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UGVM Disc Drivin Season 6 – Good Luck

Posted on 07/10/2015 Written by gospvg

I've sent out tweets & posted on UGVM to the players in season 5 to confirm participation.

http://www.gospvg.com/2015/05/ugvm-disc-drivin-season-5-signup.html

There are 4 leagues (Platinum, Gold, Silver & Bronze) with the winning player getting promoted & the worst getting demoted to a lower league.

Points are awarded from 4 or 3 (if a 3 player league) for 1st downwards to 1 point for last.


The 4 chosen tracks are all RC Raceway, Beachcomber (Mirror), I in the Sky & Frosty Mug. If you are in a 3 player league then you only play the first 3 tracks.

The first player in the league will start the first track RC Raceway & invite player 2, 3 & 4 in order.

Then Player 2 will start the next race on Beachcomber in Mirror mode & invite player 3, 4 & then 1.

Player 3 will start I in the Sky & invite Player 4, 1 & 2 in that order.

Lastly Player 4 will start Frosty Mug & invite in order Player 1, 2 & 3.


Platinum League - Completed
Becs (10 points)
Lufferov (11 points)
Jochta (11 points)
HaggisHunter (8 points)


RC Raceway result
Lufferov
Becs
Jochta
HaggisHunter

Beachcomber Mirror result
Jochta
HaggisHunter
Becs
Lufferov

I in the Sky result
Becs
Lufferov
HaggisHunter
Jochta

Frosty Mug result
Jochta
Lufferov
HaggisHunter
Becs

Jochta & Lufferov draw at the top & HaggisHunter is relegated, If I had to choose I would say Jochta won because he won two races to Luffer's one.


Gold League - Completed
Xexyzx (5 points)
Carldjcross (12 points)
gospvg (9 points)
SomethingWitty (13 points)

RC Raceway result
Carldjcross
SomethingWitty
Xexyzx
gospvg

Beachcomber Mirror result
gospvg
SomethingWitty
carldjcross
Xexyzx

I in the Sky result
SomethingWitty
gospvg
Carldjcross
Xexyzx

Frosty Mug result
Carldjcross
SomethingWitty
gospvg
Xexyzx

Witty is promoted & Xexyzx relegated


Silver League
GusTavToo (Y)
Hakk (Y)
asktoby (Y)
monstermohsin (Y)

GusTavToo (RC Raceway)
Invite in this order:
- Hakk
- asktoby
- monstermoshin

Hakk (Beachcomber Mirror)
Invite in this order:
- asktoby
- monstermoshin
- GusTavToo

asktoby (I in the Sky)
Invite in this order:
- monstermoshin
- GusTavToo
- Hakk

monstermoshin (Frosty Mug)
Invite in this order:
- GusTavToo
- Hakk
- asktoby



Bronze League - Completed

sessile (3 points)
thermalsatsuma (9 points)
zomoniac (6 points)

RC Raceway result
thermalsatsuma
zomoniac
sessile

Beachcomber Mirror result
thermalsatsuma
zomoniac
sessile

I in the Sky result
thermalsatsuma
zomoniac
sessile

thermalsatsuma wins the league & is promoted, sessile is relegated.


Tin League - Completed
Toythatkills (7 points)
Chewbury (3 points)
MakingUpNumbers (8 points)

RC Raceway result
toythatkills
MakingUpNumbers
Chewbury


Beachcomber Mirror result
MakingUpNumbers
Toythatkills
Chewbury


I in the Sky result
MakingUpNumbers
Toythatkills
Chewbury

MakingupNumbers is promoted.


Filed Under: Gaming Diary Tagged With: Disc Drivin, iOS

New Game – Fifa 16 (PS4)

Posted on 07/10/2015 Written by gospvg



I've not played a fifa game since 13 so it was a long overdue return to ultimate team. I'm posting this new game post very late because I've been playing the game since release & now have a English 442 Bronze, Silver & Gold Squad. I've started to create my Liverpool squad but some of the players like Sturridge are very expensive to purchase.

I'm saving up my coins at the moment to buy Steven Gerrard, I used to just focus on the cups in Fifa 13 but I've started on the seasons mode this time to see how far I can get.

For now enjoy a couple more cracking goals below.


Filed Under: Gaming Diary Tagged With: Fifa, Playstation 4

Batman: Arkham Knight (PS4): COMPLETED!

Posted on 03/10/2015 Written by deKay

BATMAN™: ARKHAM KNIGHT_20150927215726Just a few hours into Batman: Arkham Knight, you’re tasked with taking the Batmobile up onto a roof and effectively making it jump from roof to roof to reach an electrical panel or something. It’s utterly ridiculous, and is not what you’d expect the Batmobile, what with it being a car and everything, is for. This did not bode well for the rest of the game.

Thankfully for all concerned, that was it. Sure, there were a few car-based acrobatics later on, but those – such as lowering it down the wall of a giant fan shaft – seemed to fit. By that point in the story, a lot of things had happened that just made you accept the things the Goddamn Batmobile does. That, and it’s a tank that scurries around like a spider. Oh yes.

BATMAN™: ARKHAM KNIGHT_20150914223231Gritty and weighty like previous Arkham games, but bigger in scope than the rest put together, going into Arkham Knight was a torn experience. As great as Arkham City was, it was too big, too dispersed and less focussed than Arkham Asylum. The core was the same, but fragmented over a wide area. More Batman, on a current gen console especially, was something to look forward too. The nagging doubt it would be spread even more thinly was a worry. Do you remember how many times you visited the same damn steelworks before, despite having a massive city to play in? Aside from Riddler trophies, much of Arkham City was empty. Not so here, which was a relief.

In common with past Bat-outings, the story progresses through set pieces: detective sections, brawls, predator takedowns, boss ba…oh wait. No boss battles? Perhaps Rocksteady realised those in City were almost universally rubbish and ditched them. You still have to confront and defeat major foes, but by other means instead. It actually works well and you don’t miss them.

BATMAN™: ARKHAM KNIGHT_20150919212246

As you work towards taking down the Arkham Knight himself (finding his true identity along the way – I’d guessed very early, but there is a massive signpost if you hadn’t before I did) and Scarecrow, the usual Batman events I’ve mentioned pop up. In addition there are now tank battles. The Batmobile, impossibly, is used to take out the Knight’s army of drones, rocket launchers, cannons, helicopters and what appear to be mechs. Of course it is. Surprisingly, these battles are actually a lot of fun, and there’s an entire side quest devoted solely to them. In fact, almost every one-off task in the main game has a side quest full of that sort of event. Take down a watchtower (Assassin’s Creed Borgia style), and there’s a load more if you want. Like detective work? Why not find out why a load of bodies are literally hanging around Gotham. And so on.

BATMAN™: ARKHAM KNIGHT_20150912211226These seemingly optional side quests, however, are not. In all, there are 14 or so of them, with many terminating in the capture of a major Batman foe (Penguin, Two-Face, etc.). Once you’ve finished the main story in the game, it turns out you haven’t actually finished the main story at all – you have to complete at least 7 of these “optional” questlines to do that. It felt a bit of a cop-out, frankly. They’re mostly fun to do of course, some more than others, but it was disappointing to finally overcome Scarecrow only to be unable to finish the game because some lesser crimes haven’t been resolved.

That’s the structure of the game, but how does it actually play? Gloriously. The combat is meaty. The driving is a welcome addition. Wiping out an entire room of armed guards without a single one spotting you is a fantastic as it ever was. Soaring over the city is never less than stunning. Batman’s array of gadgets are a joy to wield and integrating his car into some of the combat is a masterstroke. Gotham feels so much more alive than in previous Arkham titles, with something happening on every corner and car chases going on all the time – which you can assist in, should you choose.

It must also be said that the voice acting is fantastic, especially Mark Hamill as The Joker: Yes, that’s a spoiler. No, Joker is still dead. Yes, that is confusing. There’s a scene where Mr J does his karaoke routine which is hilarious and grim in a way only Mr J can be. The game is so, so, Batman. Even with Alfred’s “Gordon’s alive?!” quote.

Being so, so Batman in every way does mean that Batman’s allies are pretty sidelined. Robin is constantly told to stay out of it and Batman reluctantly lets Nightwing actually do something as long as it’s nothing to do with the main story. Oracle is central to the plot, but Catwoman is now tucked away in a Riddler sub-story. Scarecrow is playing on Batman’s only fear – that revealing his identity will hurt his “family”, but in trying to protect his friends Bruce is only getting them in more trouble. Silly Bruce. Much of the game would have been avoided if he’d accepted help when offered. Still, that’s Batman for you.

With the story complete and enough side quests mopped up to see the ending, there was a little sadness. Rocksteady have already said this is their last Batman game, and as the end credit roll the montage of moments from all three Arkham games (Rocksteady don’t consider Origins or Blackgate canon it seems) retell the trilogy. It’s been a long road, but that’s it. No more Batman to look forward to from that corner, and it’s hard to see how any other Batman game can be as Goddamn Batman as Arkham Knight was. Arkham Asylum was purer, but Knight was truly an epic sendoff.

The post Batman: Arkham Knight (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Batman, completed, Post, PS4

Xeodrifter (PS4): COMPLETED!

Posted on 03/10/2015 Written by deKay

Mutant_Mudds_reference__t__PS4share_httpt.copnYlVFN4rPYou can clearly see Mutant Mudds’ DNA in Xeodrifter. Similar chunky pixel graphics, the same feel in terms of physics, plane shifting, 8-bit music and similar looking baddies. But it’s not a sequel, ditching fantasy mud monsters and platforming for Metroid inspired planet exploration with Metroidvania style progression through ability unlocks.

_t__PS4share_httpt.coryA6YTdcJ0As you flit to and from four different planets in search of your damaged ship’s warp core, you pick up health and weapon boosts, improving your stats and making progress easier. You can reach deeper into the planets’ caverns by beating bosses, which provide you with new abilities – running across lava, turning into a submersible, swapping between the fore- and background planes, and so on.

_t__PS4share_httpt.coW88dty5bMLIt’s excellent and fun, and like many of these sorts of games, becoming a walking tank later on and taking down what used to be virtually impossible baddies with just a couple of shots is always enjoyable. It’s compact, and even though there’s a lot of backtracking, it’s never a chore; in part due to unlocked powers granting shortcuts. I’d read in many places that Xeodrifter was really tricky, but I didn’t find that at all. A couple of bosses were hard, but since they were all virtually the same with an extra move each time you met them, even the toughest was a walkover once I’d learned the patterns.

In fact, the only real downer of the game is the cloned bosses. They are literally just palette changes with one extra move each. Since you become more and more powerful as you progress, they generally get easier too – not harder – with the final few taking one or two attempts, whereas earlier ones took 10+ tries. Despite this, Xeodrifter comes highly recommended for anyone who fancies a short but great looking pixelly Metroid type explorey game. Nice.

Warning: video shows game played from start to finish, so contains spoilers!

The post Xeodrifter (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, PS4, psn, xeodrifter

The Stanley Parable (PC): COMPLETED!

Posted on 27/09/2015 Written by deKay

2015-09-27_00005I don’t know what the one true ending is. I don’t know if that’s the one I reached. I reached many endings, most of which involved the death of poor Stanley, but one, the final one shown in my spoiler-filled video, seemed to be “the end”. I found the credits at least, anyway.

2015-09-27_00011To describe the game gives too much away. What I will say, is that it is genuinely hilarious, as the narrator tries to tell you what to do and when you veer from his path, the berating is priceless. My favourite moment was finding the broom cupboard (about 7 minutes in on my video), and refusing to leave. When I finally did leave, I returned later to be berated again, and a third attempt presented a boarded up door. Excellent.

Caution: Video contains many spoilers.

Filed Under: Gaming Diary Tagged With: completed, PC, Post, the stanley parable

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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