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Gauntlet 4 (MD): COMPLETED!

Posted on 18/05/2016 Written by deKay

Gauntlet 4That was excellent! I’m really, really pleased that I’d not been misremembering how great Gauntlet 4’s Quest Mode was. I had been misremembering how easy it was, however. Or was I just being extra cautious, escaping from the towers every time my health was low and I didn’t have a healing potion? Either way, I didn’t die at all. Not even on the end boss. Or the end, end boss after him.

Gauntlet 4Oh yes, I had forgotten that too. You see, once you’ve beaten all the dragons in the towers and opened up the Castle, then made your way through that, there’s a final dragon boss. He’s much the same as the other four, only he also has four crystals in front of him. You have to shoot all of these crystals in order to be able to damage the dragon as he’s invincible otherwise, and after a few seconds the crystals reactivate. Once I’d got into a steady rhythm though, he was quite simple. After that you’re given the option of escaping from the castle, or learning the secret of eternal youth. Take the first option and you have to defeat the dragon again – the end, end boss (albeit without the crystals this time) – before you can run away. Take the second option and you’re turned into the dragon and have to kill adventurers.

Gauntlet 4

I consider this second option the “bad” ending, so went with the first. And that was it.

For those interested, I was Questor the Elf (I’m always the elf in Gauntlet – he’s the best character) and here are my end of game stats:

Gauntlet 4

The post Gauntlet 4 (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gauntlet, Mega Drive, Post, retro

Gauntlet 4 (MD)

Posted on 15/05/2016 Written by deKay

It’s a bit good this, isn’t it? Why i’m asking you, I don’t know. You probably don’t know anyway, and I already know. In fact, it’s my third favourite Mega Drive game. At least, it was a very long time ago and when I started playing it again today for the first time in at least 15 years, I was a little apprehensive that it may have aged badly. Thankfully, I need not have worried: It’s excellent.

Gauntlet IV

Oh but wait – I’m not talking about the main game here. Arcade mode is essentially just the original Gauntlet arcade game, and although that is still an absolutely fantastic thing, the main game mode for me is Quest. Quest is almost an RPG, as your hero navigates four towers with ten levels in each, finding traps to open walls and allow progress to the final floor where a dragon resides. Yes, it has boss battles. As you beat foes, you gain experience which you can spend on improving your stats (shot speed, defence, magic power, etc.), and as you collect treasure you can spend that in shops to gain better equipment (which essentially also just boosts your stats).

Gauntlet IV

So far, I’ve completed the Fire and Water towers, and am about a third of the way through the Earth tower.

The post Gauntlet 4 (MD) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: gauntlet, Mega Drive, Post, retro

Rainbow Islands (MS): COMPLETED!

Posted on 14/05/2016 Written by deKay

I got very close to completing Rainbow Islands on the Spectrum once. I think I put a cheat mode on and made it to a high level but it crashed. Since then, although I’ve played many versions thoughout the years, I’ve never come close as it’s just too hard.

Rainbow Islands
Aw! Look at the cute little ladybirds! KILL THEM ALL.

Or so I thought. I read somewhere that the Master System version was, for whatever reason, quite a lot easier than other versions. Having played it, and (obviously) completed it today, I think whoever wrote that was right because it is. Sure, it’s not a walk in the park, but it was relatively straightforward.

I found that once you have the power-up that gives you a double rainbow (I presume the missing triple rainbow is due to technical issues – the game suffers greatly from flicker and slowdown as it is), providing you’re careful, almost every level is quite easy. All the bosses are pushovers with a double rainbow too, whereas when I’ve played before they were nigh on impossible. Of course, if you die you lose it, but another power-up to give it back tends to come along soon enough.

Rainbow Islands
I vant to suck your rainbow.

Another reason it’s so easy is that the water that forever chases you higher, and serves mainly to make you panic and die, takes much, much longer to make an appearance. I saw it just once in the entire game, and that was near the end when I fell about four screens downwards – I still outran it without difficulty though.

However, easiness aside: I didn’t get all the diamonds. That really is too hard. What I did do, though, is complete the seven worlds and then use the code that provides you with to unlock the eighth and final world, and then completed that. I may not have found all the diamonds but I did beat all the levels and bosses, so that’s good enough for me.

Click to view slideshow.

The post Rainbow Islands (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bubble bobble, completed, Master System, Post, retro

Magical Flying Hat Turbo Adventure (MD): COMPLETED!

Posted on 14/05/2016 Written by deKay

Magical Flying Hat Turbo Adventure
Swimming with Dizzy the Egg

Magical Flying Hat Turbo Adventure (there’s some debate as to the correct order of the words in the title) was always one of my favourite Mega Drive games, and I’m pleased to report it hasn’t aged a bit. It’s still just as good as it ever was, although it seems far easier. Running out of lives was never an issue before as they’re so plentiful, even if you don’t make use of the springy poles that can give you about 15 lives each. Every level has two or three that are easy enough to find, and the bonus levels can net you up to five at a time without much difficulty, and up to 25 if you’re a gambler and are lucky.

Magical Flying Hat Turbo Adventure
Land directly on the top of these to light up the dots – they’re worth a life each!

All the lives in the world are not much use if the levels are impossible though, but there’s not. Even the bosses, several of which I’m pretty sure were really difficult back in the day, were complete walkovers. I remember I used to same some of my power-up potions for them, as one gives you a homing fireball and another turns you into an invincible rocket-launching mechanical monkey for 15 seconds, but in fact I only bothered with those on two or three of the bosses. I swear this game used to be more difficult. I think I only died twice.

Magical Flying Hat Turbo Adventure
Metal Monkey With A Gun

If you’re looking at the screenshots and thinking, “hmm, this looks familiar”, then you may be thinking of either Psycho Fox, which is a similar game by the same development team (which I played recently too), or Decap Attack, which is essentially Magical Flying Hat reskinned for western tastes.

Click to view slideshow.

The post Magical Flying Hat Turbo Adventure (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro

LocoRoco Cocoreccho (PS3): COMPLETED!

Posted on 13/05/2016 Written by deKay

A short post for a short game. LocoRoco Cocoreccho was a disappointing item on the PS+ free rental list this month. Not because it’s a bad game, more because it’s was already almost free and it’s very, very short.

It’s charming though, and reminded me a lot of Hohokum. Of course, it reminded me more of the PSP LocoRoco games, but this plays much more like Hohokum than those. Perhaps this game was a source of inspiration for Hohokum?

Er, so the game then. Or “interactive screensaver” as I think it was even sold as. You vaguely guide little blobs around flowers and platforms and water, waking up other sleeping blobs and jiggling the controller to make things move. Wake up enough blobs and you can move on to the next area. In the final area, you shoot your collected blobs at baddie spider blobs. And then you win. All while the blobs sing at you.

And I won! Yay?

The post LocoRoco Cocoreccho (PS3): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: locoroco, Post, ps+, ps3, psn

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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