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Lego Dimensions: Back to the Future (PS4): COMPLETED!

Posted on 26/12/2016 Written by deKay

Yes, this totally is being classed as a separate game. Why? Because it was a separate purchase, a separate story, and not even part of the main game. No I haven’t changed the rules – I’ve always stuck to this.

Sparsely following the plot of the first film – or at least, a handful of points from the first film – Marty McFly, his skateboard, and the DeLorean of Time smash Lego items while going back to 1955 and trying to return to 1985. Attempting to go back to the future, if you will.

As a fan of the film I was pleased with some of the inclusions and references, but disappointed the entire level, including time spent building the physical Lego models, was just 45 minutes long. There’s nothing in the game about Marty’s mum, no Under The Sea, and no Biff Tannen.

Still, I did enjoy it, and owning a Back to the Future character does mean I now have access to the Back to the Future hub world, which seems to have more content than the level did (including more than one time incarnation of Hill Valley), so that’s OK then!

And of course, I have a pile of gold bricks and minikits to return and collect.

Here’s my playthrough, if you’re interested:

The post Lego Dimensions: Back to the Future (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Back to the Future, completed, lego, Post, PS4

Ultratron (Wii U): COMPLETED

Posted on 24/12/2016 Written by deKay

A couple of years back, I played and completed a game called Titan Attacks! on the Vita. At first it looked like a crap Space Invaders clone, but by the end I found I’d really enjoyed it.

ultratron

Ultratron, by the same people and seemingly set in the same universe, does for Robotron what Titan Attacks! did for Space Invaders. A neon, chunky twin-stick shooter with purchasable power-ups and upgrades, bosses, and particles everywhere.

And, just like before, what seemed like a poor copy of an arcade game from 30+ years ago turned out to be a lot of fun. It’s a bit mindless, and the amount of pixels flying around in the form of explosions, pickups and bullets can make it a little hard to see some of the time, but I happily completed it and then carried on playing some more.

The post Ultratron (Wii U): COMPLETED appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ultratron, wii u

Ultratron (Wii U): COMPLETED

Posted on 24/12/2016 Written by deKay

A couple of years back, I played and completed a game called Titan Attacks! on the Vita. At first it looked like a crap Space Invaders clone, but by the end I found I’d really enjoyed it.

ultratron

Ultratron, by the same people and seemingly set in the same universe, does for Robotron what Titan Attacks! did for Space Invaders. A neon, chunky twin-stick shooter with purchasable power-ups and upgrades, bosses, and particles everywhere.

And, just like before, what seemed like a poor copy of an arcade game from 30+ years ago turned out to be a lot of fun. It’s a bit mindless, and the amount of pixels flying around in the form of explosions, pickups and bullets can make it a little hard to see some of the time, but I happily completed it and then carried on playing some more.

The post Ultratron (Wii U): COMPLETED appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ultratron, wii u

Box Box Boy! (3DS): COMPLETED!

Posted on 23/12/2016 Written by deKay

It’s Box Boy! again! Only this time, you have two lots of boxes you can play with at once!

box box boy

It looks the same, it plays almost the same, and the hazards and gimmicks will be immediately familiar if you’ve played the original game, but because you can now spawn two box chains, the solutions are more abstract and many tricks are now open to you. Such as being able to create a tall block with one chain, then “hook” onto it with your other chain and pull yourself up. Same goes for spanning wider gaps, or generating a chain whilst riding another across a conveyor.

The simple aesthetic is just as great as it was before, and it was hard not to just continue playing the next level each time one was completed. The only down point is that I found it very, very easy. Of course, I’ve not done all of the harder levels that unlock after completing the game, nor have I even attempted Challenge Mode, so there’s bound to be more difficult puzzles there.

I can definitely recommend Box Box Boy! to fans of the original, or just those who like puzzley platformers. And it’s super cheap too!

The post Box Box Boy! (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, box boy, completed, Post

Assassin’s Creed Bloodlines: completed!

Posted on 19/12/2016 Written by Xexyz

While still bogged down in the quest to avoid quests in ACIII, and with a newly-charged Vita downloading games I had purchased on the webstore and forgotten about, I came across Assassin's Creed Bloodlines, a PSP game I bought for about £2 in a sale a while ago.  Set between the original AC and ACII, it got middling reviews at the time of release, and I can understand why - on first impressions, it's trying to be a fully-fledged AC game, and releasing alongside the amazing ACII won't have done it any favours.

But step back from it for a bit and you realise that it's actually far better than it appears.  Gone are the open, sprawling maps, replaced with small, discrete areas.  Gone are the countless distractions, and the missions are a lot shorter (albeit often with multiple parts).  Unlike the original game, Bloodlines is far more linear, not requiring multiple side missions before approaching the main target.  This is a game designed for mobile playing, where there is no requirement for you to remember your objectives for hours on end.  It may be driven by the limitations of the hardware, but the result works really well.


That's not to say there aren't frustrations.  The combat is a bit clunky, especially going straight from ACIII, and the camera frequently served to frustrate this by hiding the person attacking.  It is very easy to win the fights, simply by holding the right trigger (the block button) and countering, with a few exceptions of boss battles.  The combat serves only as an annoyance, and I was frequently trying my best to avoid it by sneaking around the scenery.  This didn't always work, particularly when I accidentally jumped off a ledge onto a guard's head - and there's no air assassination here.


What was more annoying was when there was no alternative but to fight.  After each boss battle, he area was swamped with soldiers who would attack before I could run away.  In addition, there were often soldiers standing guard outside the entrance to key rooms, and without the distraction tools available in later games I just had to massacre them.

I may be going a little overboard though.  The combat was a minor annoyance, and the game anything but.  There was a reasonably involved story, with Altaïr searching for the Templar archive where they keep lots of exciting mystery stuff.  He tracks it down to Cyprus, which is where the game is set.  Throughout the game, Maria (who has a very modern middle-class English accent) is slowly won over to the Assassins, as she sees what the Templars plan.  There's enough tension to keep playing.

But it's not a long game. It's taken me a couple of weeks of commuting to finish it, and that includes a lot of unnecessary battles and diversions.  Easily worth £2 though.

Filed Under: Gaming Diary Tagged With: completed, PS Vita, psp

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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