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Red Dead Redemption: stupid horse

Posted on 16/10/2013 Written by Xexyz

I finished Spec Ops, but it's a game worthy of a much longer completion post than I currently have time for.

I've heard increasingly good things about Red Dead Redemption, with praise becoming more concentrated the further we get from the release date.  Indeed, RDR was one of seven games to which Edge recently awarded a retrospective ten - of which, RDR was the only one which I hadn't played.  Wanting something that was open-world, outside the standard space or city location, this seemed the obvious game to play next.

It started off incredibly slowly.  A train ride, with random people talking about mundane details.  Given control of my character, I veered all over the place, walking slowly and bumping into walls.  I'm not sure if this is due to the PS3 controller - which is pretty awful - or the game, but after controlling Assassin's Creed II I feel pretty disconnected from John Marsden.  I'm fighting against the controls, rather than interacting effectively with them.  After two hours of play, it's settled down a bit, but when I get on my horse I still have real difficulty turning around to ride off.

The first two hours have been incredibly impressive, though.  The environment is immense; I've rarely felt quite so awed by the size of a game's world, particularly since there are no artificial barriers pushing me down corridors or restricting access to the next area.  I've not felt the need to ride to further towns yet, but I've ridden a fair bit around the countryside and come across odd shacks and dwellings.  I found an old lady who was waiting for her groom so she could get married - I later found out that he'd died several years before.  I was accosted by a man asking for help to save his friend who was being hanged.  I didn't manage to shoot the rope in time but I did kill the bandits who hanged him.

The combat mechanism feels much more refined than I remember from GTA IV or other Rockstar games.  Locking on with a single shoulder button feels quite natural, but there's flexibility for more accurate aiming when needed.  I've particularly enjoyed a couple of shootouts I've had while riding my horse at speed.  It's one area where the controls do work, but maybe too well - I was once riding through town and accidentally pointed my gun at a bystander, who then started shooting at me.  Of course, shooting him back wasn't the done thing and I found myself being arrested for murder.  Not fun.

So, so far, a good variety in missions, great world, interesting characters, occasionally frustrating controls.  I just need to learn the route between Armadillo and the McFarlane Ranch so I don't keep on running into the cliffs and getting stuck.  This is where the Wii U's gamepad maps would be invaluable.

Filed Under: Gaming Diary Tagged With: Playstation 3

Drop 7: I hate 1s

Posted on 13/10/2013 Written by Xexyz

Stupid pieces who never disappear and just get in the way.  Grrr.

Filed Under: Gaming Diary Tagged With: iPhone

Spec Ops: The Line: uncomfortable viewing

Posted on 07/10/2013 Written by Xexyz

Not just viewing in fact; participating. The violence in the game is a bit overpowering at times, particularly in scenes after you've told your character to make a certain decision.  Yes, I wanted to kill the sentry, but I didn't really think it was necessary to pummel his face over and over again with the end of my rifle.  The main character, Walker, is a bit of a psychopath in cutscenes, which contrasts with his behaviour through the rest of the game where I'm quite cautious and willing to let my colleagues take the shots.  That's always the danger in story-led and character-led games - when you give the player the choice of how to play, you are losing the control over the character's behaviour.

Nevertheless, I'm enjoying this immensely.  I've played it for well over the "six hours" that many have said is the time it takes to complete, and have reached midway through Chapter 12.  I died twice trying to reach a helicopter and then called it a night - but there's no danger that I'm not going back to it.


Filed Under: Gaming Diary Tagged With: Playstation 3

Spec Ops: The Line: discretionary killing

Posted on 07/10/2013 Written by Xexyz

This wasn't next; Animal Crossing New Leaf was next, of course, but that's just ever present.

I've heard good things about this, in terms of the storyline, need to make decisions, the way in which the story is told, and the length. I've played through the first five chapters so far, and am enjoying it a lot - the action is varied enough without requiring constant relearning, and the setting is quite spectacular - the ruins of Dubai after a sandstorm, with several hundred metres of sand piled against buildings.

I'm finding it quite tough in places - I've died three times so far - but checkpoints are well placed. I just wish my teammates were a little less gung-ho - I keep on having to heal them in the middle of a battle.

Filed Under: Gaming Diary Tagged With: Playstation 3

Phoenix Wright Ace Attorney: Dual Destinies Demo: style and substance

Posted on 02/10/2013 Written by Xexyz

I said I might not buy this.  That may have been a bit of a rash thing to say, given that it came after playing through the Miles Edgeworth game which was a significant departure from the series - and given that I've just played through the demo of the next proper Ace Attorney game which looks absolutely magnificent.

Looking at past posts, I seem to have a love-hate relationship with the series.  I was pretty nonplussed to start with, but have completed all the games and found that Apollo Justice was a great character.  He seems to be back in the new game as well, though the main playable character is Phoenix.

I can't wait.

Filed Under: Gaming Diary Tagged With: 3ds

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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