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Changing tastes

Posted on 09/04/2025 Written by Xexyz

I found a list on my Google Drive account, seemingly from 2008, which identifies itself as the “Best Games”. Obviously there have been a number of amazing games released since, but it’s interesting to see whether I still consider these to be near the peak of gaming. I’ll start with the list, and then below I’ll enter some thoughts.

  1. Phantasy Star Online
  2. Populous the Beginning
  3. Crazy Taxi
  4. Samba de Amigo
  5. Advance Wars Dual Strike
  6. Halo
  7. Advance Wars Dark Conflict
  8. Sonic 2
  9. Mario Kart DS
  10. Zelda: Phantom Hourglass
  11. Mr Driller Drill Spirits
  12. Zelda: Wind Waker
  13. House of the Dead 2
  14. Puyo Pop
  15. Tubaruba
  16. Tetris DX
  17. GTA3
  18. Sonic
  19. Treasure Island Dizzy
  20. Phoenix Wright Ace Attorney
  21. Spindizzy
  22. Mario Kart Wii
  23. Geometry Wars Galaxies
  24. Sonic 3 & Knuckles
  25. Sonic CD
  26. Halo 3
  27. Zoo Keeper
  28. Populous
  29. Yoshi’s Island
  30. Super Mario Bros
  31. Yoshi’s Story
  32. Super Mario World
  33. Sega Bass Fishing
  34. Wii Sports

There’s nothing in this list that I’d consider a bad game. I’m surprised at the lack of 3D Mario, and there is some [at-the-time] recency bias there in terms of how high Advance Wars games are (and the fact the DS versions are the ones chosen). The CPC games are more nostalgia-driven than others – and why is Treasure Island Dizzy there instead of Fantasy World?

Phantasy Star Online is still magnificent, and I’ve played it recently via the Schthack servers. It is a shame that later versions of the game over-complicated it or required too much time investment. However, Populous the Beginning is a better game, and should be at the top.

Games that are too high? Crazy Taxi, Advance Wars Dark Conflict, Zelda: Phantom Hourglass (the worst game on the list, probably), House of the Dead 2, Yoshi’s Story. Others should probably be further down but mainly because in the years since there have been so many more amazing games released. Some games have been completely superseded – Wii Sports Club and Switch Sports are better in every way, and Halo Anniversary (and the Master Chief Collection) include the original game in its entirety, plus more. Mario Kart 8 Deluxe is the ultimate in that series.

What would my top games list look like now? That’s a topic for another post …

Filed Under: Gaming Diary Tagged With: ! site news and other stuff, Game memories

Prince of Persia: completed!

Posted on 07/04/2025 Written by Xexyz

Having completed level 10, I was expecting the difficulty to ramp up towards the end of the game. In fact, level 11 wasn’t that difficult, provided you didn’t take it too slowly. The first part of the level required a run along a long collapsing pathway in order to reach the end platform before it was too late; you had to run along this to avoid stepping on traps which closed the door to progress. After this it was fairly straightforward to the end of the level, after ascertaining where leaps of faith off the side of the screen were needed.

Level 12, on the other hand, took me an absolute age. The first part of the level (which, for some reason, is back int he dungeon) is set up with the need to climb up several screens, going back and forth across two pillars in the centre of a gap. This requires a number of perfect jumps and preparation by knocking down tiles to allow for a grab on a solid platform. As you get near the top you have to open a gate by climbing up a screen, and you see the shadow prince waiting for you. I died twice straight after this point, before I got up and around the corner to face him.

I was expecting the fight against the shadow prince to be tricky, but it defined my expectations. It took me an absolute age to figure out that he was mirroring my moves – luckily, as I was being overly cautious, he wasn’t striking out at me but instead just defending. I tried to drive him backwards, but that didn’t work. I pressed up to defend myself over and over, followed by a strike, but he just did the same and knocked health off me. And then I had an inspirational thought; I put my sword away.

So did he.

I gingerly walked towards him, expecting him to draw his sword at any moment, but he didn’t. Instead I eventually reached him, and we merged into one being. Very clever.

There were a lot of vertigo-inspiring sections in the last couple of levels.

That didn’t help with the fact that there was then nowhere to go – the path ended with a dead end. I slowly stepped to the edge to see if I could hang down and reach anything, but instead a path appeared in mid-air in front of me. I ran across this, half expecting it to collapse or disappear, and found myself at the end of the level; or rather, not the end of the level, but in the second part of level 12, with a relatively easy path to face Jaffar. While his was the most difficult sword fight so far, I managed to defeat him having lost only two health points.

And that was that. I went through the opened door, and ran down the corridor to find the princess. Everyone was happy, everyone1 lived happily ever after.

She could at least have made her bed.

  1. Other than those who were now dead. ↩︎

Filed Under: Gaming Diary Tagged With: completed, PC

April 2025 – I have finally finished Cyberpunk 2077, well sort of!

Posted on 07/04/2025 Written by gospvg

Play

Cyberpunk 2077 (PS5) 

After exploring every nook and cranny of Night City & enjoying the multiple different endings. I've finally completed Cyberpunk 2077 and got the platinum.

Except ...

Phantom Liberty (PS5)

I have gone straight into playing the the Phantom Liberty DLC.

One annoyance I did have with the game is in place it it very dark and there is no brightness setting or torches in the future?!

Backlog

Shopping

£23 spent on a pre-owned Metaphor ReFantazio

PlayStation Plus (To Play)

Yet another game I want to play in Robocop was added.

Want

I have no interest in the Switch 2 but interesting to see the RRP of games increasing with Mario Kart World (the obvious spiritual successor to Burnout Paradise)

Bin

Lack of time to gaming, I'm always too busy doing something else

Filed Under: Gaming Diary Tagged With: completed, Cyberpunk 2077, Playstation 5

Xenoblade Chronicles 3 (Switch): COMPLETED!

Posted on 05/04/2025 Written by deKay

I’ve been playing a lot of Huge RPGs in the last year or so, and Xenoblade Chronicles 3 might be the longest one yet. I’ve completed it, but of course There’s Still More To Do, so it’s not over yet. Just 85 or so hours in.

It’s hard to talk about everything in the game without spoilers. Normally, a spoiler in an RPG like this would just spoil the ending of this game, but in the case of Xenoblade 3 it would actually spoil enjoyment of the previous two games in the series too.

What I can say, hopefully ruining nothing for you, is that the whole existence of the world of Aionios, the setting for the game, is directly related to Xenoblade 1 and 2. This becomes clearer as you play, especially if you remember locations from those games as places you visit in Xenoblade 3 are somewhat familiar, either in look or in name (or both). There are a few “wait, what?” revelations related to it too, but I won’t go into them.

Hung on the front of this is the “day to day” story of the game. Two factions, Keves and Agnus, are locked in perpetual war. Soldiers, when defeated in battle, release some sort of life essence which is used to sustain the Flame Clock of their enemy, and this clock is essential to the existence of that army. For centuries, this life force has bounced back and forth, with no overall victor – intentionally, as it turns out. To add to this, soldiers are “born” as children and only live for 10 years – assuming they’ve not KIA.

You start out as a small group of Keves soldiers, and because of $event, you end up fighting alongside some Agnus soldiers rather than (or perhaps, as well as) against them. This starts off a chain of events which ultimately reveals that this entire war is orchestrated by a higher, malevolent, power and surprise – you have to team up permanently and Become Greater Together and other tropes in order to prevent (or cause?) the end of the world. This mostly involves going round all the colonies, from both sides of the war, and destroying their flame clocks to release them from the endless fighting.

I’m amazed that the three games in the series can be so similar, but somehow still have completely different worlds and events and still be linked in ways that I couldn’t ever have imagined. It’s really clever.

But, that’s the plot. How is the gameplay? Well, it’s similar to what came before, really. You still have a party of heroes, you still have “arts” and other special moves and attacks, and it’s still real-time-ish battles as before. There’s no “foresight” power like in Xenoblade 1, and you don’t have “blades” as such like Xenoblade 2, and there whole upgrading and buffing your party and stats has been streamlined and polished, but it’s still played and controlled in essentially the same way. Battles feel quicker than they did in 2, which was one of my only negative points on that game.

Voice acting is, again, excellent. It took a while for the new characters to grow on me, but I can’t complain about how good their actors are. As before, it’s mostly regional accents – Welsh cat ladies, Australian rebels, etc. – which really adds something. There’s a big variety of characters, loads of heroes you can add to your party (only one at a time, though) each with their own missions and stories too.

And that’s it. There’s a lot more I could say, but spoilers, right? Is it better than 1 and 2? No. But the thing is, I’m seeing all three games as one massive game now, and it’s certainly not a disappointment or a dip in quality. Now, if only Xenoblade Chronicles X was also linked in to the series properly!

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, xenoblade

Grand Theft Auto Vice City: completed!

Posted on 01/04/2025 Written by Xexyz

It turns out that pootling around finishing up side missions was actually the right thing to do. I started by finishing up the taxi and ice cream van missions, unlocking the regular payments from them, then I headed for the golf club to see if there was anything more to do there. It turns out that there wasn’t, but I jumped in a boat and found myself on Prawn Island where there was a film studio in need of some tender care. Tender care through the production of tender movies, apparently, but fortunately Tommy Vercetti isn’t the sort of man to be directly involved in those – there’s no hot coffee here – and the missions associated with the film studio were altogether more entertaining and varied.

Two in particular stood out. First, I had to pilot a plane around the city, dropping leaflets advertising the new film along set routes. Second, I had to take a motorbike up in a lift and jump out an office block window in order to land on another building’s roof, and then follow a path of jumps and ramps around until I finally got to a spotlight – which I could again use to advertise. Why I couldn’t just fly there in a helicopter, I’ll never know, particularly because a later mission at the studio had me using one to follow someone to take blackmail photos.

I raised a lot of money through these side missions, so I went to buy the Malibu Club, and completed the missions there as well. Finishing those, and unlocking the earning potential of the venue, suddenly gave me a new marker on the map, next to the Vercetti mansion. So, naturally, I didn’t go there.

It’s always fun to set cars on fire, and then set the fire engine on fire when it comes to help. Fire.

I went and did some other stuff instead. I searched around for hidden packages, to limited success. I delivered pizzas, I robbed some stores, I managed to complete a course over the rooftops using a dirtbike, I went to the shooting range. And then I decided to try to finish the game.

It took me many attempts. The last mission sees you being betrayed by a good friend and meeting the city’s main crime lord, with many enemies attacking and trying to ambush you. The shotgun came in very useful as I chased Lance up the corridors to the roof. The mafia were trying to steal cash from the safe every time I left it, so my foray up to the roof was kept as brief as possible, although I had to progress slowly to avoid being shot by a seemingly endless supply of enemies. At last I killed Lance, after sniping him from a higher platform, and then returned to meet Sonny and kill him as well. Mr Extravagant Lawyer found me sitting on the stairs, and we walked out the front door to the sounds of the 80s.

On to San Andreas next? Maybe. I’ve never played it; I own it for Xbox and PS2 and Xbox 360 and Xbox One and PS4 and PC, but the setting has always put me off a bit. I like the mafia setting of III, and I like the 80s Miami setting of Vice City, but 90s rap culture has never captured my imagination. Maybe I’ll try it in a few months.

Filed Under: Gaming Diary Tagged With: completed, PlayStation 2, Playstation 4

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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