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Disc Drivin – Amazing Jump

Posted on 22/06/2016 Written by gospvg



Still playing with Luffers on a regular basis, he is really good at jumping even in tight spaces !!

Filed Under: Gaming Diary Tagged With: Disc Drivin, iOS

Kirby: Planet Robobot (3DS): COMPLETED!

Posted on 21/06/2016 Written by deKay

You know, I hadn’t even realised Kirby: Planet Robobot was out already, and then I got it as a Father’s Day present. And it’s only bloody excellent.

Kirby: Planet Robobot

I know some recent-ish Kirby games have been a step away from the normal “inhale baddies, copy their abilities” model of old, so I was a little worried Planet Robobot might be similar, especially as the core addition is Kirby’s new mech suit. I needn’t have worried though, as this is proper Kirby – and when in the mech? It’s still proper Kirby.

Kirby: Planet RobobotHappy colourful levels with definitely Kirby-sounding music mixes with metallic surfaces and robots, but it’s clearly a standard Kirby game. There are multiple (usually two, sometimes more) planes of play, with Kirby popping into and out of the screen in fantastic 3D, but this just adds to the game rather than change anything fundamental. Some puzzles (mostly to obtain Core Cubes, needed to unlock boss levels) use this fore- and background swapping to great effect.

Kirby: Planet RobobotThe levels themselves are pretty big, although with 6 worlds (and a final boss fight 7th world) and just 4 or 5 levels in each it isn’t a large game overall. At least, I thought that until I’d beaten the game and two more modes unlocked! One of which is to play a modified “remix” of the game again, only as Meta Knight, who doesn’t have any copy ability nor does he have a mech suit. That will make some of the mini boss fights interesting!

Kirby: Planet RobobotThe game itself was incredibly good fun. I raced through it in just a few days mainly because it was so much fun I couldn’t put it down. Sure, it isn’t difficult either (I died maybe five times in total, ending the game with over 40 lives) although getting a few Core Cubes is pretty tricky – I’ve not collected them all so that’s something left to do. My only complaint would be in the SuckySuck(TM) Bit at the end where there’s a Boss Rush (albeit with a powered up suit which makes short work of them all) and then the final boss has a multitude of additional forms. Not hard, so not frustrating, but a bit clichéd.

Best Kirby game in ages. Probably since the SNES Kirby’s Dreamland 3, in fact.

Click to view slideshow.

The post Kirby: Planet Robobot (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, kirby, Post

Doom Demo (PS4)

Posted on 15/06/2016 Written by deKay

Just a quick post about this, really. Not least because the demo is pretty short. Now, I did enjoy the original Doom games but Doom 3, as a more survival horror title, wasn’t my sort of thing at all. Since then, I’ve veered away from first person shooters in general, especially if the main thing they involve is, well, shooting. I prefer to have to think a bit, so Bioshock and Dishonoured both appeal more.

However, because it’s been getting a lot of good press and it’s there, I thought I’d try the Doom (that’s new Doom, please stop using the same name for different games, games companies!) demo.

And? I liked it! It’s big and fast and bright, exactly like Doom 3 isn’t. It’s wide open spaces not dark grimy corridors. It’s crushing the skulls of baddies in over the top ways. Mindless, quick, old-school, shooty fun. I was very surprised.

The post Doom Demo (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: demo, doom, Post, PS4

Assassin’s Creed Unity (PS4): COMPLETED!

Posted on 13/06/2016 Written by deKay

You may think that because of the way I’ve haphazardly been playing this off and on over the last couple of months (or more) that I’ve not been enjoying it, but that’s actually not true. I have enjoyed it quite a lot, it’s just other games have been sidetracking me.

Assassin's Creed Unity

Over the last week I’ve made a conscious effort to “get it done”, in a straightforward way: just the story. I was finding it all too easy to be distracted by side missions and collectables and that in turn was having an effect on how I was following the story (and I do so like to follow stories), which coupled with intermittent play wasn’t conducive to getting through the game. The upshot is, that I barrelled through the last three or four sequences and finished the game.

Assassin's Creed UnityIn many ways, Assassin’s Creed Unity is a return to Assassin’s Creed Brotherhood, with almost all the action taking place in Paris, not unlike how Brotherhood was in Rome. There’s no III/IV/Rogue boating nonsense here – it’s proper back-to-basics assassining which is familiar and fun. A downside is the number of weapons at your disposal are a little reduced, but it doesn’t really suffer for it.

Assassin's Creed UnityConcentrating on the story allowed me to ignore many of the many hundreds of icons on the map, which clutter the place and make the missions seem unwieldy. Just vantage point, targets and sometimes shops were generally enough, and now I’ve completed the game and acquired a fantastic new sword, I can merrily run around Paris with gay abandon mopping up all the chests, crests, cockades, side missions and other attractions.

So is it any good? A lot of people would tell you no, Unity is not. The story is not especially strong, and the plot muddies the water between assassins and Templars to the point where it doesn’t really matter which side you’re on – both have a stake in the French Revolution (but seemingly for the same reason), and there’s an uneasy truce between the two age-old adversaries for much of the game. In fact, the final boss (spoiler?) would appear to be a Templar working the Order for his own gain, dispatching more of his own “team” than those who would traditionally oppose him. It’s odd, but after previous games it’s something different, I suppose.

 

Assassin's Creed UnityGameplay is the same as before, albeit with the ability to create distraction or assistance opportunities when mounting an attack. Rescue some prisoners and they’ll occupy the guards, for example. There are more “predetermined” methods of offing your mark too, but that flies a bit against the free-form “do it however you want” way of earlier games. You can still do that, but you’re suggested ways of achieving your goal. Perhaps that’s for the casual players or something – I rarely stuck to them.

Graphically it’s a massive leap from Rogue, as you’d expect being on newer hardware, but aside from far more people roaming the streets and a longer draw distance when synchronising viewpoints, it’s not really that important.

Assassin's Creed UnityI’m not sure where in the hierarchy of Assassin’s Creed games I’d put Unity, but it’s certainly better than III and the first game, of course, and it’s probably the best non-boating one since Brotherhood. In the middle, maybe? It’s certainly pretty good, and I expect many of the complaints at release (bugs and performance issues) simply aren’t there any more. I’ve certainly not seen many – fewer than most titles in the series at least. Assassin’s Creed Unity is definitely recommended, especially if you loved the earlier games.

Here’s my almost complete, spoiler filled playthrough. If you’re interested.

The post Assassin’s Creed Unity (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, PS4

The Lucky Dime Caper (MS): COMPLETED!

Posted on 12/06/2016 Written by deKay

Since I’m currently loving Master System platformers, I decided to give The Lucky Dime Caper a go. I don’t think I’ve ever really properly played it before, certainly not past the first couple of levels, anyway.

Lucky Dime Caper

Of course, it’s going to be compared to Castle of Illusion and sadly it isn’t as good as that. Donald’s levels aren’t as well designed, mainly having more straightforward platforming than the odd puzzle bit Castle of Illusion had. Donald’s main attack, usually a mallet, is tricky to time as enemies have to be really close for it to connect, and the frisbee he sometimes picks up is better but I found quite a few baddies – mainly bosses – it didn’t damage.

Speaking of bosses, they’re all very easy with the final boss being the easiest boss in any game ever. You literally jump on one spot for three seconds, before she can even properly start attacking you, and that’s it – you’ve beaten her. Pretty disappointing. The other bosses are more taxing, although not much more, but annoyed me as there’s no way of knowing how much damage you’ve done to them, or in some cases, if you’re even damaging them at all.

Lucky Dime Caper

The levels themselves were standard platform faire – forest, ice, volcano, water, Egypt, castle… in fact, some of the graphics seem to be ripped directly from the Illusion games. Or maybe the other way round, I suppose – I didn’t check the release order!

That said, The Lucky Dime Caper isn’t a bad game, it just isn’t as good as the Mickey Mouse titles or Asterix. It’s better than Alex Kidd: The Lost Stars though!

Click to view slideshow.

The post The Lucky Dime Caper (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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