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New Super Mario Bros U: choosing a route

Posted on 29/04/2013 Written by Xexyz

Nintendo fixed my Wii U in a very efficient manner indeed, although unfortunately the game saves weren't carried across so I'll have to restart collecting ornaments in Nintendo Land at some point.

For now, however, I've started to play through NSMBU, even though I've not yet completed the Wii game.  I'm not sure why I stopped playing NSMBW, but it seemed a bit too much hassle to actually start it up, and I think I was bizarrely put off by the fact that I found a warp from one of the towers to the start of world six.  I was finding the game pretty tough as it was, and so being catapulted through the game like that was a bit too intimidating, and I also felt like I was missing out.  I tried to travel back to world four, and then had difficulty in the tower level getting to the proper exit.

I'm sure I'll go back to it at some point.  It was jut a bit tough at times, and felt like there was too much content for me to actually get a grip on giving the limited time I get in front of the TV.

Perversely, NSMBU has more content, has a more varied and labyrinthine map, and at times is a little tougher (but generally seems a little easier), but I find that I can easily understand where I'm going and how much of the game is left to do.  Because of this I've played it a lot more; I've now defeated the boss in three worlds (Acorn Plains, Layer-Cake Desert, Sparkling Waters) and have half-completed two other levels (Soda Jungle and Frosted Glacier).  I found it a bit annoying having to choose a path after Layer-Cake Desert, but at least I knew I could go back at any time.

The game, as with all the NSMB games, is really well designed and playable.  Something that's new here and works well is the Miiverse integration.  You can see messages from other players before and after a level, and if you die then you also see things posted by other players who died at the same point.  It turns a single-player game into a social experience, even if half the messages are from people you've never met!

The other benefit of Miiverse, and its new webportal, is that getting screenshots is much easier than it used to be!  I just need to be a bit quicker in pressing the home button ...







Filed Under: Gaming Diary Tagged With: wii u

Super Hexagon: ADD

Posted on 24/04/2013 Written by Xexyz

Attention Deficit Disorder sufferers are likely to really appreciate Super Hexagon. It's a simple game where you have to steer your market around a central hexagon, avoiding the walls coming inwards. It's made more tricky by the speed, the fact that the entire playing field is rotating and skewing, and the music is pretty heavy.

I've managed to last just over 35 seconds on the easiest setting (called 'hard') which is the best of any of my friends on Game Center. I feel as if I'm improving all the time, and as the games only last half a minute each it's a game I'll come back to often.

Filed Under: Gaming Diary Tagged With: iPhone

Gunman Clive: Completed!

Posted on 22/04/2013 Written by Xexyz

It didn't get dull; each level introduced new ideas, and then it finished.  The last levels were set in space, with changing gravity and directions.  The last boss took a couple of attempts to kill.  And then "duck mode" opened.  If you want to find out about duck mode yourself, read no further ...


Duck mode has you navigating the same levels with the same controls, with one exception - you have no gun, and therefore you can't shoot.  Suddenly the whole point of the game shifts, becoming an exercise in timing between opponent's shots rather than positioning yourself for your own shooting.  I'm not sure I'll go through the whole game again, but it's a great idea for an unlockable.

Filed Under: Gaming Diary Tagged With: 3ds

Gunman Clive: pew pew

Posted on 18/04/2013 Written by Xexyz

When asked to name a cowboy, I'd probably go for Hank, Clint, or Joe.  You'd have to get pretty far down the list before you got to 'Clive'.

Gunman Clive is a charming 2D platform shooter, with the graphics looking as if they've been pencil drawn although they're actually 3D models.  The gameplay is pretty simple, jumping and shooting in straight lines, which is particularly annoying when your character can only shoot horizontally but enemies can shoot diagonally.  At times there's a puzzle aspect, working out how to get to a location you can shoot from without being killed.

I've completed the first set of five levels and killed the first boss.  I hope there are new ideas introduced in the next levels; while the game is fun it is in danger of getting a little repetitive.

Filed Under: Gaming Diary Tagged With: 3ds

Portal 2: in the depths

Posted on 17/04/2013 Written by Xexyz

Portal is one of my favourite games ever. I've completed it at least four times now on various platforms. It's full of humour, clever design, and is sufficiently short.

I was worried about the sequel bring expanded to a full game, with the ideas stretched too thin. To a slight extent this has happened - but mainly to the story, which is a little weak at times. The way the game is separated into sections works well to break up progress, and I've just finished the set of levels introducing the repulsion gel. The weakest part of the gameplay is in a few of the between-chamber sections which rely on you spotting a wall in the distance where you can throw a portal.

The story hints that I'm closing in on the end now, but I've heard great things about the co-operative mode ... I just need to find a companion!

Filed Under: Gaming Diary Tagged With: Xbox 360

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

92: You Do Realise You Can Take The Discs Out
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