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StreetPass Zombies (3DS): COMPLETED!

Posted on 12/07/2015 Written by deKay

4952__52gamechallenge_StreetPass_Zombies__t_httpt.co49lGFcSNlHThere’s not a great deal to say about this, aside from that a couple of the final levels were pretty tricky, and even though the end boss appeared both indestructible and virtually impossible to dodge I still managed to off him on my first attempt.

The Wii remote is the best weapon by far, incidentally, except on the final boss where I found the pillow invaluable with it’s rapid fire.

Fun, and I’ll probably play it a bit longer, but time needs to be spent on StreetPass Fishing now!

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streetpass

Geometry Wars 3 (Vita): COMPLETED!

Posted on 11/07/2015 Written by deKay

tumblr_nr6uffdgpu1svmpf2o1_1280Like the awesome but mostly ignored Wii version of Geometry Wars, Geometry Wars 3 (which was a free PS+ rental this month) has a great single player “adventure” mode. Each level takes one of the main score attack modes and requires you to beat a certain score or clear a level in under a certain time with the rules of that mode, or perhaps with no smart bomb or extra lives.

In addition, every so many levels, there’s a boss (which is a new thing in the series, I think?). All the bosses are superficially the same, consisting of a large gemstone type enemy who periodically drops its shield while spawning standard Geometry Wars enemies and occasionally rushing you.

tumblr_nr8p4yjb0x1svmpf2o1_1280It all feels a bit like a “best of” Geometry Wars, really. It has the stuff from the first two games, and from the Wii game, and then nicks a chunk from the also excellent  Nano Assault Neo by setting many of the levels on the surface of a 3D shape rather than on a flat plane. As you progress through Adventure mode, the score multiplier Geom items also act as currency with which to buy or upgrade special weapons and drones.

Frankly, it’s superb and my only issue with the Adventure mode is that the final boss is a massive, massive difficulty spike. I easily spent as long attempting that single level than I did on the previous 49 levels combined! A single life and multiple “phases” and attack patterns, along with insta-death walls did not make it simple.

Filed Under: Gaming Diary Tagged With: completed, geometry wars, Post, ps+, Vita

Fallout Shelter – Wasteland

Posted on 09/07/2015 Written by gospvg


Exploring the wasteland is the best way to gain new weapons & armour, I usually send dwellers out in the morning armed with 10 stimpacks & 5 radaways. Monitoring their progress during the day a few times & then usually before bed if they are down to a few stimpacks I recall them back to the vault.

Currently I'm on 62 dwellers now & I have 4 dwellers constantly wandering the wasteland for loot.
I've unlocked all the training rooms & just saving the caps to start building a nuclear reactor.

Filed Under: Gaming Diary Tagged With: Fallout Series, iOS

The Witcher 3 – Sidequests

Posted on 08/07/2015 Written by gospvg




Sidequests can be either very short & quick or a long string of objectives you have to tick before they are completed.

The Fists of Fury sidequest above has you wondering around Velen taking on opponents in a fist fight to become the champion , I've not yet completed the quest.

They are also a good way to explore areas you would not normally visit to find other hidden quests or rare loot.

Filed Under: Gaming Diary Tagged With: Playstation 4, Witcher

Child of Light (Wii U): COMPLETED!

Posted on 06/07/2015 Written by deKay

Tenuous_Poetry_Game__If there’s one negative thing to say about Child of Light, it’s the diabolical dialogue. All of the conversations and narration take the form of terrible rhyming couplets. Rhyming couplets that are forced, contrived, often don’t rhyme, and very rarely even scan. At first it feels clever and cute, but after a few minutes you’d rather everyone just spoke properly and it grates for the next twelve or so hours until it’s complete.

Which, yes, it is complete.

Shadow_of_the_CollosusThankfully, there’s only really the one negative thing to say about Child of Light. The rest is all good. I could say it’s a bit easy (none of my characters ever died and I used just three health potions – and no other potions at all – in the entire game), I could mention most of the characters in your party are superfluous (I rarely used more than Finn and the mouse), and I could say that for an RPG it was a bit short, but it doesn’t really matter. What is important is how much fun it was, how there was never any need to grind, how much I enjoyed the story (despite the “poetry”), and how unusual it was to play.

As well as using the same game engine as Rayman Legends, some of the Murfy sections have sort of translated to a mechanic here, too, where you move your little firefly chum around the screen with either the touchscreen or (more usually) the right stick, using him to activate and collect things. During time-turn based battles he can heal you and your allies or slow down enemies, which adds more than you’d expect.

MAXIMUM_SPIDERThe battles themselves, which make up the majority of the gameplay, appear like standard JRPG turn based fights. However, there’s a timeline on the bottom of the screen which all the characters (on both sides) move across. When your characters get to the final 1/5th of the bar, you can choose their action – such as attack or defend – and when they reach the end of the bar that action is carried out. If you’re attacked in that final section, your action is interrupted and you’re chucked back down the timeline again. Similarly, your foes do the same. This adds a lot of strategy to the fights, since different actions activate at different speeds you have to decide if your chosen one is fast enough to get in before it’s interrupted or countered. I’m pretty sure I’ve played a game with a similar system before, Eternal Sonata maybe? Whatever it was, it works great here.

Child of Light is definitely worth playing, and even better if you manage to pick it up in a sale (like I did!).

Filed Under: Gaming Diary Tagged With: child of light, completed, Post, wii u

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96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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