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Thomas Was Alone: Completed!

Posted on 14/08/2013 Written by Xexyz

Told you I had nearly finished it.

A few of the puzzles towards the end were a bit tricky, particularly when I was trying to balance two squat blocks on top of a tall thin block, but there was nothing for which I required external help. I was impressed that there were very few repeated puzzles over the 100 levels, and the game finished at pretty much the right time - before it had to introduce too many new gameplay mechanics.

One of the most affecting parts of the game was losing the original cast and being given the grey blocks instead. The narration at this point was a little weak, not expressing the emotion of the change or the bewilderment of the newly introduced blocks in the same way as for previous characters. This was rectified towards the end of the levels where Gray was portrayed as a villain - even though you were controlling both him and all other characters. Seeing each of them in turn eaten by the pixel cloud was daunting (though I can't remember Team Jump's exit).

It's not the most accomplished game ever, but as a story-driven experience it works really well.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

Thomas Was Alone: blundering through

Posted on 13/08/2013 Written by Xexyz

I've nearly finished this, but before I do I must comment on how well designed the game is.  Many of the levels can be solved in numerous ways, whether by design or not.  I just completed level 9.7 by carrying the smallest block (Jo) across the green gravity reversing areas using the other two blocks (Sam and Gray), using Jo to keep the others down and not fly up into spikes.  After completing the level I realised that what I should have done is to get Sam to touch the red area, making him act as a trampoline for Jo.  I'm not sure if that would have been any easier.

Filed Under: Gaming Diary Tagged With: Playstation 3

The New Outrun

Posted on 09/08/2013 Written by Xexyz Leave a Comment

Author’s note:  this article was written in 2004, originally designed to appear in ugvm07.  It didn’t appear then, nor in the Christmas special, nor in ugvm08.  It was written before Outrun 2 had been released, and in fact the arcade game was first announced just as the article was finished.  Everything’s moved on significantly since then.  So, is this article redundant?  We’re publishing it for the same reason that Edge has recently reprinted material from its first three years, and GamesTM has reprinted its reviews and retro features.  It gives an insight into videogaming history, of how genres can evolve and die out, only to be revived.  We hope you enjoy it as such.

Magical Sound Shower.  The tune bops along without a care in the world, elegant pauses from time to time to remind you that it’s not in a hurry.

But you are.  Pelting down the road in your red Ferra…generic sports car, weaving in and out of traffic.  Under huge stone pillar-type things.  By the side of the sea, over bridges, past odd fuzzy huts at the side of the road. Don’t crash, or you and your pretty lady friend get thrown out the car – you’re not wearing a seatbelt.  But you’re not going to crash.  Past that blue Pors…other generic sports car.  Past that grey saloon.  Get to the end of the stage – will you go left or right?  Better choose quickly …

Outrun is a landmark in arcade gaming.  It’s a formula that many games have tried to copy, but most come nowhere near.  The home conversions of Outrun were originally on underpowered hardware, but recently near-arcade-perfect versions have cropped up on the Saturn, on the Dreamcast (in Shenmue 2), and on the Gameboy Advance.  For now, we don’t care about them.  We want to know: what is the new Outrun? [Read more…]

Filed Under: Article

Forza Horizon: pretty pictures

Posted on 08/08/2013 Written by Xexyz

I found these on my hard drive, created using the in-game photo mode and exported.  I seemed to have saved one at a low resolution and one at really high resolution, in bitmap format - but that's not a good idea on the web, so I've converted it to better file type.



The second picture shows my general finesse at the game.  That's me upside-down.

Filed Under: Gaming Diary Tagged With: Xbox 360

Nintendo Land: Donkey Kong Crash Course: Completed!

Posted on 05/08/2013 Written by Xexyz

While I was away, I finally managed to complete Donkey Kong Crash Course.  Unfortunately, this was on my brother's Wii U, and I completed it by accident, falling onto the finishing line.  The game then implied that there are further stages to go ...

But I completed this stage, at least!

Filed Under: Gaming Diary Tagged With: completed, wii u

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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