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Lego Jurassic World (PS4): COMPLETED!

Posted on 23/12/2015 Written by deKay

LEGO® Jurassic World™_20151223143105My daughter loves Lego games and loves dinosaurs, so it was an obvious choice to get Lego Jurassic World at some point. Even if I do keep calling it Lego Jurassic Park.

LEGO® Jurassic World™_20151223152302She’d not seen the films, but the game did mean she could watch the films without being too scared, and we have watched the first one now. One thing I hadn’t realised until we played this is how the T-Rex, rather than being the frightening terror she appears to be, is actually the hero of all four stories. In Jurassic Park, she provides an escape from the gallimimus stampede and rescues Alan, Ellie and the kids from the velociraptors at the end. In The Lost World, she’s only trying to save her baby and goes at great lengths to do so. In Jurassic Park III she sees off the spinosaurus helping everyone get away, and in Jurassic World she defeats the Indominus Rex. Uh, that might be a spoiler.

Click to view slideshow.

As for the game itself, it’s more of the same sort of thing you get in any Lego game. No surprises there, but you can be actual dinosaurs! Ace. Obviously, we’ve only finished the main game (albeit all four films), but we’re working through the extra gold bricks and so on. It’s more fun than Lego The Hobbit, so we’ll probably stick at Jurassic World a bit longer.

The post Lego Jurassic World (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, jurassic park, lego, Post, PS4

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist (Mac): COMPLETED!

Posted on 12/12/2015 Written by deKay

2015-12-08_00008You know,”Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist” takes almost as long to say as the game does to play. On my first playthrough, I clocking in at just 23 minutes, and it would seem that’s pretty slow.

The title is also somewhat trolling. “Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist” contains exactly none of these things, except perhaps a tiger (although you never see it), since it’s actually set in a sort of behind the scenes area, backstage as if the game in the title is actually being played out for real by someone else (and you can’t play because they’re busy playing themselves).

2015-12-08_00010Which sets you up for one of those mostly puzzle free “walking simulators” which are a thing now and have a terrible genre title. Simon Amstell talks you through the events as they unfold in his usual sarcastic and seemingly inept style, while you assist in the runthrough of the game itself – pressing buttons and so on.

Not a lot happens, although replaying it is on the cards to nab some achievements (which are, after two updates, still bugged and I can’t get most of them) and listen to some actually properly funny cassette tapes purporting to be a developer’s commentary (but… aren’t). The current most recent update added a load of pretzels to find, for no discernible reason, too.

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist is free, humourous, and definitely worth a play. I do get the impression, however, that it’s a setup for the actual game in the title though, which may or may not appear at some point.

And here’s a video of me completing it, so, you know, spoilers and that.

The post Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dr langeskov, Mac, Post

The Stanley Parable: completed!

Posted on 11/12/2015 Written by Xexyz

The Stanley Parable is an odd narrative game, where you are effectively given instructions by the narrator.  As an office worker, you suddenly realise that everyone else has disappeared, and it feels that the point of the game is to understand why.  If it were a traditional game, that would be the case.

The game is most fun, or rather funny, when not following instructions.  I didn't know that, of course, and my first play through I did what the narrator told me was going to happen, with one exception - I went down a corridor marked as certain death, and only turned around at the end when I realised they weren't joking.

I found the boss's office, I found the secret passageway, I went through and completed the game.  That wasn't the end, though.




On my second game, I turned left when I was told right, and ended up backstage.  I found myself eventually in some sort of museum with maps of the game and concept sketches.  I tried again and the game was reset by the narrator.  I found an odd subgame where I was pretending to be at home with a mannequin.




I saw a lot of office buildings and the central control room, many times.




I escaped a few times.


I got trapped in a room once, when the narrator decided that he was fed up with my excursions and told me that I had won the game.



I was given a helpful hint on where to go.




And I don't think I've seen it all yet, but it'll have to wait for another day.  I suspect that I shall put this on the TV and show Justine at some point, and maybe she'll want to experiment as well.


I wonder which ending she'll get.

Filed Under: Gaming Diary Tagged With: completed, PC

The Stanley Parable: completed!

Posted on 11/12/2015 Written by Xexyz

The Stanley Parable is an odd narrative game, where you are effectively given instructions by the narrator.  As an office worker, you suddenly realise that everyone else has disappeared, and it feels that the point of the game is to understand why.  If it were a traditional game, that would be the case.

The game is most fun, or rather funny, when not following instructions.  I didn't know that, of course, and my first play through I did what the narrator told me was going to happen, with one exception - I went down a corridor marked as certain death, and only turned around at the end when I realised they weren't joking.

I found the boss's office, I found the secret passageway, I went through and completed the game.  That wasn't the end, though.




On my second game, I turned left when I was told right, and ended up backstage.  I found myself eventually in some sort of museum with maps of the game and concept sketches.  I tried again and the game was reset by the narrator.  I found an odd subgame where I was pretending to be at home with a mannequin.




I saw a lot of office buildings and the central control room, many times.




I escaped a few times.


I got trapped in a room once, when the narrator decided that he was fed up with my excursions and told me that I had won the game.



I was given a helpful hint on where to go.




And I don't think I've seen it all yet, but it'll have to wait for another day.  I suspect that I shall put this on the TV and show Justine at some point, and maybe she'll want to experiment as well.


I wonder which ending she'll get.

Filed Under: Gaming Diary Tagged With: completed, PC

Fallout 4 – Companions

Posted on 07/12/2015 Written by gospvg



I've put in nearly 60+ hours into the game now & barely touched the main questline, I do however have quite a few companions in Codsworth, Dogmeat, Garvey, Piper, Valentine, Strong & Danse.

I used Codsworth for a while because I liked his sense of humour, did not get on with Garvey because he was giving me too many new settlement quests & accuracy was poor with his laser rifle. Valentine is good but you can't give him any armour to equip, he will only wear his detective outfit. Strong is a Super Mutant & I've not really used him at all. Danse I hate, in fact the Brotherhood of Steel seem like real twats in this game. I've stuck with Piper for now & given her my combat rifle & old combat armour. Also she seems to be built like a Terminator who can survive explosions.

I've moved my home base & all companions to Red Rocket to limit the amount of time I spend on settlements having to deal with settler related issues. I'd rather spend my time exploring the wasteland.

Filed Under: Gaming Diary Tagged With: Fallout Series, Playstation 4

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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