I didn't; I like the excitement of not knowing what buttons do what. Not that there's much to guess here. The main difficulty was finding which menu item progressed a turn.
Unfortunately the version of Famicom Wars I tried first didn't work, so I progressed on to Game Boy Wars. The first thing I noted was that the map grid has each row offset - so effectively it's played on a hex grid rather than a square one. When you select a unit to move, it's not clear initially where it can move to; you have to keep an eye on the "distance remaining" marker. Some of the squares are different colours and it's not clear why. The units aren't cute like in later games in the series.
But it's still fun. The first map was actually relatively difficult, albeit mainly because I forgot to build units for a couple of turns after the first. I'll come back to this some day.











