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Gunman Clive: Completed!

Posted on 22/04/2013 Written by Xexyz

It didn't get dull; each level introduced new ideas, and then it finished.  The last levels were set in space, with changing gravity and directions.  The last boss took a couple of attempts to kill.  And then "duck mode" opened.  If you want to find out about duck mode yourself, read no further ...


Duck mode has you navigating the same levels with the same controls, with one exception - you have no gun, and therefore you can't shoot.  Suddenly the whole point of the game shifts, becoming an exercise in timing between opponent's shots rather than positioning yourself for your own shooting.  I'm not sure I'll go through the whole game again, but it's a great idea for an unlockable.

Filed Under: Gaming Diary Tagged With: 3ds

Gunman Clive: pew pew

Posted on 18/04/2013 Written by Xexyz

When asked to name a cowboy, I'd probably go for Hank, Clint, or Joe.  You'd have to get pretty far down the list before you got to 'Clive'.

Gunman Clive is a charming 2D platform shooter, with the graphics looking as if they've been pencil drawn although they're actually 3D models.  The gameplay is pretty simple, jumping and shooting in straight lines, which is particularly annoying when your character can only shoot horizontally but enemies can shoot diagonally.  At times there's a puzzle aspect, working out how to get to a location you can shoot from without being killed.

I've completed the first set of five levels and killed the first boss.  I hope there are new ideas introduced in the next levels; while the game is fun it is in danger of getting a little repetitive.

Filed Under: Gaming Diary Tagged With: 3ds

Portal 2: in the depths

Posted on 17/04/2013 Written by Xexyz

Portal is one of my favourite games ever. I've completed it at least four times now on various platforms. It's full of humour, clever design, and is sufficiently short.

I was worried about the sequel bring expanded to a full game, with the ideas stretched too thin. To a slight extent this has happened - but mainly to the story, which is a little weak at times. The way the game is separated into sections works well to break up progress, and I've just finished the set of levels introducing the repulsion gel. The weakest part of the gameplay is in a few of the between-chamber sections which rely on you spotting a wall in the distance where you can throw a portal.

The story hints that I'm closing in on the end now, but I've heard great things about the co-operative mode ... I just need to find a companion!

Filed Under: Gaming Diary Tagged With: Xbox 360

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

93: A Playdate In The Back Room of Ann Summers
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93: A Playdate In The Back Room of Ann Summers
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92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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