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Sly Spy (Arcade): COMPLETED!

Posted on 04/07/2019 Written by deKay

This week I’ve been playing games on the retro game streaming service Antstream. I have a lot to say about the platform, but not here. One of the games I played was Sly Spy, and it’s the first one on there I’ve completed.

It’s not a great game. Much of it plays a bit like Rolling Thunder, but without the hiding and dodging abilities that make that game so much fun. Getting through each level without being shot constantly is difficult, and so isn’t really that enjoyable. The way it’s so much of a rip-off of James Bond doesn’t work as a parody as it’s too close to the source material and not humourous with it either.

It is what it is, though – a coin chewing arcade game that hasn’t translated well to playing at home, and isn’t as good as similar titles from the same era anyway.

The post Sly Spy (Arcade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: antstream, Arcade, completed, Post, retro, sly spy

My Friend Pedro (Switch): COMPLETED!

Posted on 23/06/2019 Written by deKay

If, like me, you were very much interested in My Friend Pedro off the back of its surprise showing at E3 last year, you may be a little disappointed to discover that it isn’t quite the dual-wielding slow motion ballet that presentation would have you to believe. But, you’ll realise that’s probably most likely for the best.

You see, all that is there. Jumping and spinning to avoid gunfire, and returning bullets in two directions at once is still a large part (and it is always impressive and makes you feel like a Big Man) of the game, but it isn’t as relentless as shown. There are platforming sections. Lasers to avoid. A bizarre level where you have a propellor hat so can effectively fly. A section on a motorbike. Door and trapdoor opening puzzles. Lots of things, in fact.

Also perhaps a surprise is how the game is actually geared towards score combo and high score arcade type play. On Normal mode, the game isn’t very difficult, checkpoints are frequent, and it’s very forgiving with plenty of aim assist and reminders to dodge bullets if you’d forgotten. It’s running through quickly, cleanly, and seeking out every baddie that nets you the big points, so the three or four hours length is mostly irrelevant. Now, I’m not a score chaser generally so that doesn’t really interest me, but the game is still great anyway.

Many people wondered how the dual aiming would work, worrying the game would be on-rails if the two analogue sticks were busy, but in fact it’s pretty simple – you lock on to one foe first, then you are free to target a second and can shoot both together. It works well, but it turns out that it isn’t used as frequently as you maybe thought. Indeed, later weapons aren’t even dual-wieldable.

So it might not be quite what I was expecting, or perhaps I’d say hoping for, but in fact it seems the game knew what I really actually wanted more than I did because the deviations from the original reveal videos are welcome and I suspect too much of the same thing would have made it a bit of a chore. It’s definitely recommended if you want what could be described as Olli Olli only Bulletstorm, but even if you’re not after a score attack game it’s funny and stylish and unusual enough to warrant a purchase anyway.

The post My Friend Pedro (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, my friend pedro, Post, switch

Golf Peaks (Switch): COMPLETED!

Posted on 22/06/2019 Written by deKay

Golf Peaks is a little puzzle game where you have to get the golf ball in the hole. However, unlike actual golf, you use card with distances on for your “shots”, and various surfaces act upon your ball – stop it dead, kick it in the air, make it slide, etc.

Each “world” has it’s own new gimmick across its 12 levels, and when you’ve completed at least 9 of them you move on to the next level.

It’s quite simple, both to play and in presentation, and although a handful of the levels had me thinking for some time I’ve not really struggled. It’s no Baba is You as far as the difficulty level is concerned. With 109 levels, many of which take only a few seconds, it’s not exactly long either, but it’s certainly interesting and as it’s really cheap on the eShop at the moment it’s definitely worth a purchase.

The post Golf Peaks (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, golf peaks, Post, switch

24: E3 2019 and Other Numbers

Posted on 19/06/2019 Written by deKay Leave a Comment

Seems that E3 thing came round again, so we thought we’d better tell you our picks of the games shown there. Join deKay, Niaz, Kendrick and Choobs as they completely ignore half the titles on display this year, and get excited about games we may never hear about ever again. It is, after all, E3.

In a change from our normal format, we’ve binned everything else from the podcast. It’s E3 E3 E3 all the way. You’re welcome.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode24.mp3

(Direct link here)

Q.U.B.E.: Director’s Cut (PS4): COMPLETED!

Posted on 17/06/2019 Written by deKay

I’d read in a lot of places, and the screenshots didn’t help, that Q.U.B.E. was a poor man’s Portal. Aside from the first person view and the clinical environments, it really isn’t. Mainly because there aren’t any portals, and so the puzzles rely on other quirks instead. Mainly, making use of coloured shapes that do various things – extend, act as a trampoline, create blocks, and so on. You do this to hit switches, move cables, or direct balls, and after each section of the game (of which there are seven) new elements are added, such as being able to rotate parts of the room or direct lasers.

OK, so it’s still a little bit like Portal.

Apparently for the Director’s Cut, they added a story. I’m assuming this is the one sided conversations you listen to on your radio in the game, and if so, before they added them it would have been a very quiet, rather pointless affair. The plot is that you are on some sort of spacecraft made of cubes, and by simply solving puzzles which exist for some reason, you’re destroying the spacecraft. Which is on a collision course with Earth or something. A woman tells you who you are (you’re conveniently suffering from amnesia) and praises you, but then you start getting messages from someone else who says this woman is a liar and you’re going to die. Who do you trust?! (Spoiler: you have no say in the matter).

Anyway, it’s not too difficult (although I did accidentally pass a few of the puzzles without realising), and certainly I enjoyed it, but I can’t say it’s a classic or anything.

The post Q.U.B.E.: Director’s Cut (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, PS4, psn, qube

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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