ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Lego City Undercover: The Chase Begins: slow crawling fog

Posted on 19/08/2013 Written by Xexyz

I am once again getting myself very confused by playing two similar games on two systems.  The last time this happened, at least the two games were graphically dissimilar and in different worlds.  This time, I am running around the same city on the 3DS as exists in the Wii U game, and the structure of the game is near identical, to the extent that I cam being frustrated when I find pigs on the 3DS that I can't ride them as I've only gained the farmer costume on the Wii U, and so on.

It takes little away from the game, which is not as amazing as its big brother but is still a notable achievement, but the city does feel a lot emptier and the draw distance - particularly when crossing the bridge - can be awful, disguised by a creeping fog.

I've spent the last half hour running errands on a construction site, in order to facilitate the building of the bridge to the next area.  Moving between areas requires a lengthy loading pause, so it's lucky that the missions are seemingly quite compact and straight-forward.

Filed Under: Gaming Diary Tagged With: 3ds

Dead Space – Scream !!

Posted on 18/08/2013 Written by gospvg

Yes I'm finally playing it & yes I'm playing it on Easy difficulty. Playing on Easy offers me two advantages, firstly an almost unlimited supply of ammo & med kits. More importantly than that is it lessens the fear factor by 1% & in this game that is very very vital.

Toby suggested I turn the volume off & listen to the Benny Hill tune on repeat, this was my fallback plan in case I needed it.

I love that there is no onscreen HUD, your health is displayed on your body armour in the form of a vertical spine along with a half moon meter for your statis meter. 

Statis is a skill you get early in the game & it let's you slow down time for a brief moment. You can use this to control fast closing doors or slow down running aliens. Kinesis is your other ability & let's you control objects. I've only used this so far to move bookcases revealing hidden loot or moving batteries to operate electrical equipment like elevators.

You start off the game with a simple plasma cutter which lets you slice the aliens limb by limb. The game is gruesome in its display of the violence you can for example take out the legs of an alien & then preform a foot stamp to finish them off.

Later on in the game you will be able to purchase more weapons from a store by collecting the credits you find lying around the USG Ishimura. You can also sell your loot & purchase more ammo if needed. There is a nice animation sequence at the store when you purchase an upgrade to your body armour.

You will also find Power Nodes among the loot & these can either be used to unlock locked doors or via the workbench you can upgrade an attribute of your chosen weapon or body armour.

You are Isaac Clarke a mining engineer part of a group sent to investigate a distress signal. Upon arrival you are attacked by a group of aliens who take out all the soldiers leaving you with Commander Zach & Computer Scientist Kendra. They give you various objectives to complete from activating the tram system to retrieving the mining ship captains RIG code.

Each quest is split out into chapters and you return to the tram system upon completion to advance to the next, currently I have competed two chapters. I have however jumped in my seat about five times & taken a deep breath before advancing on many occasions. It's a scary game but I love a good sci-fi story & so far Dead Space has not disappointed.

Remember in space no-one can hear you ......

Filed Under: Gaming Diary Tagged With: Dead Space, Xbox 360

Thomas Was Alone: Completed!

Posted on 14/08/2013 Written by Xexyz

Told you I had nearly finished it.

A few of the puzzles towards the end were a bit tricky, particularly when I was trying to balance two squat blocks on top of a tall thin block, but there was nothing for which I required external help. I was impressed that there were very few repeated puzzles over the 100 levels, and the game finished at pretty much the right time - before it had to introduce too many new gameplay mechanics.

One of the most affecting parts of the game was losing the original cast and being given the grey blocks instead. The narration at this point was a little weak, not expressing the emotion of the change or the bewilderment of the newly introduced blocks in the same way as for previous characters. This was rectified towards the end of the levels where Gray was portrayed as a villain - even though you were controlling both him and all other characters. Seeing each of them in turn eaten by the pixel cloud was daunting (though I can't remember Team Jump's exit).

It's not the most accomplished game ever, but as a story-driven experience it works really well.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

Thomas Was Alone: blundering through

Posted on 13/08/2013 Written by Xexyz

I've nearly finished this, but before I do I must comment on how well designed the game is.  Many of the levels can be solved in numerous ways, whether by design or not.  I just completed level 9.7 by carrying the smallest block (Jo) across the green gravity reversing areas using the other two blocks (Sam and Gray), using Jo to keep the others down and not fly up into spikes.  After completing the level I realised that what I should have done is to get Sam to touch the red area, making him act as a trampoline for Jo.  I'm not sure if that would have been any easier.

Filed Under: Gaming Diary Tagged With: Playstation 3

MH3U – Heat Exhaustion

Posted on 13/08/2013 Written by choobs

Monster Hunter 3 Ultimate box artOh Good God. That was a bastard. Heat Exhaustion is a five star quest (but fairly early on) which requires a big of thinking to do. Firstly, it’s set in the volcanic area, so naturally you’ll need a good supply of cold drinks. Secondly, it requires carrying burning hot rocks which constantly deplete your health from one end of the map to the other, a bit like the ‘Poached Wyvern Eggs’ quest. Except they don’t break if you drop them – they explode. So you’re going to need a lot of health and a lot of stamina. Thirdly, just to make things fun, there’s a Uragaan on the loose. If it hits you, the powderstone explodes. If the ground shakes when it thumps its tail, the powderstone explodes. If you’re in range when it roars, the powderstone explodes.

It’s a bastard of a quest. Here’s what I did:

First off, take plenty of potions, mega-potions, cool drinks and well done steaks. Most importantly, get a meal made with fresh ingredients and choose the cooking method which will give you Felyne Lander. This will allow you, carrying a stone, to leap from the ledge in area 10 and land safely in area 5, shortcutting half of the map, without the damn thing exploding.

Clear out any mobs you find on your way to 10. Many of them won’t respawn and it’ll make things easier when carrying the stones.

This bit is optional, but makes things more interesting. Hunt down the Uragaan. He does a lot of damage but isn’t mega-tough. That will probably take you about half an hour, leaving you an easy 20 minutes to grab the stones. Pick them up at 10, run like hell off the ledge to 5, then it’s plain sailing. Repeat. Win.

Filed Under: Gaming Diary Tagged With: 3ds, Game Diary, monster hunter, nintendo

  • « Previous Page
  • 1
  • …
  • 394
  • 395
  • 396
  • 397
  • 398
  • …
  • 436
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in