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The Lucky Dime Caper (MS): COMPLETED!

Posted on 12/06/2016 Written by deKay

Since I’m currently loving Master System platformers, I decided to give The Lucky Dime Caper a go. I don’t think I’ve ever really properly played it before, certainly not past the first couple of levels, anyway.

Lucky Dime Caper

Of course, it’s going to be compared to Castle of Illusion and sadly it isn’t as good as that. Donald’s levels aren’t as well designed, mainly having more straightforward platforming than the odd puzzle bit Castle of Illusion had. Donald’s main attack, usually a mallet, is tricky to time as enemies have to be really close for it to connect, and the frisbee he sometimes picks up is better but I found quite a few baddies – mainly bosses – it didn’t damage.

Speaking of bosses, they’re all very easy with the final boss being the easiest boss in any game ever. You literally jump on one spot for three seconds, before she can even properly start attacking you, and that’s it – you’ve beaten her. Pretty disappointing. The other bosses are more taxing, although not much more, but annoyed me as there’s no way of knowing how much damage you’ve done to them, or in some cases, if you’re even damaging them at all.

Lucky Dime Caper

The levels themselves were standard platform faire – forest, ice, volcano, water, Egypt, castle… in fact, some of the graphics seem to be ripped directly from the Illusion games. Or maybe the other way round, I suppose – I didn’t check the release order!

That said, The Lucky Dime Caper isn’t a bad game, it just isn’t as good as the Mickey Mouse titles or Asterix. It’s better than Alex Kidd: The Lost Stars though!

Click to view slideshow.

The post The Lucky Dime Caper (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

Asterix (MS): COMPLETED!

Posted on 11/06/2016 Written by deKay

Asterix
Definitely not a Thwomp

Yes, it’s another 8bit platformer. But you know what? It’s another good one! When I originally played Asterix on an actual Master System (actually, that’s not true – I played it on a Mega Drive with a Power Base Convertor) I remember it being very easy, once you knew the levels, up until the section near the end of the game with the leaf ride in the wind and the spikes. Imagine my surprise when I realised my brain had totally made that level up and it didn’t appear anywhere in my playthrough.

Asterix
Save keys to open doors

How had I remembered something that didn’t exist? It’s my main memory of the game! That part was so hard that it’s stuck in my head for ever more, and yet it isn’t there. Bizarre.

For this play, I went through entirely as Asterix (aside from level 1-1 where you have to play through as both him and Obelix) as I seem to recall it’s easier and more fun. Mind you, I’d already misremembered a whole level so who knows.

Asterix
Dogmatix bonus stages are hard

I’m pleased to say that, a bit of slowdown aside, Asterix is still a pretty good platformer. Some levels – mainly forced scrolling ones – are less fun than others, but there’s a lot of secret areas to find and a few levels have alternate routes. It’s very much like the Mickey Mouse …of Illusion games, which I’d not really noticed before, but that’s no bad thing.

Click to view slideshow.

The post Asterix (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: asterix, completed, Master System, Post, retro

iOS Update

Posted on 09/06/2016 Written by gospvg

A quick update also on iOS gaming, I enjoyed playing Football Chairman Pro for many hours & currently I'm enjoying Hero Emblems a JRPG puzzle quest style game & Mekorama which is a Captain Toad like puzzler.

I'm also going to go back through all my hundreds of iOS purchased games to make sure I have played all those hidden gems that I downloaded & ignored. So I have started with Helsing's Fire which has you battling vamparic creatures with light & tonics.

I'm always also playing my favourite turn based games like Carcassonne, Lost Cities, Capitals, Fluxx & Disc Drivin.

Filed Under: Gaming Diary Tagged With: completed, Football Chairman, Helsing's Fire, Hero Emblems, iOS, Mekorama

PS4 Update

Posted on 09/06/2016 Written by gospvg

It's been a while since my last post so an update on what I have been doing on the PS4.

I completed Batman Arkham Knight & started Uncharted 4 which I could not put down. Amazing experience that I completed within a week (It probably helped that I was off work that week so had more time to game).

Then I started playing Ratchet & Clank which is just like playing a cartoon, lovely graphics. I & the boys are still working our way through the Trackmania Turbo & have completed the first set of tracks. I even managed to get my first Trackmaster which Mohsin went and beat on his next turn.

Looking forward to E3 & brilliant news about X-Com 2 coming to consoles.

Filed Under: Gaming Diary Tagged With: Batman, completed, Playstation 4, ratchet & clank, Uncharted Series

Alex Kidd: The Lost Stars (MS): COMPLETED!

Posted on 04/06/2016 Written by deKay

I’ve completed two Alex Kidd games before – Miracle World on the Master System, and The Enchanted Castle (which is essentially a remake) on the Mega Drive. Neither were anything special, but they were both reasonably good platformers. I’ve briefly played some other Alex Kidd titles, but never finished them. However, I’d never played The Lost Stars before today.

Alex Kidd: The Lost Stars
A couple of pointers

It’s a very simple platformer. Alex Kidd doesn’t have his big punch move, the collision detection is ropey and although the levels are varied none of them are particularly impressive. The graphics are big and chunky and very colourful, so I expect this was a decent show-off title to NES owners back in the day even though it’s nowhere near the same level as things like Super Mario Bros or Duck Tales gameplay-wise. It also suffers from flicker and slowdown a little, although not so much that it bothered me.

Alex Kidd: The Lost Stars
Bow Wow Wow Yippie Yo Yippie Yay

Alex runs and jumps through the levels (and swims, in one of them) from left to right mainly avoiding enemies although he can fire a limited number of whirlwinds at them with the right power-up. Other power-ups include a time-limited higher jump and an item that replenishes the health/time bar. Yes, just like Wonder Boy, The Lost Stars has a stupid combined bar which slowly depletes by itself, buy also loses a chunk when you get hit. It was rubbish in Wonder Boy and it’s rubbish here.

Alex Kidd: The Lost Stars
Bit garish

Speaking of Wonder Boy, at least one of the levels here appears to be a homage to it. Some of the other levels also seem to borrow from other Sega games – I’m pretty sure there’s a Zillion themed area for one, and there’s an Opa-Opa hiding one of the “miracle balls” you have to collect.

Alex Kidd: The Lost Stars
“Find the miracle ball!” says the speech sample

On the final level, which has very low gravity making all the jumps incredibly easy, there’s no miracle ball, but completing it throws you back at the start of the game again. Only, unlike Teddy Boy, the levels become harder and there’s a second set of miracle balls to collect. Only by running through all the levels again (which I did) do you get the True Ending: a black screen with the words “The End” on it. That’s it. Thanks, Sega!

Alex Kidd: The Lost Stars
Wow.

Alex Kidd: The Lost Stars is a mediocre game with very little in common with the other Alex Kidd games, it would seem. There are plenty of better Master System platformers (Miracle World, Sonic, Asterix, The Lucky Dime Caper, Castle of Illusion… the list goes on) so there’s very little here to recommend it. Still, it wasn’t terrible, so that’s something? Oh, and the FM sound is lovely, so make sure you use an emulator with that turned on if you do play it.

I’m still confused as to why it’s called The Lost Stars when it’s actually Miracle Balls you have to collect, though.

Click to view slideshow.

The post Alex Kidd: The Lost Stars (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: alex kidd, completed, Master System, Post, retro

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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