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Sonic Generations: completed!

Posted on 01/02/2016 Written by Xexyz


The additional challenges were pretty easy, once I chose the right ones, and so Shadow the Hedgehog appeared to me.  Having never played Sonic 2006, this is the first time I've been exposed to his lack of character.  Luckily I quickly defeated him - it would have been nice to understand why I had to, admittedly - and I had my final chaos emerald.

To the final boss, then, or rather the construction yard surrounding it.  I had to jump onto broken platforms and slot in chaos emeralds to fix the gears and start the gate up again.  I was rather worried by this, since holding on to the chaos emeralds is generally a good thing,


I needn't have worried.  Somehow, although the emeralds are clearly visible embedded in the cogs, Sonic(s) still had them when facing down the final boss.  And what an awful final boss it was.  As Super Sonic, you have to boost forwards towards the big Time Eater enemy, and lock on to his core.  But quickly, since your rings supply is constantly counting down and trying to get hold of more rings is pretty difficult.  It's easiest to switch to a 2D display until you get close to the boss, then switch to 3D and boost into the core.  But it's not easy at all, and took me multiple attempts.


But finish it I did, completing the game.


There's a lot left to do - many challenges in terms of time attacks, races, ring collections and similar.  I have about 50% of the red star rings.  But I'm not sure I will play much more for now - I'd prefer to play Sonic Colours or a completely different game rather than going over the same stages again.  Maybe in the future.

In any case, this is the best Sonic game for a long time, even if the last boss is pretty rubbish.

Filed Under: Gaming Diary Tagged With: Xbox 360

Lifeline (iOS) – Completed

Posted on 01/02/2016 Written by gospvg


Lifeline is the mobile equivalent of the choose your own adventure books I read as a kid. Cadet Taylor ship has crashed on a moon & he needs your help to survive & ultimately escape from the moon. I can't go into too much detail without spoiling the story but it had me hooked for a few days & I've gone straight on to play the next game in the series Lifeline Silent Night.

Filed Under: Gaming Diary Tagged With: completed, iOS, lifeline

Lifeline (iOS) – Completed

Posted on 01/02/2016 Written by gospvg

Lifeline is the mobile equivalent of the choose your own adventure books I read as a kid.

Cadet Taylor ship has crashed on a moon & he needs your help to survive & ultimately escape from the moon.

I can't go into too much detail without spoiling the story but it had me hooked for a few days & I've gone straight onto play the next game in the series Lifeline Silent Night.

Filed Under: Gaming Diary Tagged With: completed, iOS, lifeline

Hatoful Boyfriend (Vita): COMPLETED!

Posted on 31/01/2016 Written by deKay

tumblr_o1tnzmdqoj1svmpf2o1_1280When I looked up how long a game this is, I read it took about 8 hours to finish. So imagine my surprise when I reached the end credits in about 50 minutes.

Afterwards, it became clear that I got just one of many endings. Presumably my choices affect which bird I end up becoming close to, and since I spent all my time choosing the library, I got Nageki’s ending. Nageki who was… a ghost. WoooOOOO! Oh, spoiler. Sorry.

tumblr_o1tnz2bg5k1svmpf2o1_1280Yes, I was “getting close to” birds. Mostly pigeons. In school. And no, I wasn’t a bird as well – I was a human girl who lived in a cave and considered themselves a hunter-gatherer. Look, I didn’t come up with the game’s concept and quite clearly whoever did was dropped on their head as a child because even within the bizarre realm that is Japanese dating sims, Hatoful Boyfriend is elephant grade nuts.

Click to view slideshow.

I expect I will play it again for other endings. Because I happen to like elephant grade nuts.

The post Hatoful Boyfriend (Vita): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, hatoful boyfriend, Post, Vita

Thomas Was Alone: Benjamin’s Flight (Vita): COMPLETED!

Posted on 30/01/2016 Written by deKay

image It has to be said that there were two things harder than the actual game itself, but related to the game itself. Number one: actually getting the damn game to load. I had to download the Benji DLC again, restart the Vita, and sacrifice several virgin goats just to get as far as the menu screen. Number two: actually figuring out how to play the DLC. Turns out you have to choose to replay a scenario and then pick Episode 10. Which isn’t listed as Benji DLC. Ho hum.

imageOnce in the game, it’s short and sweet with an abrupt ending that made me think I was missing some more levels. Not that it really matters.

Benjamin adds a jetpack ability, making his levels a bit faster and floaty than in the main game. It also seemed to make things a lot easier, and I rattled through the lot in just over half an hour. Not including problems with getting the game loaded and restarting from two crashes. Anyway, it was worth the 60p or whatever it was I paid.

The post Thomas Was Alone: Benjamin’s Flight (Vita): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, Thomas was alone, Vita

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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