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The Way Remastered (Switch): COMPLETED

Posted on 02/06/2019 Written by deKay

I’m not sure what exactly is “remastered” about this game, having no experience of the original. An original which is only a few years old itself, actually. I’m also not sure what sort of game it’s trying to be.

To look at the screenshots, it’s probably trying to channel Flashback or Blackthorne, or both. When you play it, however, it isn’t. There’s a bit of the Mega Drive Alien 3 game in there. Sure, there’s some Flashback. Some Gunpoint. Some Another World. As you move from Earth to another planet, then explore that planet, not only do the locations change graphically, byt the gameplay does too. You’re no longer a sneaky hacker – you’re a man with a gun. Only then you don’t have a gun, but you can teleport and move things with your mind instead. And then! To end it all, it’s a bullet hell shooter only you can’t shoot.

You have to stop each piston in turn so they move in a particular pattern. What is this pattern? Well, that’s why this bit was hard.

There’s platforming and puzzles. Reaction tests and timing tests. Infuriating “remember the sequence or fry” sections. Buttons to push, spikes to avoid, hoverbikes to pilot, monsters to run from, and lots more. It’s varied for sure, but that also causes a problem – it masters none of these.

Some of the puzzles are just too obscure with no clues. Some of the platforming is hit and miss as to whether you’ll grab a ledge or drop on some spikes (or sometimes, grab a ledge then drop off onto the spikes anyway because bugs). I found your shield power that you have use of for some of the game regularly failed to “initialise” so didn’t reflect enemy fire as it should, killing me. Collision detection isn’t great, so combined with wonky jumping inertia also led to many avoidable deaths. Thankfully, checkpoints are frequent so little progress is lost when you do die.

Sometimes Tincan (your tigerdog) responds to and follows you. Sometimes, he does not. Twice, he vanished completely when I needed him to progress.

The plot of the game is mostly fine – guy’s wife dies, so he goes off to find the Pyramid of Eternal Life or something to revive her, which fortuitously happens to be on the very planet his job sent him to to research. The stuff that happens along the way (aha!) is nonsense though. Magically from nowhere a bounty hunter stumbles across you? A tribe who tried to kill you start worshipping your dead wife because… well, I’m not really sure why. They also welcome your new “pet” – a massive tigerdogbeast whose parent previously terrorised them.

Issues aside, there’s an important point to make in this game’s favour: it was 89p. And for 89p there’s a lot of game here. A lot of good ideas, if a bit poorly executed. It’s definitely worth 89p. Knowing what I do now, however (and I’d gone in pretty blind), I’m glad I didn’t pay full price and I can’t recommend you do either.

Pretty sure that’s LeChuck, and it’s SUPPOSED to be LeChuck. There’s a Day of the Tentacle tentacle in this bit too. Who knows why this is.

One final question: Why is The Way Remastered rated a PEGI 16? There was nothing in there I’d consider more than a PEGI 7, so even a PEGI 12 would be overkill. Did I miss something?

The post The Way Remastered (Switch): COMPLETED appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, the way

Gato Roboto (Switch): COMPLETED!

Posted on 31/05/2019 Written by deKay

Imagine if Downwell’s graphics were applied to Super Metroid, only you were a cat? That’s Gato Roboto. How could I not buy it then complete it in one afternoon given that description?

Turns out it’s really very good too. There’s absolutely more than a few nods to Metroid (there’s one area which even has a similar layout to part of that game), but it’s a lot shorter, a lot easier, a lot weirder (cats in mech suits are just the start), and it’s all in black and white.

It also turns out that being all in black and white isn’t the limitation you might think it would be. Even in the lava filled area, the lava looks hot and dangerous even though its, well, not lava coloured.

Yes, this furnace thing is a boss.

There’s a nice array of bosses, some great Metroid-y ability upgrades (like a double jump) and a map with lots of squares to fill in as you find them. OK, so they don’t get filled in blue but that’s not really an issue. Jumping around feels perfect, and there’s a few areas where you have to chain moves together and it all feels just right, as it should.

It took me just shy of three hours to finish, but the end screen says I’ve only found 66% of stuff so there’s still more to go. Wonder if there’s a different ending for the full 100%?

Your cat can get out of the mech (and has to for some bits), but sometimes there are alternative vehicles to use.

The post Gato Roboto (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gato roboto, Post, switch

Yono and the Celestial Elephants (Switch): COMPLETED!

Posted on 31/05/2019 Written by deKay

I’ve had my eye on this for a while what with the cute elephant and the lovely looking world. Got round to it yesterday and completed it today, and it’s very nice indeed.

I won’t go into it too much, but it’s short and sweet, with some mostly simple puzzles and very simple combat, but sometimes you just want something low impact like that with really nice graphics and an unusual world to run round in for a bit.

Awww, lookit deh cute widdle heggogs

The post Yono and the Celestial Elephants (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, yono

Yooka-Laylee (Switch): COMPLETED!

Posted on 30/05/2019 Written by deKay

Yooka-Laylee, or Yooka hyphen hyphen Laylee if we are to take the logo as canon, is – in case you’re not aware – the most Banjo-Kazooie game since Banjo-Kazooie. This is, of course, completely intentional and the entire point of the game’s Kickstarter campaign. It’s also the reason I (eventually) bought it.

Many people have slated Yooka-Laylee for a number of reasons. It’s a relic of a past age of collect-em-up 3D platformers. It’s rather too close to the source material. It suffers from weird glitches and framerate issues. It’s just not very good. To all of these I mostly agree, except the last one. Because it’s very good.

This puzzle room took me ages to figure out. Hint: look at the floor tiles.

OK, so it isn’t as good as Banjo-Kazooie. But it is almost as much fun and certainly much more accessible. It looks and sounds how you remember that game did rather than actually how that game did. All the characters have Rare-Eyes. Everyone speaks in that grating nonsensetalk way. The music! Oh my, the glorious music. The casino level in particular is incredible, but more than just the compositions, it’s the way – like the older games – as you move around the levels the music changes with you. It becomes more sinister, more happy, more… dirty, depending where you go. It’s The Best Music.

But we don’t usually play games for the music (OutRun excepted). Thankfully, Yooka-Laylee is great other than that. Big worlds (that can be made bigger), funny characters and dialogue, and tough but fair challenges to get Pagies – the main collectable. I say main because this is Rare^H^H^H^HPlaytonic we’re talking about – there’s Pagies, quills, coins, tokens, ghosts, and all sorts to pick up.

It’s-a-me! Pachinki-o!

The freedom to the levels is clever too. You don’t have to 100% each to move on, and you can expand each in any order providing you have enough Pagies to do so. I was a little worried it was possible to do stuff out of order in such a way you were locked out of Pagies for progression, but it seems not. With 140 of these things in total (and 100, how many I got) needed to complete the game, it isn’t a short task either.

So, if you were a fan of Banjo-Kazooie, you need to get this. Don’t expect everything to have been 100% updated for the modern gamer, but be pleasantly surprised that it isn’t as old-hat as you were expecting.

He B dead

The post Yooka-Laylee (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post

Yoshi’s Crafted World (Switch): COMPLETED!

Posted on 26/05/2019 Written by deKay

One of the (few) complaints I’ve seen people level at Yoshi’s Crafted World is that it is too easy. That none of the levels are a challenge. That the bosses are all a breeze to take down. Indeed, I’ve reached the end and beaten the final boss and I’ve barely a scratch. But that’s not the point.

Like previous Yoshi games, it’s easy for anyone to “complete”. To get all the secrets – all the flowers, red coins, hidden souvenirs, finish each level with full health, find all the Poochies on the flip side, finish the extra levels unlocked after the final boss – to get all of that, requires a heroic effort.

I’ve not given this game such an effort yet. But I did enjoy my path to the end. I tried to 100% it on the way but after a couple of levels where I didn’t on my first try I thought I’d leave it and come back. It’s a beautiful looking game, and it does that great Nintendo thing of being crammed with a million different brilliant ideas (in most graphics and gameplay), rarely to ever re-use them. You can imagine an entire game based around the Rhinono level or the creepy teddies with axes level or the duelling boats level or the solar powered racers level, but here Nintendo throw it at you then discard it immediately. How do they come up with so many ideas?

Judging from some of the requirements to get 100% I’m not sure I’ll ever make it, but I’ll certainly try for a higher percentage than I’m currently at!

The post Yoshi’s Crafted World (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, yoshi

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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