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Adventures of Bertram Fiddle Episode 1: A Dreadly Business

Posted on 19/09/2019 Written by deKay

I started this about a month ago, but totally forgot I was playing it. Then I realised that Untitled Goose Game and Link’s Awakening were out tomorrow and I remembered I had some unfinished stuff to do first. Turns out I was very near the end anyway.

Bertram Fiddle is a point and click adventure game set in Victorian London, complete with mutton chops and Sherlock Holmes and a murder with a severed head as a clue. Bertram himself is a mostly incompetent detective slash adventurer, and he takes it upon himself to solve the murder.

Since it’s a point and click game, I couldn’t help comparing it to The Secret of Woolley Mountain, which I played recently. That game had more puzzles in it, and felt a bit longer, but suffered a little graphically and with variably successful voice acting. The art in Bertram Fiddle is much better and the spoken dialogue is much, much better. The humour and gameplay of both games is great though.

Anyway, I’ll be getting Episode 2 from the eShop next time it’s on offer (which, given Astral Chain, Untitled Goose Game and Link’s Awakening are all being played is hopefully not too soon) and if you’re a fan of this genre then Bertram Fiddle is definitely worth your time.

The post Adventures of Bertram Fiddle Episode 1: A Dreadly Business appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bertram fiddle, completed, Post, switch

27: Do You Have Fully Simulated Hip Movement

Posted on 18/09/2019 Written by deKay Leave a Comment

If this is your first episode, we’re so very, very sorry to waste your time. If you’re a regular listener, well, you do this to yourself.

This episode, deKay, Toby and Kendrick chat about recent gaming news including Yakuza 7, Apple Arcade, Minecraft Earth, Super Nintendo World and the not at all eyebrowraisingly named Ring Fit Adventure. And these games:

  • Judgment
  • Shenmue II
  • Astral Chain
  • River City Girls
  • Dead Cells
  • Everything

And then we answer some listener questions with The Best Answers.

Oh, and the River City Girls soundtrack is by Megan McDuffie.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode27.mp3

(Direct link here)

River City Girls (Switch): COMPLETED!

Posted on 15/09/2019 Written by deKay

Probably my favourite side scrolling beat ’em up of all time is the Scott Pilgrim Vs The World game on the Xbox 360. Although I still have it on my console, it has now been delisted, so can’t be bought any more. What I liked about it, aside from bloody everything, is the upgrades and food items you could buy – just like in the NES River City Ransom game it is clearly a Scott Pilgrim themed homage to.

So when they announced River City Girls, which is literally a followup to River City Ransom, which also has modern pixel graphics like – or actually, surpassing – Scott Pilgrim, AND it was being developed by Wayforward, one of my favourite devs, I couldn’t not get it, could I. So I did. Immediately it was released.

Unfortunately, it doesn’t seem you can play the arcade games. Or can you?

And today, after playing through it completely in co-op with my daughter, we completed it. And it was incredible.

Even more incredible than I was expecting or hoping for. From the fantastic graphics and animation, to the perfect voice acting, the humour, the cut scenes, the manga comic flashbacks, and such a brilliant sound track – plus of course the punching people in the face which is so well executed and with so many unlockable moves it never ceases to be enjoyable.

The floor is la–uh, lots of toys you shouldn’t stand on.

There are boss fights that seem impossible, but which then aren’t after you’ve nailed the tells and routines, bonus missions for the creepy Godai, and – and! – toilets. The game literally has all the things I want from a game. And now we have unlocked… spoilers… and there are still some hidden statues to smash and a new game mode to start, there’s still more to do.

The post River City Girls (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, river city, switch

Shenmue II (PS4): COMPLETED!

Posted on 06/09/2019 Written by deKay

When I bought the Shenmue I&II pack, my intention was to play them just before Shenmue III came out. Only, I didn’t start II right after I because III had been delayed. Fast forward a bit and the actual release of Shenmue III is suddenly almost here, and I hadn’t started II! So I did that.

Yuan is an effeminate man in the original Japanese version and this remaster, but a woman in the original western release. Sega were never confused.

As I mentioned when I played Shenmue I around this time last year, I didn’t remember Shenmue II as well as the first game, and when I came to play it, I was right. I recalled the bit where you get off the boat, some of the Hong Kong harbour, having to find the Four Wude (but none of the detail in doing so), being chased by Dou Niu at some point in Kowloon, and a very, very long walk with Shenhua. I didn’t remember Wong, Ren or Xiuying, all of whom play massive parts in the game. I didn’t remember the street fights and the scout in Kowloon. I had totally forgotten about how you meet Shenhua and that you end up at her house, and – somehow – I forgot the hilarious tape you listen to from the wiretapper. I’d also forgotten, spoilers, about Shenhua’s powers.

It’s the Shenmue Tree, which despite having dreams about (and about Shenhua), Ryo neglects to mention either of these things to her. Or even react that much to actually finding them for real.

Compared to the first game, there are a lot of improvements. Maps for each area are portable and overlaid, you can wait until the right time (most of the time), and the graphics are much improved. The latter point may be because this is a port of the Xbox version rather than the Dreamcast, however. The audio sounds less muffled too, perhaps for the same reason. It’s a bigger game as well, both in terms of scope (with three main, very different, locations) and length (it’s nearly twice as long). There appears to be a lot more in the way of QTEs, however, and some of them, such as the plank walking one, are pretty brutal. Having a sequence of complicated ones after the long slog to fight Dou Niu, only have to fight him again if you miss any one of them, is especially cruel.

These planks can bloody do one. How run down are these buildings, anyway?

But, it’s a great game. For all the repeating floors in the Kowloon buildings, and the never ending “Shenhua?”/”Nani?” conversation, and the worse-than-forklifts book airing section, it’s a gripping tale and I can’t wait to get into Shenmue III now. Please don’t let me and my £270 pledge down, Suzuki-san.

The post Shenmue II (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, shenmue

Wonder Boy in Monster Land (Switch): COMPLETED!

Posted on 25/08/2019 Written by deKay

I thought I’d completed the Master System version of this a few months ago, but it turns out it was actually May last year. How time flies! This version is the Sega Ages remaster of the original arcade version, which I’d expected to be virtually the same as the Master System on (albeit with better graphics), and although it was very similar the differences still threw me.

For a start, it’s a lot harder. Like, several difficulty levels harder. This is for a number of reasons, not least that the timer runs down much more quickly and unless you’re legging it through the levels at full pelt (which you can’t do) you will definitely lose a lot of health – you lose a heart every time the egg timer runs out. The bosses also seem to require many, many more hits. Even with the best sword in the game, they’re just sponges. Then there seem to be more, and trickier, levels too.

This is probably the hardest boss in the game. He chucks out smaller clones who then chuck ice at you.

But it has some features the Master System didn’t. You can continue when you die, which is more than useful (until the final level where they don’t let you any more), and if you decide to restart the game from scratch, this Sega Ages version allows you to start with the equipment you had previously. This means you can get hold of the best armour, boots, shield and sword much more easily. As I said though, the bosses are so hard that doesn’t help with them so much.

When I finally reached the final level I had the choice of getting the bell (to find my way through the maze) and the ruby (to make the final boss a lot easier). I went with the ruby and hoped I could remember the route. Thankfully, I could! The dragon wasn’t too hard (way easier than bouncing mushroom guy or Snow Cong & Chums, for sure), and then the game was over.

He does that thing where when he’s dead he just changes form and you have to fight him again. Sigh.

The post Wonder Boy in Monster Land (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, switch, wonder boy

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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