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Earth Defense Force: World Brothers (PS5): COMPLETED!

Posted on 20/11/2022 Written by deKay

I’m a fan of the EDF games, with their Massive Ants and Massive Wasps and Massive Robots and Massive Space Ships. I was intrigued by this, Minecraft-y looking entry into the series, but the problem with EDF games is they cost money and don’t often drop to Super Cheap, so I never got round to buying it. And I still haven’t, because it appeared on PS+!

I thought the only real difference between this and the others in the series was the graphics, but actually, there’s a bigger change. You see, you don’t control just one person, you control a squad of four, swapping between them with the d-pad. Instead of collecting billions of weapons, of which you used to be able to wield two, each of your team has just one weapon. But! Because you have four of them, you essentially have four weapons, albeit they’re a bit trickier to swap between and some of them may get “killed”.

As you play through the game, you find and rescue more “brothers” and “sisters”, each of whom is a terrible stereotype of the country they supposedly represent. You can then use these in your squad, and each type has different attributes (like speed and armour) and a special skill (like being able to fly for a bit, having a dash-dodge move, or grenades) so choosing a good combination of both characters and weapons for your team is essential. Well, actually it doesn’t make a lot of difference most of the time and I tended to stick with a couple with long range and a couple with short range weapons.

The rest of the game is, broadly, same as it ever was only in Super Bright Colour Vision and with stupid hyperactive chat instead of the usual morose “we’re all gonna die”/weirdly upbeat “we are the valiant infantry” of the grey-brown entries in the series. You still have ants and spiders, you still have Hectors and Erginus, you still have tanks and a huge cargo robot you can ride, it’s just a bit more jolly and blocky. Also, it was really smooth with no slowdown, which is unusual for EDF but probably because this was the “simpler” game, and on a PS5.

As before, I played through the game with my daughter in co-op, which actually meant we had two squads of four! It’s a lot of fun, but we found it a bit short compared to the “proper” games, and I also missed the “collect all the green weapons crates and red armour crates” which don’t exist here. Well, the red ones just heal your team now. Still, can’t complain when we enjoyed it so much anyway, and it didn’t cost us anything to play.

Filed Under: Gaming Diary Tagged With: completed, Diary, earth defense force, ps+, PS4, ps5, psn

Legend of Zelda: Twilight Princess HD: completed!

Posted on 15/11/2022 Written by Xexyz

Having bought Twilight Princess alongside my Wii on launch day in December 2006, but then being captivated by other games (and with a general desire to not play the game until Kieron and John were going to do so as well), I didn’t get around to actually playing it until 2011, after I finally gave up on my friends’ lackadaisical attitude to Zelda gaming.  As I was more active here at the time, you can read several posts about my progress then, where I completed the forest temple, was whisked away to the twilight, had trouble with controlling Wolf Link, met Midna, and scouted for the three parts of the Fused Shadow.  I seemingly got as far as the temple at the bottom of Lake Hylia, including defeating the boss, before giving up.

Giving up? I don’t think it was a conscious decision. Instead, Mario Kart 7 was released, I was also playing a Layton game, and other stuff just seemed to grab me instead. I always intended to go back, but I never did.

Skip forward a decade, and I realise that I bought a copy of Twilight Princess HD for the Wii U when it was cheap somewhere, I have no big story game on the go, and I quite fancy crossing this off my list – particularly because I was bought Skyward Sword HD for the Switch for my birthday and I’d like to play that sometime.  So, rather than resurrecting my old save and complaining about being lost, I unwrap the new game and start it.

After a few hours I remember why I lost interest in the early days of my first playthrough. It’s just a little dull to start with, meeting people around the village, fishing, running down narrow corridors between areas. There is some interest when children are captured …

… but the muted (brown, C64-like) colour palette does its best to dissuade this interest. And then you get to the twilight, which (as my tweets above show) I found pretty difficult to progress through.

And yet I did.

At least my thoughts have been consistent.  The top tweet is eleven years after the bottom.

I remembered very little about my original playthrough other than chasing monkeys through a forest and the aesthetic.  I suspect that this is largely due to the relatively generic nature of the world; the art direction isn’t as recognisable as Breath of the Wild, for example.  It wasn’t until I was many hours in that I started to remember my routes through places; but those many hours became more and more exciting as I progressed.  It was clear to me that the story of Midna and the story of Zelda were somehow intertwined, but it wasn’t until I met up with the scary-floating-faces crew that things became clear.

Midna is probably the best thing about the game, and having her constant companionship and annoyances throughout the story meant that the end was quite affecting.  Having traversed through Hyrule, back and forth to collect hearts and rupees and equipment and whatnot, there was a definite shift in the endgame once you travel to the skies and then to meet Ganon.  On the way there’s a few non-surprises …

And then once you get to Ganon, it’s a pretty standard big boss Zelda game fight, with a few tricks with Midna and Zelda and unexpected but expected changes.  You know you’re coming to the final fight when you come across a room full of chests.

Midna doesn’t like Ganondorf, by the way.

And then the end of the game.  I think I’ve mentioned before about the final blow in the Wind Waker, and how no other Zelda game has quite met it – but this came close.  After taunting and attacking and generally making those I cared about suffer, it was nice to make Ganondorf wear a new brooch.

It isn’t the best Zelda game.  It’s not even the best Zelda game on the Gamecube.  But it is a Zelda game, in the classical form, and the dungeons are well designed, and the characters are (mostly) distinctive and fun, and the puzzles and equipment is intuitive and challenging, and the story is a bit rubbish but you want to see the end of it, and the enemies are enjoyable to fight, and … it’s good.  Overall it went on a little too long, even if the story did take some interesting twists and turns, and the oppressive nature is a huge barrier to enjoyment.  But it’s good.

Filed Under: Gaming Diary Tagged With: completed, Wii, wii u

Legend of Zelda: Twilight Princess HD: completed!

Posted on 15/11/2022 Written by Xexyz

At least my thoughts have been consistent.  The top tweet is eleven years after the bottom.

Having bought Twilight Princess alongside my Wii on launch day in December 2006, but then being captivated by other games (and with a general desire to not play the game until Kieron and John were going to do so as well), I didn't get around to actually playing it until 2011, after I finally gave up on my friends' lackadaisical attitude to Zelda gaming.  As I was more active here at the time, you can read several posts about my progress then, where I completed the forest temple, was whisked away to the twilight, had trouble with controlling Wolf Link, met Midna, and scouted for the three parts of the Fused Shadow.  I seemingly got as far as the temple at the bottom of Lake Hylia, including defeating the boss, before giving up.

Giving up? I don't think it was a conscious decision. Instead, Mario Kart 7 was released, I was also playing a Layton game, and other stuff just seemed to grab me instead. I always intended to go back, but I never did.

Skip forward a decade, and I realise that I bought a copy of Twilight Princess HD for the Wii U when it was cheap somewhere, I have no big story game on the go, and I quite fancy crossing this off my list - particularly because I was bought Skyward Sword HD for the Switch for my birthday and I'd like to play that sometime.  So, rather than resurrecting my old save and complaining about being lost, I unwrap the new game and start it.

After a few hours I remember why I lost interest in the early days of my first playthrough. It's just a little dull to start with, meeting people around the village, fishing, running down narrow corridors between areas. There is some interest when children are captured ...

... but the muted (brown, C64-like) colour palette does its best to dissuade this interest. And then you get to the twilight, which (as my tweets above show) I found pretty difficult to progress through.

And yet I did.

I remembered very little about my original playthrough other than chasing monkeys through a forest and the aesthetic.  I suspect that this is largely due to the relatively generic nature of the world; the art direction isn't as recognisable as Breath of the Wild, for example.  It wasn't until I was many hours in that I started to remember my routes through places; but those many hours became more and more exciting as I progressed.  It was clear to me that the story of Midna and the story of Zelda were somehow intertwined, but it wasn't until I met up with the scary-floating-faces crew that things became clear.

Midna is probably the best thing about the game, and having her constant companionship and annoyances throughout the story meant that the end was quite affecting.  Having traversed through Hyrule, back and forth to collect hearts and rupees and equipment and whatnot, there was a definite shift in the endgame once you travel to the skies and then to meet Ganon.  On the way there's a few non-surprises ...



And then once you get to Ganon, it's a pretty standard big boss Zelda game fight, with a few tricks with Midna and Zelda and unexpected but expected changes.  You know you're coming to the final fight when you come across a room full of chests.



Midna doesn't like Ganondorf, by the way.

And then the end of the game.  I think I've mentioned before about the final blow in the Wind Waker, and how no other Zelda game has quite met it - but this came close.  After taunting and attacking and generally making those I cared about suffer, it was nice to make Ganondorf wear a new brooch.

It isn't the best Zelda game.  It's not even the best Zelda game on the Gamecube.  But it is a Zelda game, in the classical form, and the dungeons are well designed, and the characters are (mostly) distinctive and fun, and the puzzles and equipment is intuitive and challenging, and the story is a bit rubbish but you want to see the end of it, and the enemies are enjoyable to fight, and ... it's good.  Overall it went on a little too long, even if the story did take some interesting twists and turns, and the oppressive nature is a huge barrier to enjoyment.  But it's good.

Filed Under: Gaming Diary Tagged With: 32X, completed, Wii, wii u

Fallout: New Vegas (Steam Deck): COMPLETED!

Posted on 14/11/2022 Written by deKay

How kind of Amazon to give this away for free just after I’d played Fallout 3 which was also given away for free!

Like with Fallout 3, I wanted to play this as A Bad Man, but actually, I didn’t. Well, not entirely. You see, I wasn’t really a big fan of all the factions in New Vegas, not least because none of them were truly “good”: The NCR wanted control and land, Caesar’s Legion wanted slaves and loved to murder, Mr House was such an Elon even though he should have died decades ago, and the Great Kahns were happy to cosy up with the Legion and provide drugs to even worse people. The Brotherhood of Steel, ostensibly the “good guys” in Fallout 3 (or as near as possible) didn’t see an issue with melting anyone who had any technology and acted more like the Enclave than the righteous folk they were in Washington. Even the smaller groups, like the Boomers and the Nightkin had “social issues”.

I decided early that the “least worst” of the Big Three was probably the NCR, so happily tore my way through all the Legion on my quest to find Benny and the Platinum Chip. By the time the NCR told me I had to “deal with” the Brotherhood, I couldn’t be bothered sorting out their problems so killed them all at the first opportunity then blew up their bunker.

OK, so maybe I was a little bad.

Whatever. I enjoyed playing through this again, and completed a big raft of optional missions and stuff, although I didn’t do any of the DLC. At least, I haven’t done it yet – there’s a good chance I might.

Oh, and as this wasn’t an Epic store game, I didn’t have crashes like I did with Fallout 3! Well, I had one or two, but I was getting that many each hour previously. Stupid Epic.

Filed Under: Gaming Diary Tagged With: completed, Diary, fallout, steam deck

Paradise Killer (Switch): COMPLETED!

Posted on 31/10/2022 Written by deKay

I’ll admit, I went into this expecting a somewhat different sort of game. In my head, it was a bit Phoenix Wright or Murder By Numbers, but it actually turned out to be a more-interactive-than-usual visual novel with a make-your-own-ending, in first person with platforming. Neither the reviews nor the screenshots suggested the platforming was even a thing, but it is – and it’s a pretty big part of the game.

So, my interpretation of the world in which this is set (which may be incorrect) is this: In an afterlife, an island is constructed to be paradise to a select few, and a residence for a number of less important people who are there to serve the important people. However, the island is inherently flawed, and so a new, better island is created and when the time comes all the servants are killed and the important people move on to the new one. This happens over and over, with demon invasions and corruption causing each island to end and the cycle to repeat. However, this time, things are different. Island 25 is supposedly perfect, and it is the end of days of Island 24. Preparations for the move have started, but then the entire council of people who run the island are seemingly murdered. But whodunnit?

As Lady Love Dies, an investigator who herself was exiled for allowing herself to be consumed by a demon, you’ve been allowed back into Paradise to figure out not only who did the deed, but also how. As well as uncover a number of possibly related smaller crimes.

You explore the island, solve a few puzzles, scan stuff with your PDA-type device, and interrogate those people who are still around. A strange collection of people with equally strange names, like Doctor Doom Jazz, the island medic who has had every woman (and probably man), including you. Or Sam Daybreak, a red skeleton who was an assassin when he was human but is now a bartender who brews his own whiskey, sometimes from illegal ingredients. You can build up relationships with these characters, and eventually they may open up to you with more information to help your investigation.

After you’ve conversed and explored as much as you feel you need to in order to put together a portfolio of evidence and a timeline of events, you can speak to Judge to start the trial. It seems to you do this whenever you wish, but if you’ve not collected enough of a case, you won’t be able to convince Judge that your Truth is the Truth, and so the murderer(s!) will go free. The reason I say “your” Truth is because it’s possible to weave a narrative to fit pretty much anyone in the frame without contradiction, and this is where the game massively departs from the likes of Phoenix Wright – you’re not guided towards the truth in court, you have to guide the court to your truth. There’s no last minute revelations here which turn the case upside down – once you’re in court, you should have the case solved. It’s very clever how all these possibilities work, if a little vague how you know if you’re doing the right thing. Ultimately, it’s your decision: If you have the evidence to back it up, at least.

The platforming, then. Although the ability to roam (mostly) freely around the island in first person is good, some items are only reachable with some tricky jumping, and the game engine clearly isn’t Mario 64 or Mirror’s Edge. The platforming is hazy and inaccurate, and often I found myself reaching places through clumsiness and glitching rather than skill and timing. It’s not that you die or anything, but falling a long way means a tedious re-tread. It’s unclear how high you jump related to walls and fences. It’s imprecise how you walk on narrow ledges. It just doesn’t quite work, and if you’re hoarding blood crystals (a seemingly finite source of currency) you’re not going to spend them on fast travelling so there’s a lot of awkward jumpery.

Aside from that, though, it’s an amazing game. There’s such deep characterisation and lore, that you really do want to exhaust every avenue of both questioning and island exploration even if the reward is just a few throwaway lines or the history of a long extinct failed island precursor and has no relevance to the Crime to End All Crimes. Or, it might. Paradise Killer is extraordinarily well-written, not least because it’s not a 2D story. There are layers, overlapping and underlining, and it all seems to make sense even if you miss bits or decide to assume one person’s testimony is a lie. In fact, I’d say it isn’t written at all – it’s crafted.

Filed Under: Gaming Diary Tagged With: completed, Diary, paradise killer, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

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