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28: Reflecting and Reminiscing

Posted on 17/10/2019 Written by deKay Leave a Comment

There’s a change from the norm this episode as deKay has disappeared. We’ve looked everywhere with no success. He’ll probably turn up again at some point.

This episode, Zo, Luffer, Toby and Kendrick discuss the existence of PlayStation 5, Activision siding with the Chinese, and how to become a NASCAR champion without getting in a car. We also played some games, such as:

  • FIFA 20
  • Skyrim VR
  • Dark Souls Remastered
  • Shadow of the Tomb Raider
  • iRacing
  • The Orville
  • Pilgrims
  • What the Golf?

We also answer the biggest questions with the Truth.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode28.mp3

(Direct link here)

Astral Chain (Switch): COMPLETED!

Posted on 12/10/2019 Written by deKay

I always like the idea of Platinum games, with their amazing combat and bonkers stories, but I rarely hold them in the high regard a lot of other people seem to. Bayonetta is a great game, but is it worth the heaps of praise it gets? I’m not sure. The Wonderful 101 was, well, Wonderful, but it was a way from perfect despite the reviews.

Astral Chain, though, is really something special. I think, being half “adventure” and half combat has helped, with the story and setting being allowed to shine via the slower paced police work. The combat is complicated and rewarding, and reminds me a lot of the way you control your heroes in The Wonderful 101, as they’re in a chain of sorts, as your Legion here is chained to you. You’re almost as acrobatic as Bayonetta, and there’s also a couple of motorbike sections like that game, but they’re thankfully much better executed (and looking) in Astral Chain.

The adventure sections provide a fair bit of humour, with silly police missions like cat and balloon rescue interspersed with more serious stuff. In the early levels, the combat (especially against larger enemies) tends to take place in the sparsely rendered astral plane and sometimes your police investigations drag you there. It’s a neat way of both providing a large open area to fight in, rather than the enclosed streets of The Ark, and to reduce the number of scenery polygons needed to be pushed around so the big foes can look incredible. It’s a very, very good looking game, especially for a Switch game.

I wasn’t going to buy Astral Chain, but I saw it really cheap and picked it up on a whim, and I’m glad I did. I hope too that the world teasing in the epilogue, coupled with how well this sold, will mean we get a sequel.

The post Astral Chain (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: astral chain, completed, Post, switch

Tint (iOS): COMPLETED!

Posted on 12/10/2019 Written by deKay

Tint is a relaxed puzzle game, where you use watercolour paints to colour in objects on each level. Mixing colours produces different colours, as you’d expect, and the trick is to make sure you don’t cut off routes from paint sources to objects as you paint.

There are a lot of these sorts of games around at the moment, such as Lines on the Switch, but this one isn’t grid based and gives you much more freedom in working out a solution. On the other hand, it can be a little fiddly weaving your paint line through narrow gaps without touching other colours already down.

It isn’t very hard, nor very long, but is an enjoyable little game while it lasts.

The post Tint (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

Mini Motorways (iOS): COMPLETED!

Posted on 09/10/2019 Written by deKay

Let me just address your question of “Alright deKay, how are you going to claim you’ve completed this?” right off the bat. Each level has an achievement for getting a certain number of cars on the map, and I hit this target and got all the achievements. Happy?

Mini Motorways is very similar in style to Mini Metro, which I have on many different devices and enjoy very much. It’s not surprising it’s similar as it’s the same developers, of course, but there’s something not quite right with it and I’m not sure it’s entirely down to me not being very good at it.

The aim is to join up houses with a matching colour building, by drawing roads, so people can get to and from work. If you can’t supply enough people in cars fast enough, then it’s game over. And here is the problem: sometimes you can’t through no fault of your own.

Of course, you can fail by causing too much traffic congestion, or having routes that are too long, or not making use of motorways, bridges or traffic lights most efficiently, but I was failing even when I’d the shortest possible route with no delays or junctions. The game simply wasn’t proving me with enough people to service the buildings, or was but randomly putting them far too far away from each other.

As a result, success was much more down to luck than planning, of which there was an element in Mini Metro but here it’s more obvious and there’s nothing you can do about it.

The post Mini Motorways (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

The Get Out Kids (iOS): COMPLETED!

Posted on 02/10/2019 Written by deKay

Another Apple Arcade title, and one that looked really nice but turned out to be pretty weak. There are lovely little dioramas for each location, with what starts out as simple point and click puzzles in each. Unfortunately, the puzzles are all far too simple throughout the game instead of getting harder or more complicated.

The story also seems to start out interesting, a couple of kids in the 80s sneaking out at night to watch a film, but then it veers into uninteresting vampire nonsense. Props for being inclusive with the characters, but they’re poorly written with shoehorned 80s references cluttering the dialogue and, well, just too much dialogue.

It’s not puzzley enough to be a puzzle or adventure game, and not clever or exciting enough to be a narrative discovery game, so ends up as a bad one or the other or in limbo between the two.

The post The Get Out Kids (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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