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Undertale (Vita)

Posted on 12/01/2018 Written by deKay

That’s Best Ending done then. Not much fighting (well, acting to allow mercy) went on, just a lot of wandering and then so much chat and finally an end boss who can’t actually kill you.

It was alright, I suppose?

The post Undertale (Vita) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, undertale, Vita

The Walking Dead – New Frontier (PS4) – Completed

Posted on 12/01/2018 Written by gospvg



Telltale do know how to make a good story & season 3 of the Walking Dead is just as good as the previous seasons. Some surprises along the way & a nice cameo from a character from the tv show.

Game #2 completed & the next game is Assassin's Creed Origins.

Filed Under: Gaming Diary Tagged With: 52 Games, completed, Walking Dead

Undertale (Vita): COMPLETED!

Posted on 11/01/2018 Written by deKay

When I first became aware of Undertale, with its Earthbound type quirkiness and spare any foe mechanic, I immediately wanted it. The problem was, like many indie games, it wasn’t available outside of PC and Mac platforms. As I rarely play games on those, especially not long games, I had to wait for a console version.

Which somehow, I missed. In fact, it was only when absentmindedly scrolling through the PSN January sale I noticed it existed for the PS4 and Vita, and at a bargain price too. Yoink!

And it’s a bit disappointing, sadly. The humour and quirk is fine, and the intentionally terrible monster designs is alright. The way you have to dodge attacks is quite clever (if often near impossible), and although I wasn’t a fan to start with it’s probably better than “stand and get hit” like most other RPGs and I warmed to it in the end.

No, the disappointment is that it just isn’t that good a game. The areas are boring, there’s not much depth to it, and it’s very short. Of course, I’ve gone for the pacifist route which means very little combat, so that might be part of the reason. There’s also the lore, which is sort of interesting but not really compelling. For a game pretty light on gameplay, there needs to be a story you want revealing to push you to keep playing, and Undertale doesn’t have it. Sure, after completion there’s some more to mop up to get the True Ending (which I’m heading for now), but to get there involves some funny but pointless filler about dating NPCs.

At five hours in now, I’m looking forward to getting this true ending, when I should be wishing the game was longer, so something isn’t working for me here. Shame.

The post Undertale (Vita): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, undertale, Vita

What Remains of Edith Finch (PS4): COMPLETED!

Posted on 07/01/2018 Written by deKay

Spoiler free bit:

Firstly, there are some great toilets in the game. I feel that needs to be said because although there was an inevitability I’d buy the game anyway, I was tipped off about them and it just made me want it more. One of them even features in a most unusual way. More of this sort of thing.

What Remains of Edith Finch tells the story of Edith Finch, returning to a really quirky house where she used to live, after the death of her mother prompts her to discover “family secrets”. The main one being the open secret that the entire Finch clan seems to be cursed and everyone died in unusual circumstances, leaving Edith the last of the line.

It plays out as a narrative discovery experience, and feels a lot like Gone Home and The Vanishing of Ethan Carter. There’s no actual paranormal stuff, like in Ethan Carter, but there’s more mystery than the story and house in Gone Home, so it fits somewhere between the two.

As you explore the house that you’d lived in for years but was never able to freely roam (as relatives died, their rooms were sealed off), how each person died is revealed and some of the mystery surrounding them explained. Edith discovers the conflict between Edie (her great-grandmother, Finch matriarch and oldest surviving member of the family) wishing to embrace the family “curse”, and her mother wanting to hide it from Edith and leave the house which she believed would save them.

Gameplay is sparse as you’d expect from this genre of game, with little more than operating handles and latches. As you read messages left by your relatives before they died, or letters, poems or even comics written about them, parts of their stories play out. It’s here where more control is given, such as chasing a bird, swimming in a bath, or flying a kite.

It’s only a couple of hours long, but Edith Finch is interesting. I didn’t get answers to every question (and seem to have missed how Dawn and Sanjay died completely), but perhaps that’s not the point.

Spoilery bit:

I’ve a complete playthrough video somewhere but Twitch seems to have eaten it. Never mind.

I just wanted to make some additional comments that you really shouldn’t read until you’ve played the game yourself. So if you haven’t, look away now!

The main thing I wanted closure on, was Milton. Like Walter, he just “disappeared”, but whereas Walter’s somewhat bizarre life was eventually revealed, complete with his ironic death, Milton’s never was. Even his gravestone only actually shows his birth. When you enter his room, and it shows his flickbook, it seems to imply he painted a door, went inside, and disappeared. There’s even a painted door in the room.

Of course, this would mean some sort of magical or supernatural element is needed, and although this is implied a few times, it’s possible to explain all of the deaths rationally as just accidents. Aside from Lewis’ mental health effectively causing suicide and Barbara’s apparent murder, anyway. There’s no curse as such, just a lot of terrible coincidences. Isn’t there?

Also: What was moving in the garage at the beginning? That was never explained.

Finally, a point about Edith herself. Her “arm warmers” change from the opening on the boat to when she arrives on the island, so it’s clear she’s someone else. Very early on it’s obvious she’s pregnant, but it would have been nice for this to have not been made quite so clear before the “reveal” at the end. About an hour into the game she even narrates she’s 22 weeks pregnant. As an aside to this, the whole game is her son reading her journal in which she reads other journals or notes which then play out. It’s a bit… Inception.

The post What Remains of Edith Finch (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, edith finch, Post, PS4, psn

Passpartout: The Starving Artist (Mac): COMPLETED!

Posted on 07/01/2018 Written by deKay

Ah, the life of a French artist, living off his art, being French. Literally being some sort of frog like a racist stereotype. In Passpartout, you are this frog painter, and it’s your actual art that you sell.

Well, I say art. With tools even Microsoft Paint would sneer at, it’s not easy creating a masterpiece. Thankfully, as it turns out, whatever algorithm the game employs to determine the value and demand for your painting seems unconcerned with skill and it’s more about colour and complexity, depending on your customers.

Take George, for example. He’s easily pleased. My simplistic pictures of legless caterpillars with giant eyes always sold to him. Mary, however, would sarcastically comment on their lack of complexity and Don simply couldn’t abide the colours I used.

After experimenting with colour schemes and shapes, it seems the more realistic the picture the less chance I’d had of selling it. Generally more abstract shapes (big blocks of cheese went down well for a while), cartoony characters (a number of pictures staring a muscular crab sold for a high price) and those ever loved caterpillars allowed me to progress.

By the third act, it was clear that my clients just wanted grey pillys with big eyes, so I plied them with many variations on the same theme. Eventually I created one that was grey and red, and the massive bid I received for it basically completed the game for me. Which is just as well, as after five hours of creating things that either didn’t sell or were virtually the same as previous paintings, I’d started to flag. There’s probably a message in the end sequence where Passpartout is said to have become very rich, but I suspect he was just a caterpillar sellout and drank himself into oblivion to save the agony of 50 years of repeating himself.

Here’s a load of my “arts”, for your perusal:

The post Passpartout: The Starving Artist (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, passpartout, Post, Steam

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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