ugvm

the site of uk.games.video.misc

  • E-mail
  • Twitter
  • YouTube
  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Super Hexagon: ADD

Posted on 24/04/2013 Written by Xexyz

Attention Deficit Disorder sufferers are likely to really appreciate Super Hexagon. It's a simple game where you have to steer your market around a central hexagon, avoiding the walls coming inwards. It's made more tricky by the speed, the fact that the entire playing field is rotating and skewing, and the music is pretty heavy.

I've managed to last just over 35 seconds on the easiest setting (called 'hard') which is the best of any of my friends on Game Center. I feel as if I'm improving all the time, and as the games only last half a minute each it's a game I'll come back to often.

Filed Under: Gaming Diary Tagged With: iPhone

Lego City Undercover (Wii U)

Posted on 24/04/2013 Written by deKay

I think I’m getting close to the end of the story now. Sure, I’m still “only” 23-ish hours in and 34-ish percent done, but the story missions are coming to a climax. Not least that I think there are 15 of them and I’ve done 13 or 14.

The game is still amazing fun, and still keeps giving new stuff even this late in the plot. Only a couple of game hours ago I got the final “character” ability (the construction worker), but today I got a jetpack – which has opened up a load more areas I can reach. And still I can’t pull open those things with the glowing orange handle so I know there’s more to come.

The construction worker level was fantastic, and the foreman on the building site was hilarious. He’s clearly Arnold Schwarzenegger, as he sounds just like him. Oh yes, and he keeps coming out with Arnie catchphrases and shoe-horns Arnie film titles into every conversation. It’s very silly.

After that I had to steal a huge telescope, and infiltrate a secret base, where it went a bit Goldeneye and I got a UFO. Yes, a UFO.

Filed Under: Gaming Diary Tagged With: lego, Post, wii u

Gunman Clive: Completed!

Posted on 22/04/2013 Written by Xexyz

It didn't get dull; each level introduced new ideas, and then it finished.  The last levels were set in space, with changing gravity and directions.  The last boss took a couple of attempts to kill.  And then "duck mode" opened.  If you want to find out about duck mode yourself, read no further ...


Duck mode has you navigating the same levels with the same controls, with one exception - you have no gun, and therefore you can't shoot.  Suddenly the whole point of the game shifts, becoming an exercise in timing between opponent's shots rather than positioning yourself for your own shooting.  I'm not sure I'll go through the whole game again, but it's a great idea for an unlockable.

Filed Under: Gaming Diary Tagged With: 3ds

Gunman Clive: pew pew

Posted on 18/04/2013 Written by Xexyz

When asked to name a cowboy, I'd probably go for Hank, Clint, or Joe.  You'd have to get pretty far down the list before you got to 'Clive'.

Gunman Clive is a charming 2D platform shooter, with the graphics looking as if they've been pencil drawn although they're actually 3D models.  The gameplay is pretty simple, jumping and shooting in straight lines, which is particularly annoying when your character can only shoot horizontally but enemies can shoot diagonally.  At times there's a puzzle aspect, working out how to get to a location you can shoot from without being killed.

I've completed the first set of five levels and killed the first boss.  I hope there are new ideas introduced in the next levels; while the game is fun it is in danger of getting a little repetitive.

Filed Under: Gaming Diary Tagged With: 3ds

Portal 2: in the depths

Posted on 17/04/2013 Written by Xexyz

Portal is one of my favourite games ever. I've completed it at least four times now on various platforms. It's full of humour, clever design, and is sufficiently short.

I was worried about the sequel bring expanded to a full game, with the ideas stretched too thin. To a slight extent this has happened - but mainly to the story, which is a little weak at times. The way the game is separated into sections works well to break up progress, and I've just finished the set of levels introducing the repulsion gel. The weakest part of the gameplay is in a few of the between-chamber sections which rely on you spotting a wall in the distance where you can throw a portal.

The story hints that I'm closing in on the end now, but I've heard great things about the co-operative mode ... I just need to find a companion!

Filed Under: Gaming Diary Tagged With: Xbox 360

  • « Previous Page
  • 1
  • …
  • 343
  • 344
  • 345
  • 346
  • 347
  • …
  • 351
  • Next Page »

Latest Podcast Listenbox

Tags

3ds 360 ACNL animal crossing assassin's creed Batman Clash Royale completed Destiny Diary evercade Game Diary games iOS lego Lost Cities Mac mario Mass Effect Master System Mega Drive minecraft nes PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2022 · Outreach Pro on Genesis Framework · WordPress · Log in