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Batman Enemy Within (PS5) – Completed Review

Posted on 25/05/2021 Written by gospvg


I am not going to show any gameplay in this video obviously for spoilers but it is good to get back to playing a Tell-Tale game again. Obviously the sad demise of Tell-Tale is well known and the rebirth via LCG Entertainment is good news with The Wolf Among Us Season 2 being the first announcement.

There have always been issues with these games because of the old TellTale game engine always resulting in bugs or crashes but thankfully Batman Enemy Within plays perfectly fine with no issues or crashes. I understand future games will use the Unreal engine.

Batman Enemy Within has an enjoyable story in which you interact with many of the famous Gotham villains and a story arc through the episodes sees your relationship with John Doe/Joker develop into a great ending sequence.

It is this deep story that makes this game a joy to play and if like me you love the Batman universe you will have a great time.

Hopefully another season will be in the works soon.

Filed Under: Gaming Diary Tagged With: Batman, completed, Playstation 5

Batman Enemy Within (PS5) – Completed Review

Posted on 25/05/2021 Written by gospvg


I am not going to show any gameplay in this video obviously for spoilers but it is good to get back to playing a Tell-Tale game again. Obviously the sad demise of Tell-Tale is well known and the rebirth via LCG Entertainment is good news with The Wolf Among Us Season 2 being the first announcement.

There have always been issues with these games because of the old TellTale game engine always resulting in bugs or crashes but thankfully Batman Enemy Within plays perfectly fine with no issues or crashes. I understand future games will use the Unreal engine.

Batman Enemy Within has an enjoyable story in which you interact with many of the famous Gotham villains and a story arc through the episodes sees your relationship with John Doe/Joker develop into a great ending sequence.

It is this deep story that makes this game a joy to play and if like me you love the Batman universe you will have a great time.

Hopefully another season will be in the works soon.

Filed Under: Gaming Diary Tagged With: Batman, completed, Playstation 5

Yakuza 6: The Song of Life (PS4): COMPLETED!

Posted on 15/05/2021 Written by deKay

And so, the Kazuma Kiryu saga is over. That’s it. Done. Well, until they decide to make another one which I’m 100% certain they will at some point.

Yakuza 6 isn’t a radical departure from the series, nor is it the pinnacle, but it is more melancholy, more complicated, and more based in seeming realism than previously. The story is very important, what with it being the last episode, so I dare not spoil it for you, but it involves Kiryu going to prison (again) for his part in the events of Yakuza 5, during which time Haruka vanishes only to reappear just as Kiryu finishes his sentence and is then coincidentally (or not) hit by a car and hospitalised. Oh yeah, and she has a baby, which The Dragon of Dojima decides to look after while Haruka lies comatose – meaning for several hours of play you have a baby to carry round everywhere too.

The first half of the game is mostly about Kiryu trying to track down both where Haruka has been for the last three years, and who – and then where – the father of the child is. With some of that resolved, Yakuza 6 returns to more Yakuza’y traditions, with gangsters and rival clans and Triads and the Korean Mafia and some off-track vigilantes all getting involved in the story, and it transpires that Haruka’s accident was much more central to the all out war in Kamurocho than it seemed at first.

Kiryu and Akiyama fight some Triads in the sewers. Pretty standard.

As usual, there are twists that would make a Chubby Checker sweat: allegiance swapping, surprise reveals, backstabbing, spying, double-crossing and lots of fake respect. As agendas are revealed the plot gets more complicated, not less, and it isn’t until the final chapter than things finally start making sense. If there’s anything Ryu Ga Gotoku can do, it’s tell a gripping yarn.

And, interwoven is the regular series nonsense – arcades, side quests, bizarre events and even more bizarre characters. In the more rural Onomichi region of Hiroshima, where Kiryu spends half of the game, you come across references to a number of Studio Ghibli films – a boy and a girl swapping bodies when they fall down some stairs, and a girl who claims to have leapt through time, for example. Onomichi reminded me a bit of Okinawa from Yakuza 3, and combined with the local Yakuza family – who are key to the story – it feels a little like a re-tread of that game. Even one of the voice actors appears as characters in both.

In Hiroshima, Kiryu doesn’t wear his jacket. Big news!

Visually, it’s the most stunning Yakuza game to date. It’s running the same engine as Kiwami 2 and that looked incredible too, but having new locations helps even more here, I think. Playing it on a PS5 meant loading times hardly existed, which was much appreciated.

There isn’t much else I can say which doesn’t also apply to the other games in the series too, or that would ruin the excellent story here. As I said, it’s not my favourite Yakuza game (I think that might be Zero?), but it’s still absolutely fantastic. The surprises and the wait for the end reveal kept me hooked all the way through, and the gameplay is solid, the fighting meaty and enjoyable, and the nonsense turned up just enough. The characters in Yakuza games are some of the most well written, fleshed out and acted in the media, and that’s no different here. I particularly liked the unexpected appearance of Beat Takeshi, and his character arc.

Most importantly, if you’ve any affinity for Yakuza games, you absolutely must play this game. Or you could watch my playthough below, although that won’t tell you everything as Sega like to block the recording of the final chapters of Yakuza games…

Filed Under: Gaming Diary Tagged With: completed, Diary, PS4, psn, yakuza

Star Trek Online (PS5)

Posted on 13/05/2021 Written by deKay

If you’re a long time reader of this diary, or you follow me online generally, you probably know I don’t play games online very often, and I never play MMORPGs at all. Well, not since a brief dabble into Anarchy Online some 17 years ago, anyway. Why, you might ask, am I playing Star Trek Online then? And I would answer you with, I Really Don’t Know.

As a free to play game, I did a bit of research first. Mainly to find out how free “free” was: Are later bits impossible without spending money? Are you limited to just a few areas/missions/etc. unless you subscribe? That sort of thing. It turns out that Star Trek Online is surpisingly generous – there are something like 15 main “stories” (at least if you play as a Federation character – I think they’re different if you choose Klingon or Romulan) which are fully playable without paying for anything, and you can reach Level 60 with your character before you hit the “endgame” content which may require some outlay. In all, it looks like you get a good 100-odd hours out of it for nowt. Not bad.

But why would I play an MMO? Again, research suggested it’s all playable single player. And, having reached Level 30 and the rank of Captain, I can confirm I’m yet to see anyone else in the game at all. Apart from a strange impromptu party which happened on the space dock at Earth, but that hardly counts:

I think the party was for me?

What I’m saying is, I’m playing a big ol’ Star Trek RPG, on my own, for free. So it’s not really an MMO at all, is it?

Not that you get the best things ever for free, of course. There are compromises, and it’s hardly Mass Effect levels of slick or Fallout New Vegas in Space in terms of combat or plot. It’s clunky, it’s jerky, it’s wonky and it’s fiddly. There are so many menus and items and options that it’s overwhelming. There are bugs galore, which seem to break quests for people frequently enough that they give you a “skip quest” option. It screws with Star Trek lore, although it does try to reference everything Star Trek has ever done, and some of the voice cast are actually straight from the various Trek series. There’s LCARS everywhere and all the ambient Trek noises you’d hope for – ship hum, door swish, computer bleeps, etc., so it’s trying very hard at least. It’s also set some time after TNG/DS9/Voyager.

As a single player RPG it’s a Numbers Go Up game. A boggling array of weapons, shields, upgrades and technologies for you, your crew and your ship ensure that at least 10 minutes of every hour’s play is poking around in the inventory checking to see if the DPS of your latest gun pickup is 0.1% better than the one you’re currently carrying, or if the 414 DPS antiproton phaser bank with a 250 degree firing arc and a 2s cooldown is better or worse than the 382 DPS plasma bank with a 360 firing arc but a 3s cooldown, or if you should ditch one of your quantum torpedo launchers so you can have both the antiproton bank and the plasma bank together instead. It’s like a complicated optician’s appointment.

Just icons and bars and number and words everywhere.

In terms of gameplay, missions are split between space and ground events. Those in space usually involve dogfights or scanning stuff, and those on the ground are typical Star Trek away mission fare, albeit without dead redshirts. You explore planets and caves and derilict space ships and board the odd vessel to assault it from inside. As I said, there are about 15 stories in total available, each with around 10 missions. The stories link together too, with the overall plots involving Romulan rebels, the resurgance of the Klingon Empire, and Iconian gateways. It’s interesting having new Trek stories, if nothing else, and it’s certainly better than the nonsense Discovery came up with.

I’ve completed six or so of these stories, with my randomly generated Bajoran officer who looks just like Major Kira from Deep Space 9. I have a ship which looks a bit like Voyager only is black and translucent and has 4 nacells, and it’s called the USS Shootyboi. I think I’m having fun, but I’m not entirely sure why. The Numbers Go Up draw, perhaps. There’s always a new ability or target to reach. It’s how they getcha.

USS Shootyboi is the pride of Star Fleet.

Returning to the clunkiness though, it’s hard to ignore. From the terrible animation and collision detection, to the PS2 graphics and environments, to the overly complicated systems (especially the seemingly superflous crafting and duty staff management), let alone stuff like the video below, it’s not a well game. The camera is wild, the controls unresponsive, and your away team frequently get in the way or get stuck in or under things. One mission I had to complete five times because the final “trigger” to send a report back to Star Fleet never appeared. If I’d paid money for this, I’d be somewhat miffed. As I understand it though, “clunk” is pretty synonymous with MMOs, and this one is now over a decade old (and free, I think I mentioned), so I shouldn’t be too harsh. Plus, being on my PS5 rather than PS4, the loading times are virtually removed, so that’s something.

This is the first game I’ve ever seen objects pop OUT instead of IN as you get closer.

Anyway, I could just walk away, right? Right. After the next mission.

Filed Under: Gaming Diary Tagged With: Diary, mmo, PS4, ps5, star trek

Yakuza Like a Dragon (PS5) – Completed Review

Posted on 04/05/2021 Written by gospvg

I have not played any of the previous Yakuza games, so why was I interested in this game?

Because I enjoy turn-based RPGs, proper turn-based not like the Final Fantasy 7 Remake classic mode!

Yakuza Like a Dragon ticks all the right boxes for a great RPG, first it has an enjoyable cast of characters from Ichiban your main protaganist to Nanba a homeless guy who has a complex backstory. I played with the English voice-acting and it is very good.

Each character can be assigned a job which will give them a wide array of skills, these jobs can be changed when you want but it is probably best to stick with one through the game so you can level up the job rank. Each rank upgrade will reward you with better stats and may unlock new skills.

Most important on the RPG checklist is the story because this is what will keep you interested to carry on playing, Like a Dragon's story will throw a few surprises and is inter-linked with a wide-array of characters from Family Patriarchs to leaders of various factions. 

There are also many sidequests which will see you helping the residents of Ijincho with their problems and you will also be introduced to some of the mini-games from Can-Collecting to Dragon Kart.

Whilst walking around Ijincho, Sotenbori or Kamurocho you have many distractions from Shops, Restaurants, Casino's to Arcades which give you the oppurtunity to enjoy some classic Sega Games including Space Harrier, Out Run & many more. There is also a workshop which will allow you to upgrade certain weapons but be warn getting the materials for later upgrades will require you to grind either Dungeons or the Battle Arena.

My only gripe was the RNG involved in getting the Honk-Honk characters to appear on the map, after a few hours of trying I gave up to enjoy finishing the story.

Overall it is a great RPG to enjoy with an engaing story and loveable cast of characters, I am hoping the developers stick with the turn-based combat for the next Yakuza game & bring back Ichiban and his gang.

Filed Under: Gaming Diary Tagged With: completed, Playstation 5, Yakuza Like A dragon

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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