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Rise of the Tomb Raider: a battle and a discovery

Posted on 02/05/2024 Written by Xexyz

I journeyed through the mountain and found the geothermal valley, where Jacob’s people live. This was a large area to explore, with some parts barricaded off with obtrusive spiked gates. After running some varied errands, including helping to reinforce guard towers, a big battle occurred with helicopters dropping waves of enemies, none of whom seemed to be able to kill Lara. They killed many others, it seems, but that was a pre-ordained conclusion, and I felt no sense of urgency while pushing through the linear path. Indeed, I knew there’d be no progress in action until I reached the next checkpoint, so with the sounds of gunfire and screams of torture around me I frequently went looking for coins or relics I’d passed, or spend time reading random documents left on the path.

Rise of the Tomb Raider
Rise of the Tomb Raider
Rise of the Tomb Raider
Rise of the Tomb Raider
Rise of the Tomb Raider

While the game is overall relatively coherent, there is a clear distinction between different gameplay types. There are combat sections, exploration sections, and puzzle sections. The last two of these are slightly combined, with the need sometimes to climb on certain things to progress. The second one has the occasional danger from wildlife, but you can tell when this happens because Lara suddenly crouches and moves stealthily rather than just running as usual, and the music suddenly gets all exciting. Similarly, during the combat sections, once you have killed the last enemy, even if you aren’t aware it’s the last one, Lara will suddenly stand upright and the music will finish. At least this meant I wasn’t swimming under the ice for hours waiting to see if anyone was still there to shoot me.

I am compelled to continue through the story, partially because I am intrigued as to what the Divine Source may be, and partially because it will mean that I’ve unlocked all the equipment and abilities and I won’t, for example, spend ten minutes climbing up a wall and jumping between platforms to get to a cave entrance, only to find I need breathing apparatus to swim along the tunnel.

Speaking of which, guess what I’ve got now. I’d better go back and find that cave again.

Anyway, I have travelled into the cathedral and found the atlas, which isn’t a Collins reference book, but instead is a pentagonal dodecahedron which shines light through and projects a map of the city. That shows you where the Divine Source is, and a secret path to get there. Jacob seems to know already. I’ve also met up with Jonah, who was saved from the storms by Jacob’s people, but who was then captured by Trinity. I’m back off now to rescue him from the gulag.

Filed Under: Gaming Diary Tagged With: Playstation 4

May 2024 Update – Sushi Diving

Posted on 01/05/2024 Written by gospvg

Playing NOW

Dave The Diver (PS5)

This was on my Playing Future list last month & perfect timing that it was added to PS+ this month. 

What starts off as a simple collect fish make sushi game very rapidly develops to introduce lots of story content and additional systems to manage. The enjoyable three stage day cycle loops perfectly to allow you to enjoy fishing in the morning & afternoon or tackle one of the many side quests before getting ready to manage the sushi restaurant in the evening ensuring you focus on keeping your customers happy while maximizing profits so you can upgrade either the restaurant, your gear or shop for items.


Fortnite Chapter 5 Season 2 (PS5)

Firstly to start off with some disappointing news, in that Epic has gotten rid of the XP gains with the ranked mode for Rocket Racing. You can now only gain a small amount of XP with the daily quests. Unfortunately this has stopped me playing and I'm just enjoying Zero Build. The advantage with the first season was I could enjoy Rocket Racing but also level up the battle pass in the process.

An Avatar mini pass was added to add an Aang skin & Appa Glider, this was very easy to complete even if some of the quests were reliant on you getting lucky to arrive at a temple early enough to collect the bending scroll.


Playing Complete

Final Fantasy 7 Remake (PS5)

There is far too much side content in the game and I took the decision in Chapter 8 to ignore it all and only enjoy the main quest. There are section of the main quest that force you to use certain characters and their abilities, some of these can be frustrating & I was glad when I got back to playing as Cloud. It culminates in a "epic finale" and now the long wait begins for the last game in the trilogy. Final Fantasy 7 Reunion.


Playing Next

My aim is to focus on games released this year first before looking at my backlog. Hopefully I will get lucky and 2024 releases will keep getting added to PS+ or GamePass like Dave the Diver this month.

Looking through my last month post, other potential 2024 releases I'm interested in playing are Rise of Ronin, Open Roads, The Plucky Squire, Banishers Ghosts of New Eden, Death Stranding 2, Metal Gear Solid Delta, Star Wars Outlaws, Balatro & Sandland. I expect some of these may well get delayed to 2025.

I have many games in my backlog but looking forward to playing Spiderman2, Judgement, Lost Judgement, Outer Wilds, Shadow Tactics, Like A Dragon Ishin & Sea of Stars.

Midnight Suns has been added to PS+ & Star Wars Jedi Survivor to GamePass. I also need to at least give Starfield an attempt to see if it clicks.

That leaves Baldurs Gate 3,Cyberpunk 2077 & Shadow Gambit Cursed Crew on my shopping list.

Enjoy your gaming & remember you are never too old to play video games.

Filed Under: Gaming Diary Tagged With: completed, Dave The Diver, final fantasy, Fortnite, Playstation 5

Nour (PS5): COMPLETED!

Posted on 30/04/2024 Written by deKay

What even is this? I’ve completed it and I’m still not sure. I think it fits into the same sort of category as something like Electroplankton or Noby Noby Boy where although there is a goal of sorts, it’s the toy you play with along the way that’s the real game.

In Nour, you’re given a large restaurant table, and each plate on it takes you to a different scenario. In each, the controller buttons spawn different food and drink items, so you might be able to build a burger from component parts, or populate a stew with meat and vegetables. You may be expecting this to therefore resemble Cook, Serve, Delicious! or Cooking Mama, but no – it’s all sorts of weird instead.

For starters (that’s a restaurant joke there) you don’t have set meals to make. It also doesn’t seem to matter how or even what you make, even if it’s a horrible mess. In fact, just spamming the buttons eventually causes a jellyfish to appear, it then steals one of your items, and things get a bit trippy. There’s also some musical toy component to the game, as spawning items makes noises, and doing it rhythmically makes even more trippiness happen. Then there’s the tools to make things bigger or smaller, or chuck them about.

Look, it’s very strange and I’m not able to describe it fully.

The aim appears to be to make all the jellyfish happy or satisfied or I don’t know what, and then you can progress onto the next plate where you can bung stuff in a microwave or make smoothies with meat cubes in or re-enact a HowToBasic video with unlimited eggs. Do all the plates, and it’s time for the credits.

Is it a game? A toy? A very abstract musical instrument? A soothing bubblewrap/fidget spinner alternative? I don’t bloody know.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Rise of the Tomb Raider: through the icy wastes

Posted on 26/04/2024 Written by Xexyz

In my previous post I noted that there had been a limited number of human casualties up to that point, which was more fitting with Lara Croft’s background than the first of the 2010s trilogy. That’s changed quite a bit over the last few game sessions, but it still feels a little more restrained – and Lara certainly seems less bloodthirsty overall. There is a remarkable sense of exploration throughout the game, both in terms of finding new areas (and returning to old ones from unexpected directions) and also discovering centuries-old ruins and excavations. The story helps here; in some areas, you are exploring abandoned Soviet excavations which had uncovered ancient tombs or passages. We are on the trail of the lost city founded by the prophet, and it feels close.

After getting past the bear, I travelled through a railyard to a series of small warehouses, where I found Trinity soldiers generally being quite unpleasant and torturing a few people. There were grisly marks of what had occured before as well. At one warehouse I initially tried a stealthy approach, picking off one soldier at a time, until I got spotted – at which point I blew up a gas leak and killed the rest.

Rise of the Tomb Raider
Rise of the Tomb Raider
Rise of the Tomb Raider

A zip line led down to a logging mill, which turned out to be a large open area with several soldiers and wolves prowling. I spent quite some time exploring this, as well as completing a side mission for the native I met when first landing there. I found a number of caves, some of which contained relics, some wolves. I climbed up high and zipped down lines, I hid in bushes and found secret entrances to tombs. While the optional tombs in this game aren’t huge, they do provide a reasonable puzzle, even if it is quite linear – you may have to fill an area with water to progress, but you don’t have to work out when to drain it at a later point.

As with the Ubisoft template, you can find items that mark collectibles on your map, and you can go back to get these. This is helped with the campfire fast travel scheme, meaning it’s pretty quick to go back and claim items you missed as you played through. However, this doesn’t help with my incentives to continue the story. I am far too tempted to complete every area to 100% before progressing, but this isn’t that realistic when I am lacking in some abilities.

The story is quite compelling in itself, mind. I have found out that my dad’s partner was only with him to find out where the Divine Source was – playing the long game, indeed. She has nefarious plans for it, but also it appears that she is dying and wants to use it to cure herself. I foresee an ending in which a magical artifact creates everliving zombies. I was thrown into jail alongside a native who told me of the village the other side of the mountains – and who helped me to escape several times. I have journeyed into an old copper mine and found an ancient city behind giant doors, which required me to solve some basic puzzles to pull them open (or, rather, destroy them, as all good archaeologists do). I have found a giant statue of the prophet, and then found a way out through a flooded passage into a geothermal valley.

The game is stunning to look at sometimes, and the varied but consistent level design really helps to give it a sense of space. The vast underground caverns – sometimes covered in ice, sometimes an elaborate mine – provide a coherent link between outdoor sections. I have taken many screenshots, some of which I include below.

I feel as if I should be over half way through the game now, in terms of knowledge of the story and the exploration. I hope I am; some games like this can overstay their welcome, and I recall that Tomb Raider (2010s original) didn’t. We shall see.

Filed Under: Gaming Diary Tagged With: Playstation 4

Borderlands 2: starting a war

Posted on 23/04/2024 Written by Xexyz

I didn’t write about it at the time, but John, Kieron and I did complete Borderlands, back in March 2018. I know it was March 2018 because I started a draft blog post back then, and also that’s when I last updated the spreadsheet.

A spreadsheet? Well, yes. The way that Borderlands is constructed is that there is a main storyline, which is marked clearly on the map, and which automatically updates each time you pass a mission. As well as this, there are many side missions, which are opened by you speaking to the right character or reading a message board or finding something or … basically, it’s quite possible to miss out on doing these missions since you need to find the right person to talk to, and often these are the most fun to do.

So I put together a spreadsheet, downloading a list of where the missions are found, and marked off when we had done them. This also helped to make sure that if anyone missed a session we could redo it with them as host later on. Anyway, this preamble is to introduce the fact that we now have a spreadsheet for Borderlands 2.

We are progressing quite well at times. Some missions have been particularly easy, such as collecting fur from some low-level creatures; others have been a bit frustrating, such as having to find some recording devices that were hidden and we spent twenty minutes wandering around the same area; others have been long and difficult. At least one mission took over an hour for us to fight through the passage to the end and then defeat the enemy; this wouldn’t have been such an issue if we hadn’t started it at 23:30.

We’ve reverted to similar character types to the first game, with Kieron being someone who can go berserk with dual wielding guns, John being able to gather enemies into a black hole, and me having a handy auto-turret. For some reason Kieron’s character is really short, and waddles along at speed, adding to the comedy.

We spent a lot of time on Friday evening in Three Horns, carrying out smaller side missions and then an extended task of relocating an AI core into a variety of machines, each of which then decided to try to murder us. After the first one we were ready for it and polished off the enemies in quick succession. The last machine taken over was a Constructor, which in the game to date have been pains in the backside, creating hoards of robots for us to kill. I inserted the AI, and then very quickly John deployed his black hole, I set up my turret, Kieron fired three rockets; I don’t think the Constructor even had time to think which blueprints to follow.

Looking at the spreadsheet, we are actually over halfway through the story missions, with 11 out of 18 completed. We’re not progressing quite so fast with the side missions, though, with only 42 out of the total of 112 handed in. Our latest mission, for a jolly rotund lady called Ellie, is to start a gang war between two groups she doesn’t like very much. We have taken emblems from each camp and deposited them (alongside some destruction) in the opposing camps, and now we’re being asked to recruit for one of the sides. Or, as Kieron would describe it, let’s blow some stuff up.

Filed Under: Gaming Diary Tagged With: Xbox One

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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