filed Under: Gaming Diary Tagged With: Xbox 360

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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