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September 2024 Update – Not really playing anything :(

Posted on 17/09/2024 Written by gospvg

Apologies for the update being late this month, Summer has always been difficult to find spare time for gaming let alone writing up a blog post.

Playing Now

Sand Land

I did start Sand Land but after a break I just could not get back into playing it. Whilst I loved the graphics & vehicle combat, the plot was very generic & I just could not muster the will to carry on.

Fortnite Chapter 5 Season 4

When I do get thirty minutes spare, it's easier to jump on and play a game of Zero Build. Marvel season has kicked off and is already much better than last season thanks to no vehicle combat. The battle pass includes War Machine, Dr Doom & Mysterio.


Playing Complete

Banishers Ghost of New Eden

Every year you always get games that are reviewed 7/10 but when you actually get around to play them they are elevated to 8 or 9/10. I really enjoyed Banishers, the story was very good and combat had a satisfying loop, my character build was focused on rifle attacks and switching between the characters to charge up my specials to then perform a 300% damage rifle shot was very enjoyable.

Playing Next

Star Wars Outlaws is another 7/10 game but it obviously needs some more time for Ubisoft to patch & with a season pass that includes two story expansions I am just going to wait until 2025 before I pick it up.

I already have quite a few games to enjoy including Rise of the Ronin & Spider-Man 2 to enjoy but The Plucky Squire is going to be released soon on PS+

Enjoy your gaming & remember you are never too old to play video games.

Filed Under: Gaming Diary Tagged With: Banishers, completed, Fortnite, Playstation 5

Castlevania: Portrait of Ruin (Switch): COMPLETED!

Posted on 15/09/2024 Written by deKay

After so many, let’s be honest, near identical Castlevania games where you go into Dracula’s castle and explore and there’s a ballroom and a clock tower and some sewers, Portrait of Ruin comes up with a way of changing that. Sure, you’re still in the castle, but you’re not up against Dracula – just some other guy who has taken over his house and put paintings up everywhere.

Each painting leads to a different world, so there’s a creepy house, an Egyptian pyramid, a village, and a weird circus where the rooms are sometimes upside down or rotated 90 degrees.

It still plays like a “normal” Castlevania, just these worlds are a bit more linear and it feels like a hub world with levels within it. Like a 2D Super Mario 64? Sort of. Maybe. In this game you play as both Jonathan Morris and Charlotte Aulin, whom you swap between at will. Jonathan is your “standard Belmont type”, albeit unable to make full use of the Vampire Killer whip, and son of John Morris from Castlevania: Bloodlines/The New Generation. Charlotte is a Sypha/Maria magic type and supposedly a descendant of Sypha Belnades. I’d totally forgotten this was effectively a sequel to the Mega Drive game, and it was only when (minor early spoiler) Eric Lecarde from that game turned up that I twigged.

It isn’t as good as Dawn of Sorrow, and the “worlds” in paintings are all duplicated as darker, harder versions later which is a bit of a cheat, but it’s still a great game.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, ds, switch

Forza Horizon 4: an Ubisoft original

Posted on 09/09/2024 Written by Xexyz

I mean, look at the state of this map.

Every one of those icons is something to do – in fact, often there are multiple things at a single location. They can be single races; they can be tournaments; they can be entire storylines. Every time I complete an event I seem to get seventeen new icons pop up. As a result, I often turn the game on and spend more time deciding what to do, rather than actually doing it.

I’ve been prompted to upgrade my difficulty, because I was winning every race, and so I’ve settled at “above average” because I want to win almost every race. The variety in races, cars, and conditions is superb – the changing seasons on a weekly basis means that racing in one session can feel very different to the next. I must return to the buggy race (where I came second) when it’s not winter and I can get better grip on the fields.

Who am I joking? I won’t be able to find the icon a second time.

Filed Under: Gaming Diary Tagged With: Xbox One

Castlevania: Dawn of Sorrow (Switch): COMPLETED!

Posted on 08/09/2024 Written by deKay

Fun fact: Castlevania: Dawn of Sorrow on the DS was my first Metroidvania type Castlevania game. Yes, I played the Holy GBA Trilogy a couple of years after this, and it’s 19 years since I first played Dawn of Sorrow. I’d not even had this diary going for that long at the time.

Somehow, I still remembered a lot of the game. Most of the bosses, how to reach certain areas, and certainly the plot were all there in my head ready to go again, which is odd because the same wasn’t true for the GBA games which I replayed recently on the Switch. This is on the Switch too, by the way, as Konami surprise announced Castlevania Dominus Collection which brings together Dawn of Sorrow and the other two DS games (plus Haunted Castle for $reason) and I preordered it so fast I got whiplash.

To the game, then. It follows on from the Game Boy Advance Aria of Sorrow, following Soma Cruz again as he ends up in Dracula’s castle again, this time up against a cult who are trying to resurrect the Dark Lord in the body of one a couple of prospective vessels.

As with all these games, there’s exploring, map filling, huge bosses and the usual things you’d expect from a Metroidvania. It’s also still really good!

Being a DS game (and following the weird DS trend where game subtitles had to have “DS” as initials) there are some hardware specific things which don’t translate directly to the single-screen Switch. The main one is that the game screen and the status screen (with the maps and stats) now fit on a single screen, although you have control of the size and arrangement.

The other thing is the touch screen controls. They’re still there if you play handheld, but otherwise you use the right stick to move a cursor. It’s hardly needed, just a few areas where you tap blocks. In the original game you had to draw sigils to “seal” beaten bosses, but you can now do these as QTEs instead.

The RPG and soul mechanics of the game are still excellent now and it’s just as playable and fun as it was all those years ago.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, ds, switch

Cookie Clicker: playing the stock market

Posted on 30/08/2024 Written by Xexyz

I have had a Cookie Clicker save for many years. It has moved with me between laptops, and, since I unlocked the ability for it to continue to earn cookies even when closed, I feel less attached to it, dipping in and out every few months. I have found the ways in which the game has expanded to be well thought out, if overly complicated. Nowhere is this more true than the stock market.

You unlock the stock market by upgrading your banks, and suddenly there’s a whole new currency to be learning, which varies with your cookies-per-second measure. While it means that the game is relatively stable compared to the main cookie attainment, the added layer of abstraction means it’s tricky to understand how it’s going to affect your cookie balance.

Anyway. Buy low, sell high. But what is low, and what is high? Each of the stocks – which are tied to the cookie-producing buildings you own – seems to have a different natural level, although they do each seem to vary all over the place. It looks as if the minimum is $1, and the maximum is up around $250. Things don’t vary too fast, but they do span a wide range. As a result you need to be monitoring the movements fairly regularly, and I just find it far too stressful trying to work out what is going up or down.

And yet there’s the prospect of a 4.5 quindecillion cookie profit …

Filed Under: Gaming Diary Tagged With: PC

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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