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Land of Illusion (MS): COMPLETED!

Posted on 16/03/2016 Written by deKay

Oh, spoilers I suppose. It was all a dream! Remember when seemingly half the games ever made were “all just a dream”? Land of Illusion is one of them.

Land of Illusion
She’s got herpes you know, pal.

It’s just like Castle of Illusion, only more! The levels are more varied and there are a lot more of them, for starters. You also have to return to earlier levels to find new routes once you’ve finished other levels: You gain various powers which allow access to previously unreachable areas, such as being able to climb walls, or shrink to get through narrow gaps.

It makes for an even better game than the original, although it isn’t really any harder (only longer). Legend of Illusion next? You knows it.

Click to view slideshow.

The post Land of Illusion (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, mickey mouse, Post

Midnight Resistance (Spectrum): COMPLETED!

Posted on 15/03/2016 Written by deKay

Midnight Resistance
Taking down a gunship. Of course.

Hey whoa what what what? Didn’t I just completed this only a few days ago? Well actually, yes I did! Fancy that!

After doing so, I was curious about the Spectrum version. And, since RetroPie (which isn’t half getting a lot of use at the moment) does Spectrum games too, I gave it a go on there as well – completing it in the process.

Midnight Resistance
He’s electric. He’s got a family full of eccentrics.

I was quite amazed at it really. Certainly, it isn’t as good looking or sounding (or controlling, sadly) as the Mega Drive version I played the other day, but what was impressive is just how much of the game was the same. The levels, the bosses and the weapons were all present and correct, with only a few slightly shortened sections in the whole game. Even some of the bits I’d have considered pretty hard to manage on the poor little Spectrum, like the ascent into the tree, the massive several-screens-wide gunship, and the huge final boss-head with all his brains and worms were present and well represented. Just look at the screenshots and compare with my other post!

Click to view slideshow.

The post Midnight Resistance (Spectrum): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, speccy

Clash Royale – Deck Building

Posted on 14/03/2016 Written by gospvg

The game let's you have three decks, my first has all the lowest characters 1's, 2's & some 3's this gives me an average elixir rate of 2.6 good for an assault on enemy towers but you have to be careful when facing off against some of the tougher characters.

I tend to play with deck 2 mostly because it gives me a good range with a couple of strong characters like the Giant/Baby Dragon & basic characters like archers, knights & bombers. I do like the bomb tower which can defend a large area.

Deck 3 is the strongest with all the big heavy hitters but the average elixir cost of 4.2 takes a while to recharge.

I would say anything between 3 to 3.5 is about right to have a strong team. I've level 5 at the moment & nearly have 800 trophies to unlock Arena 3.

Outside of iOS I'm still plodding along on Game of Thrones & completed Episode 3 yesterday evening. I've not yet deleted my MGS5 save so may yet go back to play Part 2.

Filed Under: Gaming Diary Tagged With: Clash Royale, iOS

Castle of Illusion (MS): COMPLETED!

Posted on 12/03/2016 Written by deKay

Castle of Illusion.
Aww. What they don’t realise, is there’s a cat just outside. Waiting.

I have always maintained that 16bit Disney platformers (and, actually, most of the newer ones than that) are dire. Without exception. Yes, even Aladdin. Even World of Illusion. Even Quackshot. All of them. 8bit Disney platformers, however, are a different class. On both the Master System and NES, there’s a massive selection of quality Disney titles, and one of the best, is Castle of Illusion.

Castle of Illusion

It tells the same story as the Mega Drive game with the same name, and broadly visits the same worlds as you try to save Minnie from the evil witch Mizrabel. The Master System version obviously looks cut down and isn’t as pretty as the 16bit version, but it plays so much better. The levels have more platforming to them, the carrying items mechanic adds a bit more to the game, and Mickey doesn’t throw apples for no reason at all.

Castle of Illusion is fun from start to finish, with some excellent bosses (I’d never noticed before how the chocolate boss rips off a classic Mega Man mid-boss before though!) and clever level design. There’s a bit in the clock tower level where you have to use the same key twice via two different routes which I thought particularly ingenious. It takes a slight shortcut hiding two of the seven necessary Rainbow Gems in the levels rather than have seven levels (therefore having just five), but that’s hardly a big complaint.

Land of Illusion next? I think so…

Click to view slideshow.

The post Castle of Illusion (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, mickey mouse, Post, retro

Mega-lo-Mania (MD): COMPLETED!

Posted on 12/03/2016 Written by deKay

Mega-lo-Mania
Winner of Everything.

Another 18 months have passed, and once more it was time to play and complete one of the very best of all Mega Drive games – Mega-lo-Mania. It’s such a great game, and I could probably play it over and over until the end of time and never get bored.

As usual when I play, none of the AI players bothered to put any people into suspended animation for the final level, meaning instant win when I got that far. It’s a shame really, as I much prefer to actually fight on it.

Click to view slideshow.

The post Mega-lo-Mania (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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