ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Danger Boat – Leaderboards

Posted on 25/02/2014 Written by gospvg

Taking the opportunity to gloat whilst I have it before the kids catch me up and beat my score.

1st on all three leaderboards for Danger Boat

Best Score is 43,765
Best Distance is 1,768
Total Distance is 181,505

Make sure you are connected to Game Center before you start playing otherwise the game will not update the leaderboards if you manage a good score.

I have now fully upgraded the Turbo power & need to complete another 11 daily challenges to unlock the Aircraft Carrier.


Filed Under: Gaming Diary Tagged With: Danger Boat, iOS

Picross e2: ah, that’s what it is

Posted on 24/02/2014 Written by Xexyz

There's far too much I want to write about, but I have very little time in which to do so.

I want to post about From Dust, which I played the demo of years ago and loved, and then a couple of nights ago I played the full game after buying it in a sale and found it rather pedestrian (though I didn't play it for long enough, I suspect).

I want to post about Super Mario Bros Deluxe, which I got free for registering a NNID on the 3DS.  I can't believe I fully completed this on the GBC; the viewing distance is awful and requires many leaps of faith.

I want to post about Frobisher Says, which is an amazing Wario Ware type game on the PSV Vita.  I will post about that one day.

I want to post about Everybody's Golf, which has been consuming my commutes.

I want to post about Ecolibrium, which is similar to Little Deviants in that it doesn't allow you to play a portable system while travelling.  About ten minutes into the game, it requires you to turn the console around 180° to look behind you.  When sitting on the train, that's not happening.  I've not turned it on since.

I could take some time on my commute to post about these, of course, but unfortunately I realised I've not completed Picross e2 yet, and so am working on that.  Some of the resulting pictures are pretty tenuous, to say the least.  I manage to complete around five puzzles a day, so it probably won't last me that long ... but then there's Picross e3 ...

Filed Under: Gaming Diary Tagged With: 3ds

Dust – Sorrowing Meadows

Posted on 24/02/2014 Written by gospvg

The start of chapter 3 takes you to the Sorrowing Meadows where the path to the mountains is blocked. You have to visit four mansions to collect artifacts. The game glitched out on me when visiting the first mansion (left on the map) because upon reaching the treasure room there was no artifact to collect after trying this mansion a few times I watched a youtube video which showed the mansion filled with rock walls & obstacles. So I restarted the console & this time the mansion was filled with obstacles & rock walls. The demon chased me all the way to the treasure room & the artifact was shimmering to be collected, I also picked up a new climb ability which no lets me grab onto vines. At this point fearing a corrupted save I promptly created five new save files.

The sorrowing meadows introduces a few new enemies, most notably zombies but the Necromancers are tough because they can only be attacked by using Fidget's abilities. I completed a second mansion & then exited the map to revisit some of the earlier locations like the Glade & Abadis Forest to reach areas with my new climb ability.

That was all I had time for this weekend, I will continue to revisit the earlier locations like the Caverns & Hidden Cove to see if I can complete those areas before returning to The Sorrowing Meadows to visit the remaining two mansions.

Filed Under: Gaming Diary Tagged With: Dust, Xbox 360

Pokémon Rumble U (Wii U): COMPLETED!

Posted on 23/02/2014 Written by deKay

Pokewon.With Mario 3D World completed in 2-player with my daughter (after completing it in single player), we moved back to this. It turns out there weren’t actually that many levels left, and with our ridiculously overpowered White Kyurem NFC character we didn’t exactly struggle.

I’m not going to sing the game’s praises too much. It’s a very simple button basher (even more so than the Wii and 3DS precursors), with very few differences between levels. Even having different Pokémon means very little, providing they actually have some decent HP and moves. Yes, there are “defend the fort” levels, and “beat the boss in under 120 seconds” levels, but ultimately, you play every level the same – point your ‘mon at the baddies and hammer A and sometimes B.

Having said all that, there’s not actually much to dislike. It’s fun, it’s colourful, and it’s multiplayer. Shallow and repetitive aren’t features many 5 year olds care about, and frankly, I didn’t really mind either.

My only real complaint is that you can’t upgrade your non-NFC Pokémon. It’s not important; As I said, there’s little reason to change character, but when your co-player wants to use “the little crabby one!” with “power” of 150 on a level that recommends 1500+, it would have been nice to be able to spend some of those coins you win bumping Little Crabby’s stats up a bit.

Filed Under: Gaming Diary Tagged With: completed, pokemon, Post, wii u

Bit.Trip Presents… Runner 2: Future Legend of Rhythm Alien (Wii U): COMPLETED!

Posted on 23/02/2014 Written by deKay

Old_Skool_RunnerAs it turned out, I was still on World 4, and not World 5 as I though. Still, I was close to the end of World 4, and World 5 was indeed the final world, so I wasn’t that far from complete.

Now I’m even less far from complete, having completed it.

I may have mentioned it’s hard. Oh boy is it hard. I’m not sure it actually got harder on the final world (aside from throwing me a bit by changing the graphics, and by changing how some of the enemies appear – some now move when they didn’t before), but that’s probably just as well as it was hard enough already.

I_made_a_new_friend_So many times I had the checkpoint (yes, I used checkpoints) or end of level in sight, but still died before passing them meaning I had to do it all again.

And then for the final level the worst fly in the ointment happens. You have to run from right to left, but the controls stay the same! So A is still Block, where Y would make more sense. Death after death. Not helped by having no idea what to do with the walls you come across (tip: turns out you have to slide-jump through them).

Which all sounds like a complaint, doesn’t it? It really isn’t. It’s a wonderful game which is just very hard. Unlike some games, though, it doesn’t suffer as a result. The short levels and instant restarts stop you getting totally frustrated, and the levels and controls are such that all mistakes, except perhaps the first time you hit something you didn’t see quickly enough, are entirely your fault. Hard but perfectly fair.

I should point out that I’ve not 100%ed it. I don’t have all the gold in all the levels, I don’t have all the bullseyes, and I don’t have all the chests, keys or anything like that. I won’t be trying to 100% it either – I feel it’s really beyond me. I almost 100%ed the first world and that was difficult enough, and although I know it would be a great achievement to perfect the entire game, I don’t think I’d enjoy doing it. Next!

Filed Under: Gaming Diary Tagged With: bit.trip, completed, Post, wii u

  • « Previous Page
  • 1
  • …
  • 346
  • 347
  • 348
  • 349
  • 350
  • …
  • 436
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in