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August 2024 Update – I Banish you!

Posted on 09/08/2024 Written by gospvg

Banishers: Ghosts of New Eden - Wikipedia 

Playing Now

Banishers - Ghosts of New Eden

Continuing my quest to focus on games released this year, I picked up Banishers. Developed by Don't Nod who made Life is Strange (which I have still not played) but I did enjoy their first game Remember Me & climbing adventure Jusant.

Banishers has you playing the role of ghost busters (really needs a trailer with the theme music), you help out local villagers who have been haunted and then decide the outcome.These outcomes will effect the story and ending of the game. The combat is very satisfying and has a god of war feel but you can you do long range damage with the rifle or use some ghost powers. I like how everything is tied into the one overarching plot throughout the whole game & a great cast for the voice-acting. With every open-world game there are always gotta collect them all icons & combat challenges. Banishers is not different except the collect quests usually reward you with new equipment & challenges give you materials that are required to upgrade these equipment.

I am nearing the end game with only a few more haunted cases to complete but this is a game I'm enjoying very much. Way better than the 6/10 or 7/10 reviews.

Fortnite Chapter 5 Season 3

The season is nearly coming to an end & truthfully I will be glad to see the back of it, I did not enjoy the focus on vehicle combat and if it was not for the Reload or Pirates Mid-Season pass I would have stopped playing after getting the T60 skin.


The next season will be starting soon on 16th August and it will be time to get fed some Marvel content.

Playing Complete

Judgment

A different spin to the Yakuza formula with Yagami and co in a detective/lawyer game. Using the familiar location of Kamarucho the story delves deep into Yagami's life and explains how his short lived lawyer career turned him into a detective yet whilst still retaining his ability to get involved in street brawls :)

There is quite a bit of side missions and helping around the city to make friends that then later can help you in combat. You have the usual Sega Arcade (Space Harrier, Virtua Fighter, Motor Raid & Kamuro of the Dead), Dating, Crane Mini game etc

At some point I will play the follow-up Lost Judgment.

Playing Next

Sand Land, I have purchased the Akira Tomiya adaption of the 2000 Manga so this will be next on my list.

2024 releases I am keen to enjoy are Rise of the Ronin, Balatro, Star Wars Outlaws & The Plucky Squire. I expect Death Stranding 2 & Metal Gear Solid Delta will get delayed to 2025.

Older titles include Cyber Punk 2077, Spider-Man 2, Outer Wilds, Lost Judgment, Like A Dragon Ishin, Sea of Stars, Shadow Tactics, Baldurs Gate 3 & Shadow Gambit.

Enjoy your gaming & remember you are never too old to play video games.

Filed Under: Gaming Diary Tagged With: Banishers, Fortnite, Judgment, Playstation 5

Picross S4 (Switch): COMPLETED!

Posted on 01/08/2024 Written by deKay

Yes. It is another of Jupiter’s almost identical picross games. And yes, it is even longer than the previous ones I played. And yes, I will be buying Picross S5 when I see it on sale. What are you implying?

There’s nothing new in this one, apart from all the puzzles being new of course. What I mean is there’s no new modes or mechanics or anything. It does have some huuuuuuge bonus puzzles if you have save data from earlier games in the series, and a couple of those took me over an hour each!

Filed Under: Gaming Diary Tagged With: completed, Diary, picross, switch

Shin-chan: Me and the Professor on Summer Vacation – The Endless Seven-Day Journey (Switch): COMPLETED!

Posted on 27/07/2024 Written by deKay

Kaz Ayabe is known for making, well, the same summer holiday game over and over again. He has a series of titles called Boku no Natsu-yasumi (which means “my summer holiday”) which are quiet little games set in rural Japanese villages where you collect bugs and catch fish and run errands and, well, that’s it. You discover secrets and there are events and stuff but they’re like Animal Crossing on whatever the opposite of steroids are.

On the 3DS, Ayabe released a similar game called Attack of the Friday Monsters which is more of the same thing only with giant monsters and a not-Ultraman woven into the plot.

Anyway. This Shin-chan game, also by Ayabe, is the same game again. Only with characters from the Crayon Shin-chan series of manga and anime. I’ve no real knowledge of the series so that bit didn’t appeal to me, but an English translation of this game series is pretty unusual so has been on my wishlist waiting for a fat sale for a while.

As before, you catch bugs and pick plants, and talk to people – all of whom have weirdly deformed and badly drawn faces because that’s what they look like in Shin-chan – while you’re staying with some family friends in a rural Japanese village. Only this time, there’s a mad professor who wants to take over the world and he does this by summoning dinosaurs to wander the streets and forcing Shin-chan to relive the same week over and over – hence the “Endless Seven Day” from the title.

Despite this evil man and his dinosaurs, there’s literally no peril here. It’s still a relaxing tale where you explore the village, listen to cicadas, and chat to people. You can do collection quests for pocket money, submit all your adventures (like “I caught a new fish!”) to the local newspaper for more pocket money, and take part in a 1-on-1 miniature robot dinosaur fighting game like those beetle fighting games the Japanese love.

It’s a lovely little game, with two issues. One is that each area has a mostly fixed camera angles which causes problems for a few reasons. Firstly, sometimes you’re waaaaaay off in the distance which makes catching things tricky as they’re a pixel big. Secondly, the fixed camera isn’t the same orientation for every scene, so building the map of the village in your head is hard especially when it does that thing where you come off the right hand side of a scene and appear somewhere other than the left hand side of the next one. Very disorienting.

The other issue is that Shin-chan himself has a very disturbing voice. The noises he makes whenever he catches a bug or picks a plant or completes a task bring to mind the noises kids used to make to make fun of Joey Deacon, for those who know what that sounds like. Anyway, that’s what Shin-chan sounds like. It’s probably cute or endearing in Japan but it just sounds so wrong here. Especially since it’s every five seconds or so.

Those aside, it’s a nice little laid back game with a bonkers plot and ridiculous looking characters. Oh, and they do a silly dance every morning. What’s not to like?

Filed Under: Gaming Diary Tagged With: completed, Diary, shin-chan, switch

Billy Hatcher and the Giant Egg: I’m rolling

Posted on 25/07/2024 Written by Xexyz

For years I had the theme tune from Billy Hatcher on my phone to use as an alarm, though I had cut the initial spelling off the front so I would be woken with a cockerel crowing.

I never really played much of the game, however – this was back in the days where I had more money than spare time, and £20 spent at HMV on the reduced-price GameCube stock was good for an afternoon of entertainment. At the time there was a glut of 3D platformers, and despite its Sonic Team heritage this just didn’t feel like it stood out. It didn’t help that the first part of the game is set in comparative darkness, with shadowed colours and a lack of spark.

Going back to it today, though – albeit via the slightly glitchy Dolphin emulator, since I currently can’t connect my GameCube to the TV – the egg rolling mechanic does actually make the game a bit different to the standard platformer, adding in a sense of vulnerability when you lose your egg, and fostering an element of wanting to collect and hatch different egg types.

The controls work pretty well, and the camera doesn’t get in the way as much as other games of the era. I have rescued the Chicken Elder, who has brought morning back, and then found and beat a big lizard thing who tried hiding in the grass. The relatively free-form nature of the levels (as opposed to something like Crash Bandicoot) has meant I’ve had to do a fair bit of exploring at times, which is only problematic because I’m still not sure I’ve got the controls down pat.

I died a fair few times falling off those rails, even though I’m pretty sure you’re not supposed to be able to.

Filed Under: Gaming Diary Tagged With: Emulation, GameCube, PC

Another Code: Recollection (Switch): COMPLETED!

Posted on 21/07/2024 Written by deKay

Another Code: Recollection, is a remake of two games that were originally on the DS and Wii (Another Code: Two Memories and Another Code: R). These games are essentially point-and-click adventures with puzzle elements and some great visual novel-style storytelling that digs into family secrets, memory, and loss. You play as Ashley, a young girl trying to uncover memories of her past while helping others do the same. See, the name is clever because it’s a “re-collection” and also a “recollection”.

The first game, Two Memories, starts with 14-year-old Ashley heading to a deserted mansion on Blood Edward Island, where she’s supposed to meet her dad for the first time since her mum passed away when she was only three. Her parents had been working on a memory-manipulating system called Another, which apparently her dad kept working on in secret on this remote island. But just as Ashley and her aunt arrive, they get separated, leaving Ashley on her own to explore the eerie mansion. Along the way, she encounters a ghost named D, a young boy who’s been stuck on the island for decades with no memory of who he is or how he died. As Ashley solves puzzles and navigates the mansion, she gradually pieces together not only her family’s secrets but also D’s lost memories.

The second game, Another Code: R picks up two years later. Now 16, Ashley is off to visit her dad again, this time at a lake near the research lab where he works. She’s hoping for a relaxing camping trip with him, but things get complicated when she meets new characters—some teens in a band, lab employees, camp staff, and yet another young boy with missing memories, though fortunately, he’s not a ghost this time. While the game ultimately ties back to the events of the first game and her mother’s research, it spends a lot of time exploring this boy’s story and his quest to remember.

Now, if you loved the original games like I did, you might find a few changes in this remake a bit of a letdown, especially in the puzzle department. The developers of the originals, Cing, really took advantage of the DS and Wii’s unique features to create some inventive, memorable puzzles. One of the best from the DS required you to close the DS slightly so one screen could reflect on the other—a real out-of-the-box experience. Sadly, those creative moments didn’t make it into the Switch version, aside from a few gyro-tilting puzzles.

And honestly, even the puzzles they did include are a bit hand-holdy. Often, Ashley or D will point out the solution before you have a chance to think it through yourself. You’ll come across a mechanism, and instead of having to work it out, you’re nudged in the right direction before you’ve even really started. It makes things a bit too easy and, well, takes away some of the charm of figuring things out on your own.

But, it’s all very charming and makes me miss Cing.

Filed Under: Gaming Diary Tagged With: another code, completed, Diary, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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