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97: I’m Feeling A Bit Squiffy

Posted on 27/11/2025 Written by deKay Leave a Comment

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

  • Luigi’s Mansion
  • Piffle+
  • Souldiers
  • Shin chan: Shiro and The Coal Town
  • Dance Rush Stardom
  • Power Shovel
  • Qix Neo
  • Arcania
  • Dusk Diver
  • Yakuza
  • Hunt Showdown

Plus the usual delicious waffles and deviations. Packed.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode97.mp3

(Direct link here)

Intro music credits: “Clear Starlit Sky” from the Yakuza soundtrack.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

A Building Full of Cats: up on the roof

Posted on 27/11/2025 Written by Xexyz

I like cats. I like Little Kitty Big City, I like Pix the Cat, I even liked Blinx. If I like games with a few cats in, then I am almost certain to love games with hundreds of cats in, right?

In this case, yes. A Building Full of Cats is a hidden object game where the objects are cats. Lots of cats. Each floor of the building has fifty cats in plain sight, and some (I think ten) hidden in cupboards, behind curtains, and so on. There are two rooms per floor, including a bathroom, meaning that you can’t see everything at once, and there’s one cat who moves when you click on them, until you find their final hiding place. When you start a level, there are a great many cats who are easily visible, but by the time you get to the last few you’re searching for a couple of ears sticking out of a vase or similar.

The monochrome art style makes the cats pop out once you click on them.

I’ve completed floors 1 and 2, and also the roof off the top of floor 5. I find it a very relaxing game, so am saving other floors when I need to destress.

I’ve actually played and completed another game by the same people, Hidden Cats in London. I mainly started that because I needed the trophies for one of the TrueTrophies events a while ago, but it was just as charming as A Building Full. I see there are others set in Paris and other cities, so I may need to investigate those in future.

Filed Under: Gaming Diary Tagged With: PC

Explorers (Steam Deck): COMPLETED!

Posted on 22/11/2025 Written by deKay

A little Pico-8 game which I picked up from itch a while back, Explorers has you boating about a randomly generated archipelago, finding treasure, meeting other people who you can try to convince to trade with you or help you, and sometimes stealing their boats.

The aim is to complete your map, which you can do by visiting everywhere, but you can also fill it in more quickly by asking the people you meet about where they’re from or have been and they’ll draw some of it for you.

It isn’t particularly complicated, but it’s an incredible example of what you can do with Pico-8!

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Curse Crackers: For Whom the Belle Toils (Steam Deck): COMPLETED!

Posted on 22/11/2025 Written by deKay

Obviously the reason I started playing this is because of the absurd name. How I came to own it in the first place, however, is a mystery. Was it free on Amazon? Did I get it in one of those itch.io charity bundles? Ghosts? Who knows.

CCFWTBT is a platformer where you, as an acrobat called Belle (along with her pet bell called Chime) have to rescue her boyfriend who is kidnapped by an ex-friend. It plays out like a 8-bit title, different levels, tricky platforming, bosses, and so on. You use Chime as a sort of boomerang that can activate things but also help you reach places higher up. Getting used to Chime and how to use it took a while.

Between levels you have a map you can freely navigate, with various places to visit like an inn and a town, where characters give you side missions. Most of these involve revisiting levels once you’ve obtained extra items or abilities. This was one of the reasons that I got a strong Shantae vibe from the game, which is no bad thing. It’s not as good as games in that series, but it’s better than the vast majority of these retro-styled platformers.

I loved the cast of characters and their relationships. There’s a fun twist near the end regarding the kidnapper too (which I won’t reveal) which meant the game was a fair bit longer than I was expecting. I didn’t complete every side mission but I did a fair few of them, and (of course) completed the main game. If I didn’t have such a huge backlog of games I’d probably go back and mop up some more bits but, sigh, time, eh?

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Tiny Terry’s Turbo Trip (Switch): COMPLETED!

Posted on 20/11/2025 Written by deKay

Tiny Terry’s Turbo Trip is a silly little game where you, a bored child left with your uncle while your parents have gone on summer holiday (leaving you behind to go to summer school because you’re bad or stupid or something), decide to get a driving licence, a car, and then modify it so you can drive off into space. Obviously. And just LOOK at the art style. Look at it.

It plays out as an open world game where you collect items of rubbish that you can spend on car upgrades, and find money to buy items, weapons and so on. There are missions where you have to find stuff or go places, and loads of weird characters to meet. Like the guy who is clearly burning alive on the beach but refuses to listen to you saying he’s fine until you return later to find his charred remains and nick his sunglasses. For the guy in a back alley who wants you to help him do crimes, but not really bad crimes, just middling crimes. Or the kid who fences stolen cars. Or the fast food seller who is legally bound to give you “beach fries” for free whenever you ask, which you then take home to feed your fish with. It’s all very silly.

As a game, it’s a bit flawed. The physics are a bit wonky and the collision detection is terrible. Platforming is harder than it really needs to be partly because of the camera and partly because you can’t gauge depth properly. Some of the missions are a bit too vague to understand what you need to do, and the minigames (like yoga and football) are fun for a while but tedious when you have to do them enough times to hit a quota and complete a task.

That said, it is such an absurd game it really does have to be experienced. If only for the strange squashy pets you can “make” that follow you round for seemingly no purpose.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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