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3D Altered Beast (3DS): COMPLETED!

Posted on 06/11/2016 Written by deKay

No, you shut up. It’s my game. I’ll play it if I want. I said shut up. Stop laughing.

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One credit. Start to finish. Bosh. Done.

We shall speak no more of it.

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The post 3D Altered Beast (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, altered beast, completed, Post, retro

3D Thunder Blade (3DS): COMPLETED!

Posted on 06/11/2016 Written by deKay

It was never the best of Sega’s arcade games. Impressive as it was, with the hydraulic cabinet and fancy (at the time) scaling sprites, I never really found it very much fun. I bought the Mega Drive “Super” version, which had neither of those selling points and it was dire. I wasn’t expecting much from the 3D update.

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And I was right. It’s pretty poor. The 3D works well, and it has all the nice touches other games in the 3D Classics series have, like tilting display and “cabinet noises”, but it’s short, easy, and boring.

Much easier than Super Thunder Blade was, in fact. Not sure why that might be, but I’m sure that was a lot longer. I certainly never completed it, anyway. I don’t think I’ll be playing this again – the into the screen levels are fun but very short, and the vertically scrolling bits aren’t a patch on other shoot ’em ups.

It’s no Afterburner.

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The post 3D Thunder Blade (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, retro

3D Puyo Puyo 2 (3DS): COMPLETED!

Posted on 06/11/2016 Written by deKay

Number two completed from the Sega 3D Classics Collection. It started off very easy, but by stage 14 or so it was nigh on impossible. My tactic near the end was to place stuff as quickly as possible almost anywhere, then hope I’d done enough, unintentionally, to set up a few chains.

It seemed to work, but there were so many near misses and failures.

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Unexpectedly, the final boss (“Satan”, although very different looking to any Satan you might think) was very easy to beat. Or I was just lucky?

The post 3D Puyo Puyo 2 (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, puyo puyo

3D Puyo Puyo 2 (3DS): COMPLETED!

Posted on 06/11/2016 Written by deKay

Number two completed from the Sega 3D Classics Collection. It started off very easy, but by stage 14 or so it was nigh on impossible. My tactic near the end was to place stuff as quickly as possible almost anywhere, then hope I’d done enough, unintentionally, to set up a few chains.

It seemed to work, but there were so many near misses and failures.

tumblr_og8hsx2vmj1svmpf2o1_400

Unexpectedly, the final boss (“Satan”, although very different looking to any Satan you might think) was very easy to beat. Or I was just lucky?

The post 3D Puyo Puyo 2 (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, puyo puyo

3D Fantasy Zone (3DS): COMPLETED!

Posted on 05/11/2016 Written by deKay

No, not 3D Fantasy Zone for the 3DS, 3D Fantasy Zone. For the 3DS. This one is one of the ten games on the Sega 3D Classics Compilation, just like the other one is, but this one is a 3D port of the Master System version of Fantasy Zone, whereas the other was the arcade version.

Still with me?

fantasy zone

Thankfully, the Master System version was much, much easier and instead of taking eight hours to complete, it took just one. It’s almost the same as the arcade version, only with a couple of boss changes and seemingly a lot more money to collect – which made stocking up on lives and heavy bombs simple to do.

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All of the bosses seemed easier as well, especially the final one which took me $hlmun tries before, but just two here. It’s much slower, I think, so easier to avoid and attack.

Now to finish the other nine games! Even though I have half of them already.

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The post 3D Fantasy Zone (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, fantasy zone, Master System, Post, retro

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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