ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Claire: Extended Cut (Vita)

Posted on 23/04/2017 Written by deKay

I was given this, kindly, by @IndieGamerChick some time ago but only just got round to playing it. Turns out, I wasn’t really missing much in the interim.

Claire is a narrative discovery game, in 2D (unlike most which are 3D), with some nice pixel art. The story interests me, revolving around some odd happenings in a hospital. Claire is there seemingly because her mum is really not well, but after falling asleep Claire experiences some weirdness.

The hospital becomes empty, run-down, and dark. There’s a dog. Shadows of monsters flicker in the dim candlelight. Stuff moves by itself. Claire has flashbacks, or at least, what seem like them, to when she was a child. I don’t understand anything happening. That doesn’t matter.

Claire
Dark here, innit?

What does matter, is two things. Everything is dark. Really dark. Stupidly dark. Even with the brightness up full, you can’t see a damn thing. You have a torch, which barely helps. The pixel art might be the most incredible pixel art ever created, but you can’t see it because it’s too dark.

The other thing, is the map. Long time readers might recall me complaining about the 3D map for a 2D game problem that Batman: Arkham Origins Blackgate has. Basically, you’d sometimes enter a door on the left, and this would put you on a different plane and so left was now down not left. Or something. Well, Claire suffers from the same thing. Navigating from A to B is hard enough anyway (too dark to see the doors, half the doors don’t open) without throwing illogical directions into the mix too.

Especially since where I am currently, I need to find a nurse in Paediatrics. You’d think that’d mean the nurse’s station, right? It’s labelled on the map, and signposted (if you manage to see them) on the wall, so you’d expect that. But no. Instead, I have to wander the entire hospital blindly (both literally and figuratively), not knowing if some of the rooms on the map can’t be accessed or if I just haven’t figured out how, or missed the door in the dark.

Claire
And not really much less dark here.

What I’m saying here, is that Claire – for all of it’s interesting points – is a frustrating chore to play. So I’m not sure if I’ll bother any more. And that’s a shame.

As an aside, and this isn’t the game’s fault at all, but my Vita is a crashy, broken, pile of crap. It’s lucky if I can manage an hour without it crashing. It’s not the memory card, and the error messages are generic and mean nothing. What this means is, that my desire to play Claire is reduced even further as a result – you can’t save at any time, yet my Vita could kick me off whenever it fancies. Sigh.

The post Claire: Extended Cut (Vita) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: claire, Post, psn, Vita

Wonder Boy: The Dragon’s Trap (Switch)

Posted on 22/04/2017 Written by deKay

To my forever shame, I never completed Wonder Boy III: The Dragon’s Trap on the Master System. I own it of course, and played it a lot years ago. As most people will agree, it’s a fantastic game, but somehow, even with the infamous WE5T ONE “cheat” I could never beat it.

Until now!

If only. No, it’s still hard.

This new remake isn’t really a remake. It’s a reskin. Everything bar the sound and graphics are exactly like the original. It doesn’t look like it, but all the blocks, items, baddies and objects are exactly where they used to be, and attack or respond in the same way. Only now they have fancy new graphics and animation! There’s actually a button you can press at any moment that “unskins” the game and lets you play it just as it was on the Master System. You can swap back and forth whenever you like. It’s black magic.

wonder boy

Which means, it’s the same game as before. Thankfully, it was a great game before and so still is now. But oh so hard.

I’ve worked my way through Dragon Girl (oh yeah, you can be a girl now) and Mouse Girl’s sections, and have beaten a few bosses. I can’t defeat Pirate Dragon though, as he’s clearly impossible. I’ve managed to upgrade some of my equipment, found an extra heart, and bagged some special weapons, but all in vain as I fell once more. Hmm.

The post Wonder Boy: The Dragon’s Trap (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, switch, wonder boy

The Legend of Zelda: Breath of the Wild (Switch)

Posted on 19/04/2017 Written by deKay

I think… I’m done with Breath of the Wild.

After completing the game, I’ve spent another 40 or so hours mopping up various things. I’ve found all the memories, and beaten every one of the 120 shrines. Most of the armour sets in the game are now done, I’ve explored about as much as I want to, and I’ve even beaten a Lynel. With all this, I walked back into the castle, and stomped all over Ganon as I’m stupidly overpowered now. Game completed. Again.

Certainly, I’ve some stuff left to do should I wish to return: Of the 900 Koroks, I have just 150-ish. There are at least ten side-quests remaining, and a few more shrine quests (which I’ve completed, but have to trigger the start of in order for them to register as completed, if you see what I mean). And I think I probably will return, at some point. Perhaps when the DLC is out and I can see what it actually contains. A new area of the map with more shrines and another boss would be good.

For now, though, it’s time to move onto other games. Is Breath of the Wild the best game ever? No 1. Is it the best Zelda game ever? No 2. Is it the best 3D Zelda game ever? Also, no 3. But is Breath of the Wild a fantastic game? Absolutely.

Notes:

  1. That’s Run Baby Run ↩
  2. That’s Oracle of Ages and/or Seasons ↩
  3. That’d be HYRULE WARRIORS ↩

The post The Legend of Zelda: Breath of the Wild (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, switch, zelda

Lego Dimensions: Mission: Impossible (PS4): COMPLETED!

Posted on 14/04/2017 Written by deKay

It’s been a while since I played Lego Dimensions, but I had Zelda, you know? And turning on the PS4 was hard. But, I did have one last level pack to play through – Mission: Impossible.

As with the rest of Lego Dimensions, this was completed in co-op with my daughter. She has no idea what Mission: Impossible is, even less so than she did with any of the other packs. Not that it really mattered.

mission impossible

From what I recall – and it was some time ago – this pack is the first Tom Cruise Mission: Impossible film. There’s the same confusing face-swapping and double/triple/quadruple crossing, and the climax is a fight in the Channel Tunnel. The level itself is pretty standard Lego fare, with nothing too out of the ordinary (unlike, say, Adventure Time or Doctor Who). Ethan Hunt’s drone is nice. His face swapping is good too. It’s a shame there’s not more made of it, though.

The game is pretty big, enjoyable, and has Mr T in it. With that in mind, the list of levels now goes: Sonic the Hedgehog > Adventure Time > Midway Arcade > Portal 2 > Doctor Who > Mission: Impossible > The Simpsons > Ghostbusters > Back to the Future.

 

The post Lego Dimensions: Mission: Impossible (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, PS4

BioShock Infinite: Burial at Sea Episode 2 (PC): COMPLETED!

Posted on 07/04/2017 Written by deKay

Who’d have thought that Episode 2 of Burial at Sea would end up, essentially, being Batman in Rapture? Batman as in the Rocksteady series of recent titles. Well, it is. As Elizabeth (spoiler?) you sneak around in the shadows, generally avoiding combat. You use air vents. You get a vigour which essentially gives you detective vision.

burial at sea

Not only that, there are some large rooms where you have to hang from gargoyles, or something. And drop down behind foes and silently dispatch them. Hmm.

That said, it’s the story that’s the main point of the game. What, you were playing it for the mechanics? You’re doing it wrong, in this episode especially. It’s not about the fighting, it’s the sneaking and finding and getting to the end.

Little of which I can talk about because of big spoilers. That, and how I’m not completely sure what actually happened at the end there. I did like the link back to the original BioShock and how this tied in with it though.

And that’s BioShock all done.

The post BioShock Infinite: Burial at Sea Episode 2 (PC): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bioshock, completed, PC, Post

  • « Previous Page
  • 1
  • …
  • 208
  • 209
  • 210
  • 211
  • 212
  • …
  • 469
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in